Here is my Dark Souls 2 inspired UI:
Normal Mode:
-Game Mode (Play emulated games built into the UI):
-Anime Mode (Watch Anime and other movies/videos built into the UI):
Here is my Dark Souls 2 inspired UI:
Normal Mode:
-Game Mode (Play emulated games built into the UI):
-Anime Mode (Watch Anime and other movies/videos built into the UI):
This is my current UI. It's pretty simple and minimal but it's worked well since the start of WoD. It's a mix between Skullflower and standard ElvUI I guess with a few added things.
Since this thread is 777 pages long I was wondering if anyone had seen any UIs that had really impressed them? Like hands down the best UI you've ever seen?
Last edited by Heavenss; 2015-01-29 at 07:00 AM.
Neither. using ElvUI + Skullflowers Edit.
Cant figure it out and its doing my head in.
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Yeah I thought i might have just fat fingered a 1 into it but theres nothing there, ive checked all the tags boxes
Made some changes to the UI. Moved Targetframe. Class coloured backdrops. showing 1 actionbar with the rest on mouseover.
Wish I could put portrait on focus frame
Last edited by Drayarr; 2015-01-29 at 08:04 AM.
New UI parts design, little more simple then before.
http://i.imgur.com/BcPMeh8.png
Shyzhi, I love what your doing there. Keep it up. I hope to see a download pack of your textures I can use for WA's or something.
Well, heres my UI in a raiding enviroment. There are some things I noticed like the boarders on bartender kind of disappearing. Need to try and fix that.
I'm not so happy with my vuhdo frames, but they're already a lot different than how I have played with them forever (class colored, bigger, and on the left hand side of the screen), having them in the center makes more sense but is taking some major getting used to. Also just having the text class colored is weird. Ugh, healer problems, those darn frames have to be front-and-center.
Since my last post I changed the unit frames just a little - those two glowy orbs are animated and flashy
The buttons on the top left are minimap buttons and usually hidden.
Raid frames are : http://www.wowinterface.com/download...grid.html#info
In the style shown in the top left of the image on WowI. They're placed just above the chat frame.
Cast bar is above the swing timer (visible above action bars), target cast bar is under target unit frame.
I've tweaked it a couple of times since then and will continue to do so, but it covers pretty much what I was aiming for.
I imagine at least partially because this is a UI thread, not a transmog thread.
@Drayarr - I don't really like how you have your player health frame completely covered up when you're casting (especially as a caster). You also don't really need to know the time it takes to cast a spell or the name of the spell. IMO you should overlay your power bar instead, or make the cast bar a small sub-section of the player health bar (like this).
Probably the biggest thing that rppm trinkets include is the feelings of rage and joy of an unstable bi-polar person when your dps sways back and forth faster than a pregnant woman's emotions.
armory - retired
Thanks for that Sunnydee. Might give that a whirl..