Blood DKs hammered back into place as worst in days, meanwhile Frost DKs undocumented massive nerf is not even in the patch notes let alone get some buffs like every single other spec in the game.....there is a limit how much they can spit a class in the face.
Ahhh patch 7.1.5, the patch that made underperforming classes such as hunter/shamans now struggle to even make it into the top 1000 rankings on guarm as an example, and make broken classes even more op, let's hope this tuning fixes things but I have a suspicion based on the maths it will hardly scratch the surface
No they are not, when I am playing my druid main I am a hybrid because I can play all 4 specs and I actually play 3 of them on a daily basis.
I can choose to jump into a raid or dungeon healing or tanking or dpsing on my boomy(my main spec is boomy).
I have 35 traits in boomy, 34 in resto and 30 in guardian. I can do all specs which makes me a hybrid class.
You choosing not to play your other specs is not my problem, you have the choice to do so.
Hunters (my alt) don't have that choice, they have 3 dps specs and thats all they can do.
Thats why they NEED to be in the top 5,6,7 because that is all they bring, there is no utility nothing.
Stop being dumb just for the sake of it.
Proberbly been mentioned, but thats not the latest DL Comic.
You do realize that the supposed Fire "nerf" is just aoe, our ST is even higher than before the changes,just calms down our aoe, which is still a 16% buff from last week
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They stated that on Twitter thats why Normal/Heroic roll out first, then they will do more balancing before the real raids,Mythic, start.
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That is only good on AOE and that 55% only comes out to a 3k dps increase per target and it also takes up one of your legendary spots, not good, at least for mages
You may want to double check the trinket sims, because a 940 Legendary Trinket is BIS for all 3 mage specs. One quick edit to this. I am saying if you have it at 940 it's BIS as a trinket compared to all other trinkets only. It could vary in how it actually ends up in the list of all the legendaries a spec could have. Like Fire for example when compared to all the other legendaries 4th but Arcane has it as it's top 1 or 2 for all encounter types and Frost has it top 3 on ST but lower on priority add damage though it's close to others. These are also sims done without the 55% buff so this could impact the closeness of it on other types of fights.
Last edited by Xinder; 2017-01-17 at 09:08 PM.
I am sorry I was unaware you could change specs middle of a fight, or even pop some off heals these days. Quite being stupid just for the sake of it. Each spec is a seperate class now. You just get to switch between 2-4 classes per character. Non of the specs are hybrid at all these days. Not a single one, aside from disc, sorta.
You MUH HYBRID TAX people either didn't play in the early days, or haven't played since wrath or cata. Its been 3 expansions now that hybrid ability has existed in any really way, and 2 expansions since all cross spec ability has been rolled out of wow.
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They are not functionally different classes, lol. They are functionally different specs. There is only 12 classes (Mage, Priest, Warlock, DK, Paladin, Druid, Hunter, Warrior, Rogue, Shaman, Monk, DH) and each of those classes have 2-4 specs. Discipline is a spec for the Priest, Shadow is a spec for the Priest and Holy is a spec for the Priest. Spec is short for specialization thus when you open the window to change from Shadow/Disc/Shadow it says "Specialization" at the top of the window and not class as you want to call them. Here's something for you from Blizzard themselves - https://worldofwarcraft.com/en-us/game/classes/priest. I wonder why it says Shadow/Disc/Holy are the specializations (specs) for the priest and not the 3 classes for the priest. Oh! That's because they're specs not classes.
Depending on the games you've played you could refer to Shadow/Disc/Holy as the priests sub classes but, in the end even the developers of the game call them specializations (specs) so I wonder who is right, you or the developers.
I just recently quit a month before Christmas, until then I had been playing since 1 month after the game came out. The pure damage classes haven't changed and the classes they've added to the original base class list have been nothing but hybrids. They're called hybrids because they can play more than 1 role in the trinity list (tank/damage/heal). If your class can do more than 1 of those roles it's a hybrid, point blank.