Originally Posted by
Themi
The way I did it was simply popping heroism during the last grp. The casters can always be handled by letting one cast through rupting the second wait a second then cap totem.This will also stun knifedance. Afterwards you can let one cast through again and then rupt is up. The caster should die shortly after. Shortly before his death comes the tricky part on which i failed several times. Most of the time jarod gets hit with mana sting, but for this mana sting you absolutely have to make sure to get it on either of the other two characters(hunter is easier). It is insanely difficult to keep jarod up otherwise if you do not have slt, which i used on double fixation of the group before.
If you manage to do phase 1, the only really difficult phase is the ghost phase. It is important to know that if you do not let any or only one ghost through you will only get 3 waves, if you let more through, you will also get more waves. I struggled with this phase before i simply waited 3-4 min in the room before to let my heroism come back up. With heroism this phase is a joke. Pop Heroism on the first wave, it will still be up for the 3rd wave. I then used Guidance on the first, ascendance on the second(make sure to stand in the middle for the 20 m range) and htt on the last. Htt can heal them for 1-2 ticks before they are in line of sight, so use it rather early.
The last phase can be tricky if you do not know what to do but is really easy if you do. Make sure to always be at the edge of the room or an existing void. Be ready to use a healing spell immediately after the explosion as he will alway jump on you half a second later. Your teammates are easy to heal, they should not die. If you die you can use ankh once. Even if you then die again, if your teammates are full health, they will still manage to kill 18-20% of the boss without you.
And do not get discouraged on phase 1. It is rather hard and has a big random factor, if you are unlucky all random mob shots go on one person. If that person also has the mana sting it can lead to death within seconds.