Originally Posted by
Wowalixi
Raid instances shouldn't have difficulty curves. You need checks at the beginning of the instance so that people know what's needed to progress further on. You can complain about Horridon being too rough in the beginning, but if you can't down him, how are you going to down some of the harder fights later on? If ToT was built your way, then fights like Jin'rokh, Tortos, and Ji-Kun would all be near the beginning and then you'd be stuck on Megaera, Elder Council, etc all back-to-back-to-back. I know, especially for my guild, that we enjoy the little breaks between hard bosses so that we know "Hey if we can get this boss down, the next will be a piece of cake, etc."
Plus Jin'rokh is the gear check while Horridon is the coordination check. All instances since the beginning of WoW have had checks at the start. SSC had Hydros which was a HARSH gear check, Black Temple had Naj'entus which was a skill / gear check, MSV had Stone Guards, and so on.