How is it my job as a paying customer to come up with an alternative? i thought my job was to provide feedback and enjoy the product i paid for. Stating that product is grossly below standards is not whining. Sorry, just because you don't agree with it doesn't mean you get to debase the comment and decide its invalid because you think the OP is just whining. I know that's probably the easiest way for you to deal with your kids when they ask you why they live in a shithole, you just ask them what their plan is? lmfao. It's not their job to provide solutions, its yours. its not my job as a customer to provide solutions, it's blizzard's.
As if not having an alternative is proper cause to deny someone the right to bring problems into discussion. You sound like you wear a lot of camo.
Last edited by predasmoke3; 2018-12-09 at 06:56 PM.
on the previous two expansions the gear was locked into raids(tier sets), sure legendaries dropped randomly on legion but that's it. every fucking thing was locked in raid/m+, you get rewarded for the content you do. you want ilvl? you do raids or now m+. when has it not been like this?
why would you get raid/pvp ilvl gear from doing wq or petbattles?
i don't understand what you want.
from what i know they said current gear won't be valid for the next patch, why is that a surprise? when has it even been fucking different? every new raid turns previous raid gear into shit.
i don't enjoy what they're doing that much either but anything is a step forward from legendaries.
compare legendaries to azerite armor.
you needed 2 pieces out of 12 to get everything from your class. it maybe dropped 1 a week or 2 if you PLAYED THE SHIT out of the game.
now we have this crap where you can get it by any difficulty of raiding (pvp and m+ are good opts too) and even if it's not your best (even i don't have any bis for m+ and i've been doing 10+ weekly) traits it's still something, compare that to legion where you got shit.
it feels like you're 15yo crying about not being able to be fully geared in 3 weeks.
the cost sucks, it makes me think the next raid will last for months (as in much more than uldir) which is the real issues here, not some azerite shit trait i can get from raiding.
"Take the time to sit down and talk with your adversaries. You will learn something, and they will learn something from you. When two enemies are talking, they are not fighting. It's when the talking ceases that the ground becomes fertile for violence. So keep the conversation going."
~ Daryl Davis
You're wrong. A great example is how they're nerfing both the Sunfire and Moonfire traits on Tuesday with the patch for Boomkins, they weren't even used in M+ keys, they weren't even remotely in a good state(they weren't even used in PvP before you push that out). Here's the data on hectic cleave damage for azerite traits, what you're looking for specifically is High Noon and Power of the Moon: https://bloodmallet.com/index.html#d...tacking&tier=3
Blizzard has zero clue what they're doing when they're nerfing traits and I shouldn't have to worry that I spent 2 months gathering a currency for them to gut it later on because they have no idea what they're doing.
Thank you! I try to post constructively
The thing is that back in Vanilla, at least IMO, the overall community was less elitist. We didn’t know the guts of the game inside and out yet, and even theory crafting was primitive compared to now (though what they accomplished, given the tools and info at the time, was incredible).
The rogue who did 10% more dps back then may have been a server legend. The rogue who has the item that does 10% more dps now is a REQUIREMENT for many pugs, and strongly pushed for in progression raids. This means while back in the day the unlucky rogue would most likely still have a raid spot but smaller Recount numbers, these days the poor bastard may never see the inside of a higher difficulty instance. That’s the big difference between legendaries and legiondaries; the latter was almost a requirement, which put way more pressure on the average Joe to farm it while diluting the original mystique of legendaries at the same time. I think all of the RNG and bloated, unpredictable ilvls are still causing the same problem, even without the orange text.
