I think we should revert to good old BWL and make the initial Nefarian mode unilateral.
1 hour to kill the boss / week. Then it despawns and you have to wait for next week.
/s
Someone brought it up earlier but why do raids still have lockouts if they wanna reward players who can play more? Or why can you run out of WQs?
Would people be ok if pet battles were the only real way to farm AP and you had to do that all day?
Why would you want to limit something people ENJOY running, just because you seem to find a problem with it?
Holy hell, stop trying to force your limits\conditions\issues onto the game itself.
May the lore be great and the stories interesting. A game without a story, is a game without a soul. Value the lore and it will reward you with fun!
Don't let yourself be satisfied with what you expect and what you seem as obvious. Ask for something good, surprising and better. Your own standards ends up being other peoples standard.
People say M+ is rewarding.
I disagree, it's the most unrewarding content I've ever done in a MMO. Sure, if you spam MoS and other garbage low level keystones for 10 hours a day for a week straight it's rewarding and you'll finally get something, but if you only do a few keystones a week, you're basically going to get garbage because:
The item needs to titanforge/warforge to be usable most of the time
The item needs proper secondaries
You need to actually get the drop, or the drop from someone else needs to be tradable(stacking armor types almost mandatory)
You're also not rewarded for doing harder M+, you're rewarded more for spamming low level keystones on easy dungeons until your brain goes numb.
I did lots of high level M+ during the first few weeks of it and we'd struggle through and have a blast, but at the end of all the runs none of us would end up with upgrades and it felt like a waste of time.
This is even more noticable on hard affix weeks, where you're doing the same dungeons, the loot system is the EXACT SAME , except now they're 10x harder yet you don't get 10x the rewards! Yay for most unrewarding content ever!
We'd end the week with basically no one getting a single upgrade after doing lots of hard keystones for FUN. This would mean we couldn't even progress further into M+ next week or push ourselves harder because we didn't get stronger, thus were stuck doing the same dungeons. There's no reason to even do M+ on hard affix weeks, you have to play 100x harder and get the EXACT same rewards, how is that fair? It's not, it's unrewarding and unfun.
M+ has one of the worst designed reward systems I've ever seen in a MMO in 15 years of playing them. Nearly any other MMO I play if something is more difficult, it's always more rewarding. That isn't the case here - the game literally screams "do easy low level keystones over and over until your eyes bleed"
Oh, and the M+ Chest at end of the week? I sure do love getting USELESS RINGS AND AMULETS WITH WRONG SECONDARIES OUT OF IT. Yep, fantastic waste of an entire week.
M+ is a fantastic system that obviously didn't leave alpha testing. I have no idea why they had such a long alpha/beta phase, but they obviously used it for NOTHING. Classes are hilariously designed/imbalanced(number tuning) and content is horribly done.
I don't agree with M+ being rewarding, or too rewarding. I think it's the least rewarding content for reward:effort ratio(Unless you spam boring as hell low level easy keystones) I've ever experienced in a MMO.
It's part of the main reason I quit the game immediately after 3 weeks and won't touch it again.
Last edited by ShiyoKozuki; 2016-11-26 at 04:40 PM.
M+ is the only good thing in this shitstain of an expansion
the problem i have with mythic+ is that some dungeons arent rewarding enough compared to others everyone just wants to do cos or mos coz they are quick easy and rewarding so its impossible to get say hov 9 done if u get that key as no1 wants to do it.
i've spent 30 minuets listed to get my key done and ive just now found the other 2 dps i need
i could think of a few things to help with this either:
skitterish/teeming dosen't apply
reduce the amount of trash in those dungeons
increase the amount of ap/loot rewarded
add a quest that gives a chunk of ap+ a free seal when you complete say HoV or brh at +8 or higher for example
Tbh its not rewarding enough for its difficulty. I woukd be ok with only beeing able to do one of each dungeon per week if the rewards were better. Cmon you bust yourself out through necrotic and raging aka a hardly healable tank and enrage mobs and you get worse gear than a faceroll Xavius heroic.
Quite honestly the stress you go through is worlds appart. You have to put considerably less effort in a raid to obtain better rewards.
Oh boy, your post is just disgusting. Nowhere did I say I didn't want casuals to progress, but progressing in a meaningful way is obviously from a hardcore perspective, which you yourself brought into light with your post. Trying to pile this on to me as if I'm somehow a casual-hater is just petty and malicious, to say the least.
You said you play 45 minutes on average a day. That's what's in your post, genius. That amounts to just over 5 hours a week. Trying to think you can do hardcore things at that level is just pitiful. Rework your perspective on life.
I think you are overreacting, bud. Also, I play a little more on the weekend so I would say I average 7-10 hours a week. WoW is a GAME, if you can't do anything meaningful in 7-10 hours a week then that is wrong IMO.
This thread turned into a time played discussion, but it was originally a M+ discussion. I'd like to keep it about the M+ system and how it's too rewarding currently. Thanks.