Originally Posted by
Hashcrypt
The legendaries SHOULD serve one purpose: Open up alternate playstyles, like Diablo 3.
THAT'S fun.
But these boring and bland legendaries that do nothing but add X amount of damage, which does nothing but further pigeon-hole players into cookie cutter specs, are the real cause for concern.
Examples of legendaries that somewhat do this are the Demon Hunter Shoulders/Head which makes a "demonic" spec viable in addition to the cookie cutter specs.
When we get a legendary, our reaction should be "oh sweet I can try out that cool build I've wanted to run!!". Instead we're left with, "Oh yea, 5% damage to my cookie cutter spec. Yippie...". Or even wors "Fuuuuuuuuuuuck I got this cool utilty legendary, but it does FUCK ALL for my damage".
A complete paradigm shift is needed for the legendary system imo. Simply nerfing the current ones and adding new effects is only a bandaid solution.