Yes, for f8ck sake yes, no more proc or any sh8t of anything, this is probably the biggest turn off reason for me to get back to hardcore raiding
Yes, for f8ck sake yes, no more proc or any sh8t of anything, this is probably the biggest turn off reason for me to get back to hardcore raiding
The beginning of wisdom is the statement 'I do not know.' The person who cannot make that statement is one who will never learn anything. And I have prided myself on my ability to learn
Thrall
http://youtu.be/x3ejO7Nssj8 7:20+ "Alliance remaining super power", clearly blizz favor horde too much, that they made alliance the super power
Nah, I do want tier sets back but I am fine with there being some randomness to gearing. What I want is to dial back how much an item titanforge or whatever, maybe cap it like weapons are with 10 ilevels over baseline at most.
Well, I voted no because I still want item level to matter—I don't want the game to become "Vanillafied". Just add reforging and a way to upgrade your items' ilvl manually (with some kind of currency) and I'll be happy.
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..
No way.
Tier sets means you have to do Mythic raid for that stupid set in highest quality.
Nobody liked that because it was not obtainable for most people.
Whatever you all want: tier sets are most likely not going to come back
I say they should get rid of all RNG ever. Removes stats, only ilvl exists as an actual stat. On top of that, loot not longer drops randomly, each boss requires x number of kills and once that is reached you will get a predetermined piece of loot. You should be able to calculate to the second how long it will take you to gear up.
Camilla: You, sir, should unmask.
Stranger: Indeed?
Cassilda: Indeed, it's time. We have all laid aside disguise but you.
Stranger: I wear no mask.
Camilla: (Terrified, aside to Cassilda.) No mask? No mask!
Camilla: You, sir, should unmask.
Stranger: Indeed?
Cassilda: Indeed, it's time. We have all