Only if they make it like Dragon Age 1 .. They made it for PC first and it showed with a masterpiece, Dragon Age 2 was made consoles first and it was a disaster... so yea, if they make it PC first, it can be good.
Only if they make it like Dragon Age 1 .. They made it for PC first and it showed with a masterpiece, Dragon Age 2 was made consoles first and it was a disaster... so yea, if they make it PC first, it can be good.
Enchantment? ENCHANTMENT!!!
On a serious note I think the 1 last bit of untapped story is the story of Tevinter. To do this it doesn't necessarily have to be in chronological order. IE if this Dragon Age is to take place in Tevinter it doesn't have to be after the events of DA:I.
One possible story which could be cool would be after much upheaval and just general chaos with the top Magisters in Tevinter one of the Magisters seeking peace wants to permanently disconnect our World with the Fade. What this would mean is that all mages would suddenly become tranquil but then there would no longer be magic or the possibility of demons coming into our realm. This would of course make the magister seeking into Tranquil himself but a sacrifice he is willing to accept.
When we looked at the relics of the precursors, we saw the height civilization can attain.
When we looked at their ruins, we marked the danger of that height.
- Keeper Annals
Last edited by derpkitteh; 2017-05-24 at 05:13 PM.
Indeed, once you had Alli and Wynn to a decent level and had their AI sorted, you could literally leave them to it and they would take care of business. Then lil old Dual Wield Warrior me (RIP DW Warrior :'( ) could dart around, picking off priority targets.
Also, I'm guessing you mean FFXII, because FFX had no automation. I agree though, I remember a friend of mine was fighting one of the hardest bosses in the game... And half way through he went out to smoke a cigarette and his team just carried on going, actualy did a bit BETTER once he stopped micro-managing.
Check out the blog I write for LEGENDARY Indie Label Flicknife Records:
Blog Thirty is live! In which we discuss our latest releases, and our great new line of T-shirts.
https://www.flickniferecords.co.uk/blog/item/30-blog-30
I was quite sure I recalled automating actions in the Monster Arena. Specifically when using Wakka. Basically I had it set up that everyone would push their limit break over to Wakka, then have him use the Slots attqck to whoop the monsters ass with full damage attacks.
I know I had to still do the limit break as that required timed button presses. Perhaps it was pseudo automation.
RIP Genn Greymane, Permabanned on 8.22.18
Your name will carry on through generations, and will never be forgotten.
I liked all 3 Dragon Age games, although 2 was rushed. Inquisition was way better then Andromeda though, although the signs of poor writing started to appear. Glad they got Kennedy at the (story) helm.
Check out the blog I write for LEGENDARY Indie Label Flicknife Records:
Blog Thirty is live! In which we discuss our latest releases, and our great new line of T-shirts.
https://www.flickniferecords.co.uk/blog/item/30-blog-30
Well, this is highly debatable. Combat was something I really hated in this game. It threw every strategy out of the window. I hardly ever had to switch to a companion at all. And the enemies materialzing out of thin air were also really annoying. You played strategically? To bad we spawn 3 rogues right on top of your mage. I am not going to pretend Origins combat was perfect, but at least on the first playthrough where I didn't knew which combinations are OP I had to use strategy to win fights. I never had to in DA2. And I can see what they were trying to do with the story. But I couldn't help myself but feel that it is "hawke and friends stumbling through kirkwall". For half of the stuff there is not even a reason for them to be there. The companions are good so its a good stumbling but at the end its not really well written.
I never regretted playing it but a few years back I was massively disappointed with the game. It wasn't bad, but it also wasn't good. I am curious what Bioware will do with combat in DA4. DAI has probably the worst combat of the 3 games yet, my guess is they will not bother to put any strategic view into it anymore. Probably also going the FF15 route of only controlling the main character.
A new Dragon Age?!?!
But I still haven't left the Hinterlands!
]
Resident Cosplay Progressive
“Snow can only live in the winter. When it nears a fire, it dies. That is its life. It may yearn for summer, but… it can only desire it. In my hand, the snow becomes water, because this is not its world….”“The boundless Heavens and Earth are the final resting place of all living things. Life is like a journey, filled with various scenery, various paths.
It is, it depends on what you enjoy in combat. For example, I don't like the combat in Dark Souls, while many prefer that kind of slow, heavy, punishing style.
More importantly, I didn't use the tactical bird's eye combat that you have in Dragon Age. I relied on tactics to do most of the work, you could use them really well in DA:O, and I'd only occasionally switch to companions.
Combat in DA:2 was faster, and more fluid, and combos started to be a bigger thing. As someone who at the time played mobas and action games, I realized very quickly I love that style way more than combat in games like DA:O, Kotor, Neverwinter Nights 2 and Dark Souls.
DA:I was the height for me, playing the generic warrior or rogue, or specs like Reaver and Knight Enchanter, that I enjoyed the most out of all Dragon Age games.
As for storytelling: Well, when you have a character that doesn't spend half the conversations in one camp anymore, that has a good sense of humor even when it's inappropriate, and that actually has a voice, well I call that progress.