Daggerfall is about twice the size of the United Kingdom. Including about 5000 villages and 750.000 (!) NPCs. And that's a fact.
Also SWTOR doesn't consist of useless wasteland. Aside the few exceptions most of the planets are FULL of lore.
Last edited by mmocf6add7b1f8; 2011-12-10 at 04:29 PM.
Why the hell would you write down 30 as 30,000?
In American notation, a comma is a seperator for thousands, unlike the European notation which uses a dot.
I suppose he is going from "smallest" to "largest" in the comments, so he is trying to claim daggerfall is 62000 square miles (note how the comments go from 500> 618 > 5600, etc.)
One of the coolest things you will find to do, in exploring how big SW:TOR really is, is Datacron hunting. They are little cubes that give you passive +2 bonus to a given stat, for the rest of your character's existence, some experience relative to the world they are on, and lore tidbits for the Codex. And after the Origin Worlds, they are no longer in plain sight at all (usually). They do emit a sparkly whine though, making them easier to find by proximity.
A couple on Coruscant and Taris that I found, involved finding some small little path you could reach off to the side, that lead up to a higher area, a long trek around an area, usually balancing across narrower platforms, jumping too, to finally reach the goal after 10-20 minutes. Cityscapes will be the worst for hiding them in weird places, where you have to climb boxes and barrels, to reach pipes above you, to find them.
It will be so fun to hunt them all down.
SWTOR has better lore and bigger area's but does it matter when it has nothing else to offer? lore and exploration is only fun one time, so what do you do in SWTOR after you done all quests and explored all area's? To me it seems star wars mmo should have been an SP rpg like skyrim, as an MMO needs more then lore and big area's to keep people playing.
you are wrong (see coments in the link you posted). the world of daggerfall is indeed ~487,000 square kilometers. twice the size of great britain.
source:
http://en.wikipedia.org/wiki/The_Eld...all#Game_world
http://www.bethsoft.com/eng/games/games_daggerfall.html
it is mostly random generated though.
I think a lot of the SWTOR maps give the illusion that they are much larger than they truly are. Much of what you see is inaccessible, and the areas where meaningful actions occur are even more streamlined.
Did you really just say a Star Wars MMO should be a single player game? You do realize that MMO stands for massively MULTIPLAYER online, right? These are the kind of fanboys that are defending WoW :-/.
That chart is pretty cool. I'm not going to sit here and try to say which games are the best just from land area, but its pretty interesting to see anyways. Would be nice if they got SWTOR up there for comparison too, but I'm sure its an old chart and with all the different planets it would be difficult.
http://en.wikipedia.org/wiki/The_Eld...II:_Daggerfall
http://www.uesp.net/wiki/Daggerfall:Places
http://www.bethsoft.com/eng/games/games_daggerfall.html
http://www.giantbomb.com/the-elder-s...rfall/61-1129/ "According to Todd Howard, Morrowind's land area is 0.01% the size of Daggerfall."
Oblivion is noted as 41 square Km. If anything Daggerfall is MORE then 4000x the size of Oblivion. But, as stated in the last link, "only" 161.600 square Km is actually explorable in Daggerfall. 161600 / 41 = 3941. In other words, the ~4000x size of explorable landmass is accurate.
Last edited by terrahero; 2011-12-10 at 04:46 PM.
There are a great number of invisible walls scattered all about... it's much tougher to quantify the area in SWTOR to be honest.
---------- Post added 2011-12-10 at 08:44 AM ----------
Daggerfall was also like 99% fairly same-y randomly generated content. Don't get me wrong - it was a great game - but we can't use stuff like Daggerfall as a metric. Otherwise Minecraft is the biggest game that ever was and ever will be, because it has an infinite number of seeds for map generation and every single one of those seeds has a surface area many times larger than Earth.
Last edited by Herecius; 2011-12-10 at 04:46 PM.
Yeah SW:TOR....... looks big, but a lot of it is just background.
It was mentioned before that it was mostly autogenerated, but this discussion has spawned on wether or not the explorable world is actually that big. And yes, it is. Just cause a computer filled in 99% of it is irrelevant. Same with Minecraft, which is not infinite in size, each world you join is limited. There are variations between diffirent worlds, but the worlds themselves are NOT infinite.
Though that opens another route - my point with Minecraft was that there an infinite number of technically finite worlds (though those worlds are so incredibly massive that nobody could ever explore even one of them). Doesn't that technically make Minecraft infinite?
When talking about games though, shouldn't we focus on what is feasibly a playable space? You can't feasibly play in all of that space, anymore than somebody could feasibly play in all of Daggerfall's space, really, anymore than somebody can feasibly play in all of a gamespace that has sections cordoned off by invisible walls... space in games is a hard thing to quantify in general, because games all work by different rules from one another.
Now I'm just getting awkward though.
as for daggerfall wasnt the scale a tad different from oblivion. i mean it takes 2 weeks real time to walk from one side of the game to the other, compared to the minutes it takes in the latter games.
Tell them that the Lich King is dead...and the World of Warcraft...died with him.
But how realistic are those maps? Can you go every single place on those maps? I know that WoW in 2004 had plenty of places you couldn't go, which is why Cata was such a big deal, as they redid every single part of the Eastern Kingdoms and Kalimdor (except Belf and Draeni starting zones) to make them flyable. In additon to adding zones which weren't accessible on the old map, such as Mt. Hyjal and Gilneas. That's not even talking about Outland or Northrend. Or the Goblin starting zones.
Maps like that can be deceptive: You can have a 1000 square miles on your map, but have it pathed so that players only go through 100 square miles. Looks big isn't the same as playable area.