WoW Down to 7.6 Million Subscribers
Blizzard had their Q1 2014 earnings call today, announcing that WoW is down to 7.6 million subscribers. This is down 200k from the Q4 2013 call that listed WoW at 7.8 million subscribers.
Seems it's stabled quite nicely. Expecting some drops going forward with a surge at new expansion, for it to even out at the 6 mills again in mid-to-late WoD.
Unfortunately you sort of dismantle your point. You're comparing a sub-based game vs a F2P game. As most that understand the trend, wow subs dip when expansions get to the end as people don't want to pay the money during the time they won't play it. Which is fine and makes sense. If the idea was you didn't have to pay for wow during those times, those metrics of logged in players would matter more and you'd probably see insane numbers for wow. However that is speculation, again you cannot compare the 2 games.
Rocketbear covered the second half of it. My server died off on alliance during my 4 month break, but horde on the server tripled. Balanced and rotated like a set of faction tires.
I agree you can't compare but Gw2 is not a fucking free to play game at all.
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Originally Posted by Strychnine
Honestly man just server transfer(thought with queuing as it is it's not NEEDED by any means). But I plan to, as I've been more use to high pop servers and myself, wish to remain on one.
I can't server transfer as i don't have extra money at all.
Subs dropped with Cata and peaked with WotlK, that's cold facts.
But WotlK was called a bad expansion by many raiders because of the 12 month ICC and that this expansion removed the exclusive flair raiding had and opened not only raiding to everybody who had time and interest in doing so but also nerfed heroic dungeon so much that it turned into an aoe-nukefest. The majority of the players are not raiders and not very good players. For them WotlK offered more than Vanilla and BC and so they liked it.
I agree you can't compare but Gw2 is not a fucking free to play game at all.
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I can't server transfer as i don't have extra money at all.
But it is F2P. Regardless of anything else that can be purchased and whether it is, you have the option to play the game and not pay monthly. That's typically the biggest turn off for people.
As for the server transfer, there's nothing keeping you from getting some honor and justice points together, getting some heirlooms and sending them to a new toon on another server(xrealm mail has been working a few months now). Takes no time to level anymore, so there is a free option to that. Plus toys and stuff will me account wide. Mounts and stuff already are, almost no reason to matter leveling new stuff now.
to be fair the most popular game doesn't necessarily have to mean it's the best
His comment that you quoted is why I'm glad I left WoW. It's filled with people that are so elitist that they don't even acknowledge that people can like games that aren't WoW. I've been playing FFXIV since and while it may not be perfect, I am soooooo glad it's not WoW. I needed something different and I was tired of more of the same. WoW is still a great game but just not the game for me any longer.
well when people got banned of (honnorbuddy PQR rotationbot) it was around 200k loss then the bought new accounts so went up 200k and now the lost 200k again so that means that it was stable !!!
Blizzard made more profit by selling a vanity pet in their store and giving half the money to charity than The Secret World made last year.
Blizzard sold twice as many pre-orders of WoD, almost 10 months in advance to it´s release, than EVE has subscribers, which is the only really other successful subscriber based game out there.
And something nobody has mentioned. Despite the fact that WOW is in the worst time of it´s cycle, the end of of an expansion... it saw the release of a major competitor without any major loss of subscribers. Another wow-killer come and gone, and Blizzard continues to beat earnings estimates.
Looks like after Arthas died, WoW began doing the same thing.
Two contradicting comments to respond with here.
#1 WoW gained subs prior to Cataclysm, but long after many had already killed Arthas.
#2 It's not that big of a surprise. There was an article during WotLK that talked about how a poll was conducted and many people stated that once they'd killed the Lich King, they were done.
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Originally Posted by Koji2k11
wildstar is going to take some subs away from blizuuuuurd
We'll see, but I doubt it. Some people will like it and others will not. Personally, I played for 5 minutes before I couldn't do it anymore. The first set of quests felt entirely too WoWish and I didn't care for it. I thought the combat was new and interesting, but I couldn't get passed the initial questing.
And the majority of those will come RIGHT back.
History has shown time and time again that is the trend with new MMO's.
While I cant compare it to other games, WoW does have a lot of turn over with over 100million people who have or do play WoW leaving about 7% retention rate over 10 years. Where are those 93million? Just because someone left WoW for another game and then end up not liking it doesnt mean they come back to WoW.
While I cant compare it to other games, WoW does have a lot of turn over with over 100million people who have or do play WoW leaving about 7% retention rate over 10 years. Where are those 93million? Just because someone left WoW for another game and then end up not liking it doesnt mean they come back to WoW.
Blizzard has told us that 33 Million people have played WOW. I have not seen a number from Blizzard bigger than that.
I can't read one of these posts about lost subscribers without having to quell the urge to yell, "THE SKY IS FALLING!"
Yes, they lost some subs, probably because Wildstar goes into open beta tomorrow, as soon as they announce that release date people will start trickling back and come launch day? *BOOYAH*
Who know who is really dying, nay, dead? Vanguard! The original "WoW Killer" is done operating their servers in July.
I'm not celebrating its death, nor do I celebrate WoW losing subs. If I had the time, I'd play again, as would other friends I know. Hope it continues for much, much longer.
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