US Maintenance
Originally Posted by Laetzin (Blue Tracker)
Due to unforeseen circumstances, we are extending the maintenance for all realms until 1PM PDT.

Thank you for your patience.

Is Patch 4.0.1 Today?
Probably not, really.


Cataclysm Raid Testing Soon!
Originally Posted by Valnoth (Blue Tracker)
We've been testing raids extensively in-house for months. Beta raid testing will begin very soon. Stay tuned.

And yes, there will be new character templates available and there will be a reset to character copy limit.

[...] Daelo and/or a CM will post a schedule when we are ready.

Guild Member Caps for Cataclysm
Originally Posted by Mumper (Blue Tracker)
We will be introducing a new, hard cap of 600 members in a single guild for Cataclysm. This function will go live with patch 4.0.1 and is already live on the beta and PTR's.

As most of you already know, we have supported a soft cap of 500 members in a guild since World of Warcraft launched. We have allowed guilds to exceed the 500 limit up until now since being in a guild really just amounted to ranks and chat channels. With the advent of the new guild system in Cataclysm we are tracking many more things on each individual player in a guild and in order to support that, we need to limit the amount of members to a reasonable level.

The new cap of 600 members is fully supported in the new guild system and that means that everyone will be visible in the ui and able to contribute to all guild functions like experience and reputation gain. We have pulled a large number of statistics to get to the 600 member cap for guilds and we are happy to say that this value covers more than 99.9% of all the active guilds in World of Warcraft.

The small number of guilds that are over the 600 person cap will be able to keep their guilds intact (and fully supported in the new guild system), but they will not be able to add new members until they fall below the 600 member cap.

Dressing Room Zoom
Cataclysm will add a much-needed feature to the Dressing Room, you can finally zoom in/out with your mousewheel! (Thanks to Twible for his PM)



The real purpose of Goblins revealed in a Cinematic Easter Egg
The cinematic posted a few days ago has an ... interesting easter egg. Can you find it in this picture? (Thanks to Chromatic19 for his PM!)



Honor Jewelcrafter Quartermaster gone in 4.0.1
Apparently, the Jewelcrafter Quartermaster will be removed in 4.0.1. A lot of people have been asking what would be the new price of epic gems with the new honor points, the answer is simple, you can no longer buy them in 4.0.1. The NPC has been recycled as a Weapon Quartermaster.



Blue Posts
Originally Posted by Blizzard Entertainment
New race/classes combo availability
They will be available to everyone shortly before the release of Cataclysm when The Shattering takes place. (Source)

Dance Studio - Blizzard promised me a (dancing) pony!
New dances remain a work in progress and we do not have plans to implement them prior to Cataclysm.

[...] We absolutely wouldn't advertise something in a trailer if we have no intention of including that feature. The trailers are virtually always created more than a year prior to the release of what they're advertising. All of the features are planned -- or work on them has already begun -- but we never know until much closer to the release date what features might have to be shelved to ensure bigger features are polished.

We announced new dances for Wrath of the Lich King and a good deal of work went into them, but we weren't happy with the feature overall as we got closer to release. We decided we would hold off on trying to push it out anyway and focus on bigger projects.

This is the nature of good development, even if it leaves some disappointed. (Source)

New Official Website
The new website is still in development and planned for release prior to the launch of Cataclysm. The new forums will coincide with this release. (Source)

Guild Leveling
Guild features in 4.0.1
The user interface changes for guilds will take place in 4.0.1. The actual guild advancement features will be implemented with Cataclysm itself. (Source)

Guild Mounts reputation requirements
The reputation requirement will be shown on the tooltip once the reward is unlocked via it's corresponding achievement.

Both the guild mounts require exalted faction to purchase. (Source)

Guild Experience/Reputation Boost on Beta
The 5x multiplier is currently active for both experience and reputation. Getting stuck around 9k is right around where we expect players to be with the multiplier. The cap on reputation is weekly and will reset Tuesday night at 3am. (Source)

Raids & Dungeons
Mimiron's Head / Invincible in 4.0.1
No changes are being made to raid mounts in patch 4.0.1. (Source)

Realm First achievements - 10/25 Mode
They are available to both 10 and 25 player raids, whoever does it first.

