PTR 4.0.3 - Build 13287
A new build has been deployed on PTR servers, all the spell changes are listed below, yes, all of them.

Spell Changes
Originally Posted by Blizzard Entertainment
Racials

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Combat
  • Recuperate now restores 2% of maximum health every 3 sec, down from 3%.

Subtlety


Tier 11 - Final Models Preview
The Tier 11 Armor Sets are finally in-game and we now have a confirmation of how they're supposed to look like! Below is a short preview of both normal and heroic models for each class.


  • Multi-Race screenshots will be available very soon. (= This week)
  • Mage do not have a matching non-set belt for their heroic set.
  • Warlocks do not have matching non-set boots for their heroic set.

Tier 11 - Male (HD, Medium, Small)



Tier 11 - Female (HD, Medium, Small)




Battlegrounds Developer Focus Test
Originally Posted by Mumper (Blue Tracker)
Attention, Cataclysm beta testers! Want your shot at camping developers at the graveyard? This Thursday, November 11 beginning at 4 p.m. PST, we'll be holding a focus test for Rated Battlegrounds on the World of Warcraft: Cataclysm beta realms. If you want to participate, all you have to do is form a raid group with nine other players and queue for Rated Battlegrounds. We'll be conducting this test in a 10- vs. 10-player setting using Warsong Gulch, Twin Peaks, and Battle for Gilneas as the locations, so be prepared for some sweet, sweet ownage. We're hoping to receive lots of feedback about Rated Battlegrounds, Twin Peaks, and Battle for Gilneas, so be sure to visit our official beta forums. You could be up against a team of developers in any given match, so be sure not to go easy on your opponents, especially if you see names like Mumper and Kalgan!

Lastly, be sure to keep the PvP momentum up by testing the new system. We want to make our new Rated Battlegrounds the best they can be!


Blue Posts
Originally Posted by Blizzard Entertainment

Recruit-a-Friend and Worgens/Goblins leveling
New goblin and worgen characters will indeed be eligible for Recruit-A-Friend benefits including increased experience gain and grantable levels. As we've no current plans to modify the Recruit-A-Friend program at this time or increase the level range for which the benefits apply, goblin and worgen characters (as with all other characters) will only be able to receive the in-game bonuses up to level 60.

So, to answer your questions directly:
Would the 300% xp bonus work till 60?
Yes.

Would the Level Granting work till 60?
Yes.

This is, of course, bearing that all requirements for those benefits are met.

Please keep in mind, as well, that there will be no Realm First achievements associated with leveling characters of a specific race, so this will not place goblin or worgen characters at any sort of unique advantage.

Any plans on bumping when the 300% exp gets cut off? 60 levels out of 85 is absurdly low.
Nope. No plans at this time. (Source)

Removed reputations and achievements
While players will be unable to increase their reputation with the Zandalar Tribe following the shattering of the world, the reputation itself will still exist and count towards various "Raise X reputations to Exalted" achievements*.

This means that if you currently have 39 reputations at Exalted -- including the Zandalar Tribe -- and show this number on your Achievement tracker, you will still have 39 reputations at Exalted (and be credited for them) in Cataclysm. You'll also retain credit for any related achievements you've already earned.

* This includes both character and guild achievements. (Source)

Razzashi Hatchling companion pet
If you currently have the Razzashi Hatchling item in your inventory, you'll still be able to learn the pet spell at a later point in time. It's not like the pet is disappearing completely; it's just no longer dropping from its usual home in Zul'Gurub.

In fact, I can confirm that the Razzashi Hatchling, being a clever and resilient little reptile, has already found a new home, and will be migrating there shortly after the shattering.

[...] When we made the original announcement last month that certain pets and mounts would be removed, it was to inform players of changes that could potentially impact their gameplay. We know that there are many avid collectors out there and, whenever possible, we want to give players notice when a favorite item might be removed. In that same announcement, we also clarified that, while we didn't have any current plans to re-introduce the specified pets and mounts, if we happened to find a suitable location to add them back in, we would certainly consider it.

Totally reasonable, right?

Since then, we found an appropriate place for the Razzashi Hatchling, and it felt like a good opportunity to restore a pet beloved by so many. Naturally, we were excited to share this information with all of you, as we knew a lot of players were saddened to hear about the little guy's initial departure. There was no malicious intent, no crazy conspiracy behind this decision. We saw an opportunity to make the game more enjoyable that meshed with our design goals, and we went with it. Simple as that.

In the end, the worth of the Razzashi Hatchling isn't solely measured in gold, and it would be a fallacy to think that we create non-combat pets simply to provide players with something to sell on the Auction House for profit. To many, pets like the Razzashi Hatchling represent something fun and exciting, and that's just as valid a currency as any in World of Warcraft.