As for filling the time back in the day - it may just be me but I never ran out of stuff to do. There were mounts and titles to farm, there was gold to make, and (eventually) transmogs to play dress-up with. Rep grinding was also still there, just not forced, and usually had a bunch of fun cosmetic rewards instead of unlocking a game mode that we already unlocked 11 years ago. *cough flying*
Unfortunately I think Blizzard’s missteps are going to cost them money and send WoW into a spiral. It’s not just the 1% passionate enough to post on forums that were affected by BFA - my 70 year old dad who has been casualling around leveling alts for fun since release quit over the scaling screwups. My bf quit because of the combo of difficult terrain and insane mob density on top of being grounded, the first two issues we didn’t really have to worry about in Vanilla. To be fair those are personal anecdotes and only Blizzard themselves have the data, but it’s a trend I’ve seen among friends.
Nice troll buddy. I prove you wrong so you have to attempt to throw something else at me huh?
- - - Updated - - -
https://www.wowhead.com/news=287975/...te-blood-dk-ne
That's the consolidation of all the changes, with the exception of the ptr patch that just went up yesterday.
- High Noon was: Sunfire's radius is increased to 11 yds, and it deals 544 additional damage to its primary target.
- High Noon changed to: Sunfire's radius is increased to 11 yds, and it deals 93 additional periodic damage.
This change makes it so it's slightly better once you hit 6 targets, but not significantly enough to be used over other traits until close to ~15 targets which never happens in any area of play.
- Power of the Moon was: Moonfire deals 544 additional damage instantly, and has a 5% chance to grant you Lunar Empowerment.
- Power of the Moon changed to: Moonfire deals 72 additional periodic damage, and has a chance to grant Lunar Empowerment.
Same problem, this change is slightly better with 6 targets, however with the heavy nerf to Twin Moons, you'd have to use 6 globals on Moonfire, making it so this trait is still absolutely terrible.
Err, are you saying terrain was "easy" in Vanilla? And mobs weren't dangerous? Or am I misunderstanding something here :P
I'm not really going to comment on the 1% and the "I know someone who means X, thus it's not just the 1%" thing. People on the forums and those who complain are always, and will always be a vocal minority. Heck, even the Diablo Immortal "outrage" was from a vocal minority.
Don't get me wrong, BFA has flaws. But not unlike any other expansion. There is more content and stuff to do now than in TBC, Wrath, Cata, Mop and WOD at least, so there's that.
One interesting thing I've noticed is that quite a bit portion of those who complain about Azerite gear are those who doesn't raid, or are quite casual. Meaning they don't actually need high end gear or the best traits for the content they do. They don't need to worry about minmaxing or anything.
I'm a casual myself, mostly pushing keys at +15-20, while pugging heroic/mythic Uldir when I can be arsed (which isnt often). While I'm not a huge fan of Azerite gear (Or artifact weapons with 0 customisation), some traits actually bring some interesting stuff to m+ gameplay. I can customise my character more now than before for the dungeons / affixes / group setup I'm doing, which I find engaging.
Hi
Because Blizzard has a track record of this kind of shit. Sometimes they outright lie and say no you won't be able to do the thing to dissuade people to doing the thing but people who know better hoard stuff and do the thing on patch day. Its happened many times over many patches.
I've been keeping literally every Azurite item since they announced this because they are so inconsistent about shit like this.
I was a heroic (back when it was Mythic) and mythic raider until the AP grind started in Legion. Also raided in Vanilla before those terms were a thing. Now I putter around in normal to see the content because the time investment for hardcore raiding was already enough without adding an endless ilvl treadmill to it.
Terrain was easier in Vanilla because 1. the mobs were concentrated into areas better and 2. The maps made more sense. In Vanilla if you ran into an ogre camp you got gangbanged, but if you followed the path you were fine. In parts of Legion and BFA the mobs are so thick that even the expected path has 500 mobs waiting to daze you, and maps like Antorus and Highmountain did an AWFUL job of showing you where you actually needed to go for WQs. The best comparison I can think of is that zones like Highmountain felt like that one cliff in oldschool Azshara with the Naga, and god help you if you fell and died there. It’s not as bad in BFA, but it’s still worse than it used to be.
Also you can’t really call yourself casual if you’re pugging high keys and setting foot into a current mythic raid, even this late into the patch cycle.