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  1. #301
    Quote Originally Posted by Zoldor View Post
    They should be one or the other, but not both. Mixing them was a very bad plan and making a huge pool was also not a good plan. If the plan was really user happiness/fun. If the system was about keeping people subbed and playing, it is working.
    Pretty much this, if they were all just fun utility bonuses everyone would be happy when they drop one, as it stands right now you drop an utility one and your friendthe BIS DPS one he will be pulling like 30-50k more than you even if you two are playing at the same level, wich is just stupid.

  2. #302

  3. #303
    You got a 5th but after how long? That is likely consistent with the observation that is takes longer for each legendary. The question utility or dps boost wouldn't be asked and would vanish if they were just more common. I don't think giving a legendary after say 50 or 100 mythic+ would be too hard or too easy. If you need to play like 650 mythic+ to get all your legendaries for your class for sure that seems fine to me. As long as it isn't a maybe.

  4. #304
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    Quote Originally Posted by Deavane View Post
    You misunderstood what you quoted by the look of it. I think he/she is saying that without DPS legendaries (preferably BIS), you can replaced by another player who does. Even today, for a fight like Mythic Helya, recruiting optimal classes and those who have BIS legendaries is a favorable thing to do.
    Nah I understood him right. And no, I don't think I ever saw anything like that happening. We're not talking having legendaries vs. not having them. We're talking someone having the BIS vs not BIS legendaries. And unless you're racing for top 10. Dude, no one is gonna care, and if they care that much you don't need that guild who clearly is trying way too hard to not even be great.

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    Quote Originally Posted by Glorious Leader View Post
    Instead of giving up the rng ghost, i suspect the devs will come to this conclusion as well. Why we cant have nice things.
    I think they should be made to fundamentally change our rotation, much like a well-done tier set bonus. And that is kinda what they do, do... to some degree.

    As for balance, honestly the .01% of players can manage. For everyone else, the difference is so minimal it can honestly be ignored.
    It was never Hardcore Vs Casual. It was Socialites Vs. Solo players
    Quote Originally Posted by ringpriest View Post
    World of Warcraft started life as a Computer Roleplaying Game, where part of the fun of the game experience was pretending to be your character. Stuff like applying poisons and eating food enhanced the verisimilitude of the experience of playing a fantasy character in another world. Now that game has changed to become a tactical arcade lobby game.

  5. #305
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    Quote Originally Posted by roahn the warlock View Post
    Nah I understood him right. And no, I don't think I ever saw anything like that happening. We're not talking having legendaries vs. not having them. We're talking someone having the BIS vs not BIS legendaries. And unless you're racing for top 10. Dude, no one is gonna care, and if they care that much you don't need that guild who clearly is trying way too hard to not even be great.

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    I think they should be made to fundamentally change our rotation, much like a well-done tier set bonus. And that is kinda what they do, do... to some degree.
    See I'd be perfectly okay with this. If they put it on a vendor. Not limit it to raids or rng. Basically more artifact weapon please.

  6. #306
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    Quote Originally Posted by Glorious Leader View Post
    See I'd be perfectly okay with this. If they put it on a vendor. Not limit it to raids or rng. Basically more artifact weapon please.
    They should do um, like... You can disenchant a legendary and when you do this, you reset the diminishing returns. And two crystals can buy one from a vendor. Diablo does something like this.
    It was never Hardcore Vs Casual. It was Socialites Vs. Solo players
    Quote Originally Posted by ringpriest View Post
    World of Warcraft started life as a Computer Roleplaying Game, where part of the fun of the game experience was pretending to be your character. Stuff like applying poisons and eating food enhanced the verisimilitude of the experience of playing a fantasy character in another world. Now that game has changed to become a tactical arcade lobby game.

  7. #307
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    They should have been pure stat sticks or just utility in general. That or utility for DPS/Healers and DPS for tanks. Throughput and improving the role you're generally brought to do in raids is pretty bad design. In a world where the legendary items were fairly close in throughput (say the difference between them being 5 and 10%) it would be fine, but that's not the world we live in. Current legendary design in some cases is the difference between 0% and 10%+ in regards to throughput, which is way too much.

    When you combine the difference between a BiS legendary and the worst legendary with the current state of some class balance, you start to see pretty huge discrepancy in numbers.

    Realistically the only way to overcome those numbers if you've done EN on Mythic is to do M+ until your eyes bleed and hope you get a better legendary. Consolation prize is every 40-50 dungeons you gain 0.5% more stamina and damage (or whatever role you are).

    I love M+ but the current design and catch up mechanisms (at least when applied to ToV) are pretty garbage. Great expansion otherwise!

    I mean take for example the plate boots that increase your movement speed. That's a good example of a legendary. The warlock gateway pants are another good example of a legendary. Legendary items, in my opinion should have been all designed like that. Instead we have 50% or more of them designed like that, with the other 50% having varying degrees of player power. Those variances being anywhere from a couple percent (acceptable IMO) to over 10% (which is way too much).

  8. #308
    so now everybody can see that there is no blp after 4th leg at all.

  9. #309
    The legendaries SHOULD serve one purpose: Open up alternate playstyles, like Diablo 3.

    THAT'S fun.

    But these boring and bland legendaries that do nothing but add X amount of damage, which does nothing but further pigeon-hole players into cookie cutter specs, are the real cause for concern.

    Examples of legendaries that somewhat do this are the Demon Hunter Shoulders/Head which makes a "demonic" spec viable in addition to the cookie cutter specs.