While I'm sorry you're at a financial disadvantage now, I'm hoping you're still be able to enjoy the pet for what it is (re: an adorable, head-bobbing reptilian sidekick) -- or, given that it will still be a rare pet, perhaps even find someone who will adopt it for a reasonable price. Good luck. (Source)

Class mounts in Cataclysm
The class-specific mount quests will no longer be available following The Shattering; however, the mounts themselves can still be learned from class trainers. (Source)

Classes
Rated Battlegrounds abilities restrictions
We know about this issue and plan to have it corrected in time for launch. All class abilities will work as normal in rated battlegrounds. Consumables and engineering items will still be restricted, just like arenas. (Source)

Vengeance in PvP
If a couple of people are beating on a tank, Vengeance isn't likely to stack very high. You need to take damage that is a big chunk of your whole health pool, which typically only bosses are available to provide.

Now if you have several folks beating on a tank flag carrier, then Vengeance may stack up, but once you have several people, you almost certainly have a way to dispel the Vengeance or just CC the tank.

If Vengeance ever gets to be a problem in PvP, we'll just remove it, plain and simple. The mechanic is only there to help with raid gear scaling, not to give tanks a fun toy for PvP.

Thank you. Please do not let Prot specs get out of control again.
We're hoping that Rated BGs give Prot specs a useful role similar to tanking in defending towers, carrying flags, etc. A tank in an Arena needs to have a lot of control and damage just like everyone else to be competitive, which coupled with their inherent survivability and resistance to being controlled got us into trouble. (Source)

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Diseaseless Blood
A lot of the concerns about diseaseless Blood play make a few assumptions:

-- Someone else is providing the tanking debuffs (presumably without a major dps hit).
-- You can AE tank fine without diseases.
-- You won't use Outbreak.
-- Your threat generation will be fine without diseases (or at least the trade off will be worth it).

Those are all risks, but I don't think there is enough evidence yet how they will all play out at 85. We're still a long way from the diseaseless dps rotations of yore. If they do all turn out to be true, to the extent that skipping diseases becomes the typical way that tanking DKs play, then we're likely to do something. Something could include giving Heart Strike or Death Strike slightly more dependent on diseases.

Recall however that we changed things to their current state because too much ramp up time for a tank can be really painful. You don't want to have to get all your diseases up before you start generating decent threat, and when DKs are balanced around so much self-healing, you can't be expected to always have time to get diseases up when you really need that Death Strike heal. Perhaps there is room to come down a little. We'll see how things play out. (Source)

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Leader of the Pack
Leader of the Pack now causes you to heal for 4% of your total health and gain 4% of your maximum mana. Down from 8%.
This seems to be a tooltip bug. The actual Leader of the Pack (internally) says 4% of health and 8% of mana. (Source)

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Kill Command
We made a couple of fixes to make Kill Command more usable. The pet will no longer check for range or facing since there is already a check in place when the hunter tries to use the ability. This should make Kill Command feel less laggy and should never burn the cooldown or Focus without executing the attack. See how it feels in the next beta or PTR build. (Source)

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Seal of Truth "nerf"
The most recent Seal of Truth change was just a tooltip correction. The numbers did not go down. We did nerf Censure and raise Exorcism in a previous build, but that should not be new information. (Source)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
How come blind has such a long cooldown?
While the effects of Blind will interrupt on damage, the ability itself is neither a disease nor can it be dispelled. (Perhaps you're recalling how, at one point in time, Blind was classified as a poison effect?)

Regardless, one of the great strengths of Blind is that it can be used instantly while under pressure. You can use it to neutralize an attacker, to interrupt a healer who would otherwise save your target's life, or to stop an escaping victim in his or her tracks; the list goes on. The three-minute cooldown on Blind helps mitigate its potency and versatility just enough to ensure that the ability isn't spammed or otherwise abused.

Overall, though, between Gouge, Blind, Sap, and other stuns, we feel that rogues currently have very strong CC in both PvE and PvP environments. (Source)

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Enhancement and caster weapons
We'll make sure Enhancement doesn't want to use caster weapons. That's not the sort of thing we are likely to just sit back and let happen. (Source)
This article was originally published in forum thread: PTR 4.0.3 - Build 13287, Tier 11 Preview, Blue Posts started by Boubouille View original post
Comments 179 Comments
  1. ristorilsm's Avatar
    Quote Originally Posted by furydeath View Post
    Took them that long to nerf a worgen Racial?
    what do you mean? this is the third nurf

    first was 1% dmg > 1% crit
    second was time reduction on curse/disease > spell resist
    and now this
  1. Praier's Avatar
    Quote Originally Posted by Skulver View Post
    Can't have alliance having a good PvP racial now can we ... it is more than a little sickening to see the alliance racials all get nerfed while the much better horde racials have been left untouched.
    Just...wow.

    Do you realize how overpowered the racial would have been if left at 70%?

