Originally Posted by
CasualGaming
Answer to NadyBro
I do think that's a problem, and yes, it is the very highest, ALTERNATIVE form of some content, which mostly mimics the actuality of it, bear in mind, this is not Mythic+ as is in retail, completely different settings.
How is it different? Well, everyone can play whatever, choosing from all the gear in the game and have it ilvl 445, picking whichever desired comb, race or class they may have, and it's not about, what team can push the highest m+ key within time limit! No, it's who can beat the 18+ key the fastest under the same regulations. So it's not Mythic+ as you know it, it's a limitless version of Mythic+ that offers entertainment value. If there's a problem in MDI, the problem is ONLY in MDI, it does not translate to retail wow, the only problem might be how many people wanna watch it.
Also, let's once more mention Arcane Torrent(Belfs) for Garrosh in SoO, and while we're at it, the fact that everyone for Jaina Mythic progress swapped to trolls cause well, trolls have 20% movement speed slow reduction, making the fight a lot easier, the only ones that didn't was a belf Paladin and belf DH, cause well, they can't be trolls with those classes.
It does, yes, because if an ability native to a race, specc or faction, that faction will have an advantage, there's a reason horde became more populated with the arrival of TBC. It's a very real argument you're neglecting.
This is so far off and completely unrelated to anything that adressing it almost feels ridiculous - the obvious answer is no. And it's got nothing, whatsoever, at all, to do with this discussion.
Once again, when BoD hit the first week, Limits raider all went to alliance to grab that guaranteed 400ilvl piece of gear, now the question is, why didn't they stay alliance, they already paid! The answer - horde is stronger and has better things overall for competetive play, like it or not, that's also why Method back in the day went horde, like so many others.
And the fact alliance isn't dominating the leaderboards for mythic+ tells us a few different things which I will return to after adressing the rest of your message.
Yes, they "nerfed"(not deleted) the subtlety rogue specc, and it was a warranted nerf that came too late in my opinion, why was it warranted? Well, when a class/specc can outperform everyone becayse they have an ability or two, they're OP, way too OP, another problem was that, the damage was only partly based on gear, meaning that even in arena, rogues with 30-50ilvls lower, still had an advantage due to their unreasonable kit - it had to be nerfed, Zul was simply the last drop.
Why was Zul the last drop? Well! I will tell you, because, the top guilds literally class stacked rogues, some having 5-6 rogues in, and those rogues didn't even have to be as geared as the other people in the raid, they could easily be double-digits lower ilvl and outperform due to their kit, which was unreasonable.
And uh, raiding isn't niche content, nor is pvp - both of these represent the by far majority of game-play in WoW. And you say very good players, but as I mentioned already, it didn't take good players, it just took a rogue and knowing the rotation, and you'd outperfom geared people that mechanically outperformed you - that's bad for the game!
Then how to adress it? Also, I am not biased, I prefer horde, but I love how Shadowmeld is FINALLY something usefull!
And please, tell me where else Shadowmeld is really good, in the game? I really wanna hear your thoughts, and let's stay on the topic of Shadowmeld!