    When we get a legendary, our reaction should be "oh sweet I can try out that cool build I've wanted to run!!". Instead we're left with, "Oh yea, 5% damage to my cookie cutter spec. Yippie...". Or even wors "Fuuuuuuuuuuuck I got this cool utilty legendary, but it does FUCK ALL for my damage".

    A complete paradigm shift is needed for the legendary system imo. Simply nerfing the current ones and adding new effects is only a bandaid solution.

  10. #310
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    Quote Originally Posted by Hashcrypt View Post
    The legendaries SHOULD serve one purpose: Open up alternate playstyles, like Diablo 3.

    THAT'S fun.

    But these boring and bland legendaries that do nothing but add X amount of damage, which does nothing but further pigeon-hole players into cookie cutter specs, are the real cause for concern.

    Examples of legendaries that somewhat do this are the Demon Hunter Shoulders/Head which makes a "demonic" spec viable in addition to the cookie cutter specs.

    When we get a legendary, our reaction should be "oh sweet I can try out that cool build I've wanted to run!!". Instead we're left with, "Oh yea, 5% damage to my cookie cutter spec. Yippie...". Or even wors "Fuuuuuuuuuuuck I got this cool utilty legendary, but it does FUCK ALL for my damage".

    A complete paradigm shift is needed for the legendary system imo. Simply nerfing the current ones and adding new effects is only a bandaid solution.
    The Moonkin Head alters your Rotation even if just slightly.. Its just so powerful you are gimped without it. So No... This Legendary Garbage Drop System should have stayed where it belong..... in D3. Blizzard cant balance 36 Specs... add Legendarys and we get this Shit

  11. #311
    Quote Originally Posted by ztn View Post
    so now everybody can see that there is no blp after 4th leg at all.
    I know at least 3 players that got their 5th since they said they removed it ... So the BLP is there, it just does not mean that everyone will get a 5th legendary right away.

  12. #312
    It's almost like it's still random or something. Shocking, I know.

  13. #313
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    Quote Originally Posted by Hashcrypt View Post
    The legendaries SHOULD serve one purpose: Open up alternate playstyles, like Diablo 3.
    Wouldn't solve the problem at all.

    Either the "new gameplay" would be a dps increase, and thus making the legendary considered mandatory/OP. or DPS would be subpar and new gameplay considered useless.

    You just can't win if legendaries bonuses increase/change DPS.
    Quote Originally Posted by primalmatter View Post
    nazi is not the abbreviation of national socialism....
    When googling 4 letters is asking too much fact-checking.

  14. #314
    Quote Originally Posted by ztn View Post
    so now everybody can see that there is no blp after 4th leg at all.
    a monk in my guild had 7 leg and the majority have 4-5 leg

  15. #315
    Quote Originally Posted by Liandryl View Post
    I know at least 3 players that got their 5th since they said they removed it ... So the BLP is there, it just does not mean that everyone will get a 5th legendary right away.
    half of my guild with 34-37 art have 5-7 legs and what? and me with 54 art and another player with 53 art have 4... its just full random and blp dont exist at all. even cerli need 2k m+ runs after fix to receive his 5th. it clearly show that there is no blp at all. its impossible not to receive 3-4 legs with 2k runs if blp really works doesnt matter how.
    Last edited by ztn; 2016-12-27 at 07:04 PM.

  16. #316
    That's not true at all. It's simply tuning numbers, nothing more.

    The new gameplay would have it's own strengths and weaknesses.

    Saying it would either be gimped or mandatory is a cop out at best.

  17. #317
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    Quote Originally Posted by ztn View Post
    half of my guild with 34-37 art have 5-7 legs and what? and me with 54 art and another player with 53 art have 4... its just full random and blp dont exist at all. even cerli need 2k m+ runs after fix to receive his 5th. it clearly show that there is no blp at all. its impossible not to receive 3-4 legs with 2k runs if blp really works doesnt matter how.
    At some point you're going to have to accept that you're wrong. There is no conspiracy, they're not out to get you.

  18. #318
    of couse there is no conspiracy. blizzard just lie as they always do and its all. every simgle animal that hear smth about mathemaics understand that if 2k runs with 6k chests dont guarantee you leg then blp doesnt work at all. if you have for example 1% chance to loot leg from m+ chest and every single loot up your chances by 0.001% then after 1k chests you chances will be 2%. if "blizzard blp" system up non-existant chances by x2 after 1k runs then its not blp in human understanding. its just rng and nothing more.

  19. #319
    Deleted
    Quote Originally Posted by ztn View Post
    half of my guild with 34-37 art have 5-7 legs and what? and me with 54 art and another player with 53 art have 4... its just full random and blp dont exist at all. even cerli need 2k m+ runs after fix to receive his 5th. it clearly show that there is no blp at all. its impossible not to receive 3-4 legs with 2k runs if blp really works doesnt matter how.
    are you sure about that?

    5-7 legendaries is a freaking lot. Like insanely much. I have 3 legs and like 600 mythics+ done with 3 weaps at 35 and higher

  20. #320
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    Quote Originally Posted by Dumbleduck View Post
    This.
    Why you even complain about 5th legendary is beyond me.
    Because he certainly raids. Having 4 or 5 legendaries is moot point, only two legendary matter: the top DPS ones. (note that I am not saying you need BiS legendaries to get high dps parses like certain people claim).

    EDIT: but for people who min max, not having BiS legendaries is effectively playing with a gimped character.
    Last edited by demonyaa; 2016-12-27 at 08:04 PM.

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