Update - Blizzard slightly updated these notes with more changes, the new lines have been highlighted in green.

Patch 4.0.6 Hotfixes and 4.0.6a Changes - Feb. 11
Originally Posted by Blizzard (Blue Tracker)
Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

February 11 (Patch 4.0.6a)

General
  • Players are no longer encountering errors when having their items bid on in the Auction House. The Auctions tab also updates appropriately reflecting the bid.

Classes

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Death's Advance may now not allow movement-impairing effects to reduce the death knight below 60/75% of normal movement speed, down from 75/100%.
  • Death and Decay no longer damages the death knight's currently selected friendly target when it does damage to nearby target dummies.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Auto Shot was not firing while the hunter was moving under certain conditions. Auto Shot should now always function correctly while the hunter is moving.
  • Having a melee weapon equipped no longer causes the tooltips for Cobra Shot and Steady Shot to incorrectly display extra benefit from haste.
  • The cooldown for Master's Call has been increased to 45 seconds, up from 35. In addition, it can now be dispelled.
  • The Warp Stalker ability Time Warp can no longer be used on paladins with the Divine Shield buff active.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • The Quad Core buff provided by the Sanctified Bloodmage 4-piece set bonus is now properly removed as soon as a spell is cast if the mage does not have 4 pieces of the set equipped.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Glyph of Dazing Shield correctly causes Avenger's Shield to daze the target, and only allows Avenger's Shield to trigger the dazed effect.
  • The area-of-effect attack of Hammer of the Righteous no longer has a chance to miss secondary targets when the primary attack hits the paladin's target. If the primary attack of Hammer of the Righteous fails to hit the target due to miss/dodge/parry/block, no enemies will be affected by the area-of-effect attack. Rogues who are under Cloak of Shadows, however, are able to resist this damage.
  • The Warp Stalker ability Time Warp can no longer be used on paladins with the Divine Shield buff active.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Inner Focus can no longer be cast before the effect of its preceding spell completes (Inner Focus will only be applied to spells that are cast after it).
  • Sin and Punishment now works properly when two players of the same faction are fighting each other (including in Arenas). A string error may appear when the opponent is feared even though the talent functions correctly.

Rogue (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Gouge is now breaking properly from spell and ability damage.


Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • All raid bosses are now properly immune to Suffering (Voidwalker taunt ability).

Dungeons & Raids
Blackwing Descent
  • Drakeadon Mongrels can now be taunted.
  • The debuff from Pyreclaw's Flame Buffet now only lasts 8 seconds.
  • The Golem Sentry's Flash Bomb damage has been reduced in the 25-player version.
  • The health of Drakeadon Mongrels and Drakonid Slayers has been reduced in 10- and 25-player versions.
  • Nefarian's Blazing Inferno damage and knockdown radius has been reduced to match the spell effect graphic.

Items
  • Some Vicious Gladiator's weapons (item level 359) incorrectly had their costs increased. This has been corrected. Two-hand and ranged weapons now cost 3400 Conquest Points, while one-hand and caster weapons now cost 2450 Conquest Points.
  • All Vicious Gladiator's weapons (item level 372) have been temporarily removed from the Glorious Conquest Quartermasters until the time is right to officially introduce them into Azerothian society.

PvP
  • Many items incorrectly rendered unusable in rated Battlegrounds and Arenas have been made usable again.

Battlegrounds
Battle for Gilneas
  • The banners at each capture point now take 8 seconds to capture, up from 5. Note that when the banners are neutral and have not yet been captured by either faction at the start of a battle, they will display the wrong location names (Mine says Farm, Waterworks says Blacksmith, and Lighthouse says Stables).

