Don't know what you have against Notch, but IMO he does have a couple of very food points. Quoting from his blog (
source):
If you look at the demo "island", you will see that it is the same palmtree copy-pasted a billion times. The same 10 or so rocks on the floor, and the same elephant sculpture. I am no graphics expert, but I can see how repeating the same model at fixed intervals can be very efficient and make it look like you have a super powerful engine.
This also makes sense to me. And the fact that Euclidian don't show any animations whatsoever on their island kind of supports it. Notch also says there are
currently no fast algorithms for morphing a voxel cloud. Maybe that's what Carmack meant when he said that using this for gaming would be impossible for the next few years?
Anyway, I know some people give Notch no credit simply because his game has "boxy" graphics, but he certainly knows a hell of a lot more about game development than anyone on this forum. And I trust him much more than the Euclidian people, their demo video filled with dubious claims, and their hardly professional-looking interviwewer.