Wasn't Pluto originally Hades?
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
Thanks!
1.) I know that it's not and that it works different. I thought of it similar to Rift/WoW which is kind odd, to have only one type of weapon per class. No dual wield warriors possible anymore. I wonder how this works with the dual-system of having a class playing a tank or a dps... in both cases a 2h-sword?! No shields?
2.) are there more than 4 classes announced? I can't believe that they designed the game for 5/6 years with only 4 classes in mind... did I miss something?
3.) It sounds to me like GW1, which I like.
The number of classes is irrelevant if each class is able to be heavily customized (see rift).
If you could make a "stalker" that starts out as a double claw class and can become a sniper, dodge tank, melee support (shouts and totems), melee dps, ranged dps, ranged tank, off tank with support, ect. It could be 2 "roles" but with 25 different viable end game iterations.
(Warframe) - Dragon & Typhoon-
(Neverwinter) - Trickster Rogue & Guardian Fighter -
You know, sometimes you guys just make me go "I just don't even...."
I just tweeted David Bass asking if their internets are fixed yet and saying I hope we get the news post soon SO idk he might respond
Believe it or not, there are many more fundamentally important aspects than what classes will fit in the playspace. Creating everything else takes far more time and would have been the first things created. Designing all of the systems and their synergy is more time consuming and an important foundation to the game.
While we may think they are incredibly important, because they are us, they could honestly 'do anything' with classes and the game would function. Without the rest of the stuff, we'd just be avatars running around a dirty box. (not lecturing you, just talking because video games are fun to talk about)
But anyways, they have the classes and races are already known to them, but they are holding out on us b/c they want to make us pee ourselves.
BAD WOLF
Does it even matter in 2nd era MMOs if you are wielding a mace or sword?
What I mean is; in WoW [which I played recently] it didn't really seem to matter if I had an 1h axe or mace on my Warrior. They all did more or less the same thing. The only difference of obvious note was appearance. I used a 2h axe for a bit and was basically the same as a 2h sword I got in Ghostlands 6 levels before.
In Rift, it totally doesn't mean a damn thing if I have 2x daggers or 1h sword/1h mace equipped. A 2h polearm functions exactly as a 2h sword. Rift Warriors do not have rage as in WoW.
So really, other than appearance. Does it even matter in these type of MMOs if the gameplay systems are not effected by the weapons in any major or distinct way?
Seems pointless to bother with if the game doesn't account for weapon choice as in Path of Exile, Guild Wars 2, Kingdoms of Amular, etc.
1 weapon is fine by me. It's just a stat stick anyway. It could actually be a stick in terms of gameplay and make no difference.
Last edited by Fencers; 2013-04-25 at 07:01 PM.
Oh they just tweeted that internet is back and they are working on catching up and the news update should be posted later today
Also, personally I prefer to use a Great Sword over a Mace any day (as long as I am not majorly nerfing myself to do). I just like how it looks in general. But that's just me
This is why, when my bank loan for 300 million clears, the MMORPG I will develop will have every one start off at level 1 with a stick. Players just upgrade the stick to their liking. It's brilliant/solves all issues.
I know. I'm incredible at video games.
Kickstarter coming soon-ish.
Is that my boom stick?
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.
Well it was a big difference for example to play a dual wield Death Knight in WoW or a 2handed one. In WoW weapons were defined by weaponspeed which made a huge difference in playstlye. The slow but heavy hitter or the fast and weak hitting dual weapon. It made a difference in those games.
Hell, even a dual wield dagger rogue felt different to a dual wield sword rogue.
I remember the time when Shamans could use 2h-weapons. When this wasn't viable anymore a lot of Shamans chose a new class. I always loved dualwielding Shamans, but I would have loved them even more if I could have used swords instead of maces.
Yeah, it made a huge difference.
I'm not saying that I can't live with the design decision in Wildstar. I'm just curious how this will work out. Does this mean that certain classes only can do melee and others only range?! I will definitely have a hard time relearning to play, coming from GW2, then.
@classes not the most important part: well classes equal combat-situations, so I disagree. For me a class has to have a lot of development-time invested to just feel perfect. If they would start to work on classes now, I'm sure this game would suck. I don't think so.
@Rift-classes: well all of those subclasses have their own talent-trees. So technically Rift hasn't 4 classes but 32. 32 talent-trees and most subclasses use different weapons and have a different playstyle. Wildstar seems to have 4 classes, each 2 playstyles = 8 playstyles. I really want to see their talent-system and how to make different builds. There must be more, I'm sure.
Nope. They've already specifically said each class gets 2 options. So you can have either:
DPS/TANK
DPS/HEALER
HEALER/TANK
and that's it. I don't think they said any classes would be dps only, like melee/ranged. Additionally, there are 6 classes total, not 4. And to be perfectly honest, if you boil other games down to similar concepts there's not that many options either. Mages, rogues, warlocks -just one range of dps. At least here every single class will be a hybrid.
It sounds like the real customization will come from the abilities you choose, much like how TSW works though on a larger scale and more traditional based.
Last edited by Kelimbror; 2013-04-25 at 07:36 PM.
BAD WOLF
No tumblr at work
OOOH! But is it perhaps a picture of something awesome you buy at Gumby's?????!!!!
Still no W*W. I'm, digitally, dying over here.
Sir Robin, the Not-Quite-So-Brave-As-Sir-Lancelot.
Who had nearly fought the Dragon of Angnor.
Who had almost stood up to the vicious Chicken of Bristol.
And who had personally wet himself, at the Battle of Badon Hill.