Shadow priest
It's a small difference that's it's not worth spending the time on.
Using VT as early as possible is also good since now with t20p4 u can get 2 VT in 1st VF. Tho sometimes it requires using dispersion. At least i have to. Maybe Im just bad.
So I have the sentinel medaillon (the owl) trinket, the haste where you can't move for it to stacks trinket and the "i'm sending blades that aggro everything" from the Host trinket.
Which ones should I use ? They're all at the same ilvl.
I was thinking the haste one + owl for ST and haste one + sword for aoe/cleave ? but not sure.
cheers
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Homophobia is so gay.
I'm using Thurible + Medallion right now. When I get the Terror trinket from Mistress I equip that in place of the Medallion for AoE/Cleave fights. I was using Rising Tide with Thurible before I got Medallion. It wasn't bad, but definitely feel like it gave less benefit than the Medallion does.
I also just recently got the KJ trinket from my mission cache as well. I've heard that is pretty decent if you trigger it on an add that's nearly dead for an extended duration of +Crit, but haven't tried it.
So with getting closer to the 930 mark shadow feels more and more weird to me.
I have played priest as my main since TBC, but have had my tiers of healing in between when it was needed, but the one thing with shadow this expansion is that it seems we are scaling backwards.
The more gear we get, the longer void forms we get and with t20, even more so. That means that the build up time gets longer. While every other class, apart from possibly affliction, goes straight out at the start, but for me personally it seems that it takes longer and longer to reach that point for every gear piece there is.
With the shadow orb system with Devouring plague, at least we had a fixed set of globals before we got to the "real" dps phase, but this expansion it seems to go later and later into the fight.
Shadow priest
I don't play shadow that much, but I noticed something that seems like a bug. I'm specced in misery and when I use void bolt to refresh dots, SW:P only refreshes to 5 seconds. So basically I have to manually SW:P so it doesn't drop off if I don't void bolt on CD at some point in particular.
Is this a known issue?
At the end of the day, damage will be nerfed/buffed per patch for specs that don't fall in line regardless of playstyle. The current shadow mechanics is known to scale very well and we have had our dots/set pieces/legendaries nerfed almost every patch so far. But our actual stats (haste/crit) grows and thus playstyle continues to evolve with gear. It is common to reach ~55 stacks of VF every cycle now, when just the previous tier this was barely reachable with PI and on every other cycle.
Our VF cycle continues to grow longer, but you don't get to keep the exceptional growth in damage as you gear up. Patch nerfs and indirect nerfs via buffs to other specs ensure this.
This is most obviously seen with KJ, where we need such a long cycle that our damage suffers in P1/P2.
Eventually, we are going to need 70s/80s/90s? to reach our peak state and our damage will keep getting put in line with the rest. Is there any difference if we could only maintain 30s of VF and do the same damage than maintain 60s?
The "You get more gear = you can stay in VF longer = you do more damag" only works if devs don't interfere with scaling every patch, which is unlikely.
One of the ways that gear increases your DPS is by making your Voidforms longer. This changes the timing window of when you hit your peak damage. Other classes largely do not have that issue. Shit, if you lust at the start, the peak of your Voidform won't even be inside Bloodlust any more because of this.
It's just another manifestation of how Shadow is a weird, over-wrought, over-designed spec. Blizzard needs to burn the thing to the ground and start from scratch to make a straight-forward, sensible DoT spec that doesn't have so many design pitfalls (like, say, S2M).
But if our VF is longer... wouldn't it mean we do more dps ?
I'm sorry... i've been sick for a week so I think I am really missing something.
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Oh I understand it a little better now that I've seen worcester's post.
I doubt we'll see big changes, like a complete overhaul... because the next in line is warlocks (again), especially demonology. I'm pretty sure survival hunter will get reworked too.
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Homophobia is so gay.
Maybe I explained it poorly.
The thing is. Void form is time based correct? So getting gear, or in terms of the t20 set bonus makes reaching your dmg potential takes longer in terms of seconds.
If our absolute top pre t20 is 45 stacks (tpo pick a number), it takes 45 seconds to get there. lets then say that we are comparable to other classes at 25 stacks. so with ramp up time it takes 5 seconds (to get enough insanity to pop vf) and then 25 seconds to get to the point of where the other classes are all the time.
With t20 our median is suddenly 40 stacks, meaning it takes 45 seconds to reach a balanced number. It pushes our void form top stack to 55-60, but if we compare to other classes, it takes longer to reach the same point where other classes have stable power throughout most of the fight.
Don't get me wrong, I love the spriest playstyle and I'm sticking too it, but its still weird design to me.
Shadow priest