[...] We currently have no plans to change realm first raid kills into separate achievements for 10 / 25 player raids. Our new flexible raid lock system allows players many more choices and opportunities to complete the content in the way that suits them best. Making separate achievements here goes directly against that philosophy.

And just to be clear, these achievements offer no rewards or titles. (Source)

Classes
Ability queue system
If I am tanking on live, and I spamming devastate pre-emptively and I see shield slam light up from my proc, I can easily switch over to hitting shield slam and shield slam will go off.

On beta, if I am spamming devastate and I see shield slam light up. I will be locked into devastate if it's within like 1~sec until the GCD is up. I see devastate light up, I try spam to hit shield slam but it will not go off.
We had to change the ability queue system you are describing to fix an exploit that was threatening to become pretty widespread. It is unfortunately one of those cases where a few bad apples ruin things for everyone.

We are working on an improvement where the most recent command will override the previous one. If for example you are spamming Hamstring, and then succeed in snaring someone, you can switch to Mortal Strike which will clear out the Hamstring queue instead of wasting more GCDs on Hamstring. (Source)

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Rune Strike
We changed Rune Strike to: after a dodge or parry or whenever you are in Blood Presence.

We can use RS any time we have 20 RP if we are in blood presence, No cd other then GCD. No need for avoidance to light it up.
Correct. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy Paladin - Beacon of Light / Protector of the Innocent
Beacon isn't going anywhere. We think the Cataclysm implementation is in a good place between never wanting to heal the tank and always wanting to heal the tank.

We changed Protector of the Innocent to make the talent feel less like Divinity not because we were trying to band-aid any real or imagined paladin problems as some of your conspiracy theories suggest.

If, as some of you think, Holy paladin throughput is low, then we'll buff it before it goes live. It will be easier to make direct comparisons between healing specs once more folks (besides us I mean) are testing raids. And by direct comparisons, I don't mean who wins the meters. (Source)

Paladin Tanking and GCD
As you might have surmised, I spent a lot of time in this thread gathering information because we were concerned about player perceptions of the paladin rotation. That conversation in turn spawned additional, less-public conversations and ultimately resulted in our convening a distinguished panel of experts in our secret mountain hideaway for a discussion of paladin tanking mechanics.

While we still have grave concerns about players being able to fill every GCD, we also don't want to change paladin tanking so much that it is unrecognizable for long-term paladins. Therefore, we are going to try Crusader Strike on a 3 second cooldown for Protection only. Hammer of the Righteous will have the same cooldown. This will allow Protection to fill in almost every gap in the rotation and not be waiting so long on every cooldown, which should help the rotation feel more active. It will also allow Inquisition and Shield of the Righteous to sometimes be up at the same time. That change is pretty significant and will no doubt invite all sorts of theorycrafting on the right way to manage Holy Power. We still have additional grave concerns that once paladins can have both Inquisition and Shield of the Righteous up simultaneously that they will feel underpowered and therefore frustrated whenever they lack sufficient Holy Power for 100% uptime on both. We'll just have to see how that feels.

While we still think an off the GCD interrupt isn't an essential tool for a tank, we also don't think it's going to break anything for paladins to have one either. Our eventual solution is to let Vindication's ability to let HoJ interrupt also take HoJ off of the global cooldown. That change will require new tech, so it's not something you're likely to see anytime soon, but you can know that it's in our long term plans. Again, we don't think the interrupt issue is a critical problem that must be solved today. The rotation one in the previous paragraph is a bigger deal.