Races
  • Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health.
This article was originally published in forum thread: Patch 4.0.6 Hotfixes and 4.0.6a Changes - Feb. 11 started by Boubouille View original post
Comments 42 Comments
  1. Edea's Avatar
    Quote Originally Posted by BuryGnome View Post
    And thats all? Does anyone even use that these days? SRSLY? Where are the real issues fixed?
    Most serious mages were using the tier 10 bonus trick. The fact that you dont know about it doesn't make the fix less important
  1. sgtprinny's Avatar
    Still waiting for the hotfix that gives the LW agility chests/belts a gem slot. Heck, I'd settle for a blue post about it at this point.
  1. mmoc37672be2a3's Avatar
    Still no fix to starfall hitting mobs not in combat and not hitting magmaw's exposed head.... :|
  1. Yunru's Avatar
    Oh well its stil better than 1 min (# The cooldown for Master's Call has been increased to 45 seconds, up from 35. In addition, it can now be dispelled.).
    10 secounds more wont kill us and also with gypths lasts only 4 s more. Dispeling it is pointless anyway (unles if you are a shaman).
    Gota test if mages can spellsteal it.
  1. Bullarkie's Avatar
    Quote Originally Posted by Deluxo View Post
    Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health.

    Haha, was fun while it last.
    lol yeah

    I was in ICC doing heriocs/achieves and an arms warrior did 30k HPS on Dreamwalker...
  1. Raziella's Avatar
    Did they fix the haste issue?
  1. Swizzle's Avatar
    Quote Originally Posted by BuryGnome View Post
    And thats all? Does anyone even use that these days? SRSLY? Where are the real issues fixed?
    Most Mages would equip 4 piece T10, pop images, then swap back to their normal gear. Who can pass up doing more damage for nothing?
  1. Pr0ev0lution's Avatar
    gift of the naaru clearly got nerfed because of http://www.youtube.com/watch?v=9SP6zzBUDcs
  1. mrgreenthump's Avatar
    Quote Originally Posted by Swizzle View Post
    Most Mages would equip 4 piece T10, pop images, then swap back to their normal gear. Who can pass up doing more damage for nothing?
    in fact... only thing that made mages competitive on the meters...
  1. Thes's Avatar
    Quote Originally Posted by Belial View Post
    They shouldn't have implemented that talent to begin with. And I play DK.. never understood the reason for giving us Death Advance
    You never played at high rating.

    Besides, it's nerfed now.
  1. kneeo's Avatar
    Still no Faded Wizard Hat fix I see. What the crap, Blizz.
  1. fangless's Avatar
    Nerfing Firemaw 2.0 :\

    Back in the day, his debuff lasted like 20 seconds, and you had to really work to keep him LOS and whatnot.


    oh well.
  1. keLston's Avatar
    Quote Originally Posted by Belial View Post
    They shouldn't have implemented that talent to begin with. And I play DK.. never understood the reason for giving us Death Advance
    Playing a DK at 800 rating doesn't mean you play a DK or have any knowledge of whether or not you needed Death's Advance or why RLS hard countered DK teams.
  1. pou1990's Avatar
    GG blizzard scrapped the hunter mobility right there : maste call can be dispellable. hope its a joke
  1. Tiranak's Avatar
    * The banners at each capture point now take 8 seconds to capture, up from 5. Note that when the banners are neutral and have not yet been captured by either faction at the start of a battle, they will display the wrong location names (Mine says Farm, Waterworks says Blacksmith, and Lighthouse says Stables).

    That is funny, copy pasta on battlegrounds!
  1. Mardoo's Avatar
    yeah the patch is awesome, nerf the fucking hunter! it's not like you can LOS him and stuff. but maybe we'll see some mages steal the buff and stuff, if it's magic, idk..maybe an enrage effect? gg rogue vs. hunter
  1. wing5wong's Avatar
    # Starfall no longer exceeds 20 stars within its duration.
    instead it now drops 3-4 stars on a single target.
  1. Bearmind's Avatar
    some nice fixes
  1. schworck's Avatar
    can't remember the last time i've read a blue post, that didn't announce a dk nerf.... wonder if they'll give us some of our pve utility back since they took it for pvp (da)....
  1. Baschvaan's Avatar
    Sigh, no Ret or Spriest nerfs yet, and can we please fix the hunter class so SV can compete again? It's trash with the nerfs, or just give us Aimed on the move with Fox...

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