    If it's "so sickening" just reroll or stop assuming there's some "Blizzard hates the alliance" conspiracy.
  1. Spikier's Avatar
    Haha it almost looks like they messed up the tiers with certain classes. Shamans' looks like it should belong to the hunters. Mages' should be for the Locks. And warriors.. Let's not start about that one.
  1. Dragonwing's Avatar
    People saying the tiers look bad...art is really subjective. It looks bad to you and some others. It looks good to a lot of other people as well. Saying "blizzard should rehire their art team" is stupid and non constructive, just because you think it looks bad, doesnt mean everyone does.
  1. Anaxalexi's Avatar
    I feel sorry for all those people farming the Pet Raptor, hoping to rip off all the collectors after the Shattering.

    Wait...

    No I don't!
  1. azrielen's Avatar
    Holy crap DK T11 looks kind of awesome on a Worgen!



    They also seem to have fixed some of the bugs with Running Wild animations. They no longer suffer from the cloak flipping upward when you turn, and the actual running looks more fluid.
  1. Blur4stuff's Avatar
    if they would implement a costume/appearance slot it wouldn't be an issue
  1. Dragonwing's Avatar
    If this is a PTR build, why is there a worgen racial change? =\
  1. xiza's Avatar
    i'm still a bit disappointed that the wings on the druid shoulders aren't animated.. was really hoping for that. kinda like the shaman t10 shoulder animation :/
    well, i still like it (both colored versions).
  1. synthxplayer's Avatar
    Quote Originally Posted by Dragonwing View Post
    People saying the tiers look bad...art is really subjective. It looks bad to you and some others. It looks good to a lot of other people as well. Saying "blizzard should rehire their art team" is stupid and non constructive, just because you think it looks bad, doesnt mean everyone does.
    You are correct that art is subjective, BUT I myself have seen AT LEAST (being serious) 1000 people (think of people who don't even voice opinion) saying it doesn't look like the classic sets that made them want to bang their heads against a wall for months to obtain. Kick me if I'm wrong but, I honestly see a few things that just got re-textured. (obviously not the new models of shoulders and heads etc.)

    WTF is this.... I don't even...
  1. Greywolfe1982's Avatar
    Weren't there 3 colours for all tiers, that corresponded with a certain spec? I know for mages there was a blue (frost), red (fire) and purple (arcane). The DK sets were very obvious in this sense too. Did they remove those?
  1. Shadamehr's Avatar
    Quote Originally Posted by Dragonwing View Post
    If this is a PTR build, why is there a worgen racial change? =\
    Because of PvP
  1. mordale's Avatar
    @greywolf1982, off set items are usually spray painted tier pieces.
    also npcs need something to wear.
  1. JohnnyTKF's Avatar
    Quote Originally Posted by Praier View Post
    Just...wow.

    Do you realize how overpowered the racial would have been if left at 70%?

    If it's "so sickening" just reroll or stop assuming there's some "Blizzard hates the alliance" conspiracy.
    Nah, Blizzard doesn't hate the Alliance... But the racial for Worgen was awesome... Now, it's "Okay-ish" but nothing like it used to be. And yes, Goblins have the best racials ever now -.-

    (PS: Blood Fury was buffed, just so you know, it's over 1k AP now)
  1. ArticBlue's Avatar
    @azrielen

    Holy smokes.. that looks damn nice. as my DK is on hold intill cata.. i mite take him up as dps.

    that would make my main tank(warrior prot), and two alts for healing(Paladin Holy) and dps (DK Unholy/frost)

    Druid looks nice but there is something i cant place that makes it not right? wings?

    Shamans set make me thing of rogues.

    But very nice sets overall!
  1. NathSB's Avatar
    Paladin Tier 11: Walking Candle Man, fire nipple cannons!
  1. mmoc0e38fb0ad5's Avatar
    lol @ worgen racials... i dont remember any race to get so many nerfs
  1. Will's Avatar
    Quote Originally Posted by Kryos View Post
    Why do the heroic mode versions all look worse? I don't understand.
    Check the hunter one for example. The normal mode version has a fitting green design. The heroic version is an ugly brown/red colormix.
    Or he druid one. Normal Version is a great blue-style. The heroic one is ugly brownish. Same to nearly all other sets. Heroic looks ugly with colors that don't match very good.
    i prefer the brown druid set...
  1. valiorik's Avatar
    Quote Originally Posted by azrielen View Post
    Holy crap DK T11 looks kind of awesome on a Worgen!



    They also seem to have fixed some of the bugs with Running Wild animations. They no longer suffer from the cloak flipping upward when you turn, and the actual running looks more fluid.
    No boots for worgens? Pwnd!
  1. davidwh2's Avatar
    No more Class Mount Quests after the Shattering? didnt they remove these quest chains already, as i still cant start my charger quest line on my Belf Paladin.

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