I have to add the standard no promises clause to all of the above, because I have learned that I need to do that. (Source)

I'm sorry I disagree with people here, but I don't like bieng GCD locked, its not fun, its not a test of skill, its a test of your ability to get your rotation into muscle memory and alternate CS with other abilities. I see no reason that cast random doesn't fill in the second half of our rotation as it stands...
We agree, Llowelyn. Our hope is that the changes I described above still provide some gaps without crossing the line into too many unpredictable gaps, which is it how it felt for a lot of paladins. I do have concerns that several months from now we're going to see "Stop making me use Judgement! I don't have the GCDs to use it, and I CAN'T delay Crusader Strike, or I am missing out on Holy Power generation and my threat goes to pot!" (Source)

Inquisition
We like Inquisition as an ability for Protection. It means that all your Holy Power doesn't automatically go to Shield of the Righteous. You might sometimes be able to have both layered now. That was a concern we had, but it also may prove interesting as long as one isn't always the right choice and as long as paladins don't start complaining when they don't have enough Holy Power generation to always power both. (Source)

Hammer of the Righteous/Crusader Strike Cooldown
Crusader Strike - 3 sec cooldown. Hammer of the Righteous - 3 sec cooldown. Cooldown shared for both. (Source)

Hammer of the Righteous scaling
We realized that the AE portion of Hammer of the Righteous didn't scale with Vengeance. While it's true that Prot paladins gain some spell power, they get it from Strength, not the attack power provided by Vengeance. We changed Hammer to scale with attack power, which should mean it hits harder with Vengeance. That will provide some of the damage boost you are looking for. (Source)
This article was originally published in forum thread: Raid Testing, Guild Cap, Goblin Easter Egg, Blue Posts started by Boubouille View original post
Comments 175 Comments
  1. Hanoumatoi's Avatar
    Quote Originally Posted by Rukari View Post
    And as I recall, the daily quest doesn't involve dog-fighting at all. Dog-fighting is a form of aerial combat, but not all aerial combat is dog-fighting.
    FWIW, you can definitely shoot down the other faction's infra-green planes, and if you do so, you get a buff that makes reference to dog-fighting (I don't recall the name atm). Of course, you're on a rail, so you could say that makes it not dog-fighting, but bomber gunners didn't control the flight of the plane either *shrug*.

    As for people going "why do you need that many people in your guild?", they want that many. More importantly, it's limited based on characters, not members, so if people in your guild had an average of 4 alts, you'd max out at 120 people, which is not a very large number at all.
  1. Lloren's Avatar
    In regards to dance studio, I would of course rather have new content than new dances, but it would be a lot less painful to look at my human female if she didn't do the macarena.

    And as for 4.0.1... Don't hate me, but I still need another week! Only two achievements left for the 10 man drake and I'm in a 25 man guild, so I have to keep my raid ID free for the guild.
  1. zarbus's Avatar
    They should've just replaced the Jewelcrafter quartermaster with a mailbox.
  1. Jokerjesus's Avatar
    Quote Originally Posted by Lloren View Post
    And as for 4.0.1... Don't hate me, but I still need another week! Only two achievements left for the 10 man drake and I'm in a 25 man guild, so I have to keep my raid ID free for the guild.
    I am with you I still think 4.0.1 is next week.
  1. Benggaul's Avatar
    Quote Originally Posted by linadianna View Post
    Taint on Proudmoore is one of these guilds. They offer a place for GLBT players to get away from discrimination based on sexual orientation, among other things. I am a proud member of this guild and love the general hubub of being in such a large community. And no, guild chat does not resemble the matrix. It does scroll by rather quickly at times, but it has never been an issue as far as I know.
    Creating a regular chat channel and giving them the name of it would accomplish about the same thing. I would consider doing this and splitting the initial guild into sub-guilds (e.g. Taint Alpha, Taint Beta...) if Taint is concerned about not being able to welcome new members in the future. That way the guild(s) can still grow with the same new guild perks and everyone can still be part of the same overall guild community. The only real change would be chat color.
  1. iamkmk's Avatar
    Blue has confirmed! that the patch is not this week. can't post the link here, so go look up in wow's customer service forum.
  1. Lowangel's Avatar
    ah to bad about the blue post on no patch, the expanded maintance made me wonder if there was a fast one going on.
  1. linadianna's Avatar
    Quote Originally Posted by Benggaul View Post
    Creating a regular chat channel and giving them the name of it would accomplish about the same thing. I would consider doing this and splitting the initial guild into sub-guilds (e.g. Taint Alpha, Taint Beta...) if Taint is concerned about not being able to welcome new members in the future. That way the guild(s) can still grow with the same new guild perks and everyone can still be part of the same overall guild community. The only real change would be chat color.
    Creating chat channels does not work. Especially with a guild like Taint, where the nature of our community is no secret, trolls would abound in said channel and then the purpose of it would be defeated. Even if it was password protected, passwords get out. We've dealt with this issue a lot. We do, however utilize a mod that connects the different guild's chat channels into one big one. Still, this doesn't solve the problem of what to do when we've got 8 subguilds that are filling up with alts which are all on different levels of guild achievement. This was a bomb that was dropped on us, and with over five thousand members, and not being able to see all of those members in our guild pane as it is, moving people to appropriate guilds in a timely manner is going to be a nightmare.
  1. Sparkymisslecat's Avatar
    Quote Originally Posted by toychristopher View Post
    Ghostcrawler's smiley faces are really starting to get on my nerves.
    It helps to picture Ghostcrawler as a really hot chick. That's what I do.
  1. Tyqar's Avatar
    No patch this week, confirmed.
  1. Jokerjesus's Avatar
    Quote Originally Posted by linadianna View Post
    Creating chat channels does not work. Especially with a guild like Taint, where the nature of our community is no secret, trolls would abound in said channel and then the purpose of it would be defeated. Even if it was password protected, passwords get out. We've dealt with this issue a lot. We do, however utilize a mod that connects the different guild's chat channels into one big one. Still, this doesn't solve the problem of what to do when we've got 8 subguilds that are filling up with alts which are all on different levels of guild achievement. This was a bomb that was dropped on us, and with over five thousand members, and not being able to see all of those members in our guild pane as it is, moving people to appropriate guilds in a timely manner is going to be a nightmare.
    Not to be offensive but it is a game, Blizzard is the developer and changes like this may discourage some from playing it for whatever reason. So maybe you need another game? Blizzard has their reasons for it I am sure. Plus they could enlarge that number in the future if their is enough QQ.
  1. Halicia's Avatar
    Heh. My guild is actually affected by the new hardcap. Its cool though, gives me an excuse to be even more strict on character activity and raid attendance.
  1. DrgnDancer's Avatar
    Quote Originally Posted by Jokerjesus View Post
    Not to be offensive but it is a game, Blizzard is the developer and changes like this may discourage some from playing it for whatever reason. So maybe you need another game? Blizzard has their reasons for it I am sure. Plus they could enlarge that number in the future if their is enough QQ.
    They've given a reason. Database optimizations for all the new guild functions. It's a nice solid technical reason. What we will most likely see is that stuff is going to be slower for a lot of these mega-guilds as the database servers have to work harder. The number could be raised in the future, but frankly it seems unlikely. It takes a *lot* of effort to load balance databases, and I don't see them putting in that kind of effort for a fraction of a percent of the population.
  1. Spunkify's Avatar
    Ive logged in no patch :/
  1. Rigrot's Avatar
    lol fail

    yay raid testing soon

    no more honor gems
    More honor weapons

    Tomatoes
  1. mmocc5c312fa0d's Avatar
    FAIL.

    Explains the Goblins perfectly!
  1. mmoc796e664f5d's Avatar
    There is still honor gems.. iv said it already, PTR = bugged pvp vendors, all of them. They always always revert to there level 70 state on the PTR for some un-kown reason
  1. Warriorguy's Avatar
    Quote Originally Posted by Azahel View Post
    owned would work nicely too...
    Anyone else noticed Dw's human form face on the volcano smoke at 0:10 on that video?
    I must be blind becuase i dont see his face sorry bruh
  1. Scifix's Avatar
    Gief patch nao if it comes out next week, ima be pissed since thats when the local gathering ENDS <.<
  1. lunaspike's Avatar
    Quote Originally Posted by Infinitus View Post
    Finally, the awful ptr and beta rune strike is changed, now we only need runic corruption moved to tier 1 and we can actually tank in a viable way again.
    You have GOT to be kidding me. The most OP tank on ptr, and from what I've seen in vidoes and talk on the beta too is QQing. Wow, just fcking wow.

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