Nope, doesn't bother me. So long as only the new zone has the lack of flight. After all, in MoP, I was never able to fly on Isle of Thunder, Isle of Giants, and Timeless Isle, and I never gave two hoots about it.
Yes, loss of flight bothers me.
No, loss of flight doesn't bother me.
I don't really care.
Nope, doesn't bother me. So long as only the new zone has the lack of flight. After all, in MoP, I was never able to fly on Isle of Thunder, Isle of Giants, and Timeless Isle, and I never gave two hoots about it.
Por que odiar si amar es mas dulce? (*^_^*)
I dislike it greatly, but for Argus I think the teleportation system will probably be fine and it suits the theme/story.
^^^This. I mean, if I was designing it, I'd probably let players fly but have them die to the inhospitable environment when they did. Maybe it's flying demons, or noxious fumes, or wild nether storms... Point is, having Argus be a crazy environment that's difficult to move around in makes perfect sense. There will be dis-contiguous pockets where it's safe to get out of the ship and interact with the environment; the ship will move us from one to the other.
They care about both. You can't care about one without caring about the other. You also can't design the game around every request from every player. That would be like trying to raid while taking everyone who asked to come. Might be nice of you, but you'd never get anything done.
This poll, btw, shows only 24% of respondents saying they care about being able to fly on Argus. I think most of us care more about either engaging world content/lore (if we're into world content at all) or about fun challenging boss fights (if we're more into M+ and raiding).
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I do think they should change one thing: there is no reason you shouldn't be able to mount just because a mob is looking at you (agro). I think mounting should work like casting spells; yes you can be interrupted, but not just by being mean-mugged.
Timeless Isle is still a no fly zone, as is Isle of Thunder. Both are isolated away from the central area of Pandaria, so there is never a risk of getting dismounted up in the air. I'm fine with this model.
Tannan is a flying zone because it is located in the middle of the zone and not allowing flying would cause more issues than it was worth. Just like with the Cataclysm zones.
I'd be perfectly fine if Argus never got flying.
Yes and no. I'd like it better if we could unlock flying in the new area. I hate ground travel and refuse to explore that way. It's rare I get a chance to enjoy the view while on the ground because I'm spending all my time running away from everything. Let me in the air and explore! Enjoy the view! Since I got flying there's a ton of neat details I've seen around the broken isles I never saw before hand.
Actually I honestly wished the game was bigger with biggers zones, towns and cities. Maybe not having Goldshire be as big as all of Elwynn Forest but I do remember being disappointed when I first headed down there expecting a small town only to see pretty much 2 building with a few nearby shacks... was really like WTF is this, this isn't even a town, its barely a camp.
It was a lot bigger in the alpha.
Last edited by Khorm; 2017-07-05 at 09:30 AM.
Doesn't bother me. I kinda like the way it is. New area means new threat. New threat means we should be more cautious. Once we hit top level and explore enough or conquer the enemy enough, we should feel safe and powerful enough to fly. I think the game does that well enough (it doesn't explain it like THAT though).
A PLANET should not be claustrophobic. Some areas may be (if you are navigating somewhere deep in a canyon), but not the planet as a whole. This is beyond stupid.
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Not always. Only since WoD.
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This is the only reason why no-flying at the beginning in such a hostile zone is justified. I just hope that they don't think that PvE is all about falling off cliffs. I would rather watch out for spontaneous outbreaks of green fel lava or falling rocks in terms of dangerous environment which is not monsters, in comparison to having to watch out not to fall too deep.
I bet that our glider toys will not be working in Argus - so what's about gliders from engineers? I am honestly sick and tired of being grounded with the horrible area design of WoD and Legion.
I see mass WPvP battles come 7.3 how exciting.
I really don't give a fuck about flying, it doesn't change the core gameplay mechanics at all. It's just a quality of life thing.
Really, really failing to understand why people make such a huge deal of it, to the point of crying that they're unsubbing because no flying. Makes me think that they already hate the game and are just using flying as justification for unsubbing.
For someone who hates WoW so much, you sure love to spend every waking hour of your life posting on a WoW forum.
Last edited by anon5123; 2017-07-05 at 03:41 PM.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.