The question is, on 7.1 patch note, there is no mention of the ''8 % average buff''
will it be implimented or, we missed the boat ...
The question is, on 7.1 patch note, there is no mention of the ''8 % average buff''
will it be implimented or, we missed the boat ...
Everything is a numbers issue to some degree, but I think Fury's main issue is with Juggernaut. Fury doesn't necessarily need to be as good or better than Arms at single target, but it needs to excel somewhere.
In my opinion, this area is Execute, given that 1/3 of the artifact is devoted to it, but the mechanic is too clunky to get there. Fixing that and empowering Fury during all Execute phases, regardless of length, would allow Arms to retain its single target and burst strength, while still giving Fury an area in which to shine.
That isn't to say I wouldn't like to see other mechanical improvements, particularly to Furious Slash/Taste for Blood and Meat Cleaver, but they are much smaller issues as a whole.
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It's already active on the PTR, but it's not an "8% average buff", people just don't understand how numbers work.
So looking forward to those mechanical changes, do appreciate the 5% buff but that will not cut it
Realizing now how bad these mechanism is. Having no correct description words for Rampage (what bothers me the most cos it eats 2 gcd)
The slightest change to rampage could make it better for example add a debuff or stacking bleed, actually something rewarding then just a medium/low dmg rage dump that comes with enrage out of pity
I am at a stage where my alts will be my safety net if things do not progress
My issue with fury now that it does not reward me after pushing the right rotation and executing abilities properly, where other classes noticeably do
Will not even begin to talk about talents what a mess
yeah i'm aware this is not 8 % flat, i just said it like this because didn't see anything about this in the last patch note, but if it's already live on the ptr, it's good... not what i expected, but i'll live with it,
At least they looked at our survivability, and are aware of the situation...
now they need to realise our golden talent are all ''trash'' and the proc should be tune up... and juggernault should have a cap and a have a higher dmg per buff
Not sure you've got all that right.
Rampage does about the same damage as IR-RB and Execute sans Juggernaut, so it certainly isn't medium/low damage, and its Enrage activation isn't pity by any means, it's the cornerstone of the spec (a design which I fought to have implemented, you're welcome!). Additionally, it doesn't eat 2 GCDs, it eats 1 + a few extra tenths of a second; certainly annoying, certainly unnecessary, but hardly crippling.
You are probably right, it bugs me that spending so much rage and kinda expecting that BOOM effect where i end up disappointed. However do see that this is how you described our cornerstone in the fury spec still wish that this did something more
What are your thoughts about extendable enrage time? Successful Bloodthirst crit + Rampage applies/extend the duration of active Enrage
What if Rampage also left a bleed effect on target (possibly even stackable)
What if Rampage has a chance to activate and add a stack of a ability
- I don't think extending Enrage is necessary, Haste essentially does this already. The only place I think it might be useful would be during the Execute phase (Endless Rage would be great there), but Massacre, for all its other faults, already covers this.
- A bleed would be the same as just increasing the direct damage of Rampage, not sure it's necessary. If damage is the issue, it can just be tuned accordingly.
- I don't think there are any abilities which Rampage could activate? All of our abilities are already rotational with a low cooldown, and I don't think Fury really needs any more.
I'm not sure why it's necessary to give Rampage another effect, it's already got a very important one in enabling Enrage. Don't worry so much about just dealing damage, try to assess what hole or flaw the rotation has and how to fix it. Fury certainly has some, but doing something simple like adding Trauma to Rampage wouldn't fix them.
what about rage of valajar golden trait? that is just abysmal procs once a fight at idiotic moments. it does less dmg then my fisbrul special food.
I don't speak russian or whatever that is, but can someone tell me what is his third most damaging ability that was cast once for 9.45m?
Edit: NVM I figured it out it was Potion of the Old War. Can anyone explain how he got so much damage out of that one potion? I'd like to replicate that in my raids.
Last edited by jessegreathouse; 2016-10-20 at 06:38 PM.
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As are all top parsing Ursoc logs. And shorter fights generally benefit fury less than other classes since juggernaut can't stack as high. I'd give arms a significant edge vs fury still, but that's because it's got an edge on just about everyone. Fury is competitive already and will probably be within spitting distance of arms after the incoming buffs while having better AoE to boot.
Last edited by Archimtiros; 2016-10-21 at 11:21 AM.