Originally Posted by
Jastall
I'd appreciate you not projecting a mindset into someone before you're even finished arguing with them.
This sort of level design existed before Pathfinder. Kun-Lai alone has these sorts of paths in its northern sections, for example. It just naturally comes with the place being, you know, a mountain. It's not like zones with various paths sprang into existence with Warlords and Legion.
The gains seem very minimal to me, countered against the convenience of flying. Finding the best path to your objective is cool... once. While you level. Once you know it, there isn't any special decision making at play. You alt-tab to the nearest flight path, mount, make as much of a beeline for the objective as you can while ignoring mobs tailing you, whistle, rinse and repeat. It's just another repetition, only a more tedious one this time around since you need to take the same winding paths through the same dazing mobs before getting to the place that actually interests you.
I'd have agreed with your premise had Blizzard used a model where you obtain flight at 110 shortly (a month or two) after release, account wide. Then it means they want people to use the level design for a while at max-level, and always while leveling. But they give it to your account regardless of level, after a long (6+ month) time. So the message is less ''we want you to enjoy our level design!'' and more ''be grounded for half the xpack, trivialize all content including leveling afterwards''.
To say nothing of the fact that between the aforementioned whistle, the kite, emerald winds, the various portals and transportation methods in several class halls and Suramar, and zones being filled with flight masters, we already have several budget alternatives to flying, but Blizz still doesn't give the real deal for some reason. Highmountain may have a variety of paths and all, but I still don't use 75% of them because they don't lead to the world quests I might want. Might as well let me fly then.
EDIT: I'll also add that, with the new draw distance, Blizzard's world looks much, much better when I'm flying and can see from Suramar to the World Tree in Val'sharah, rather than having my face glued to fifty shades of roots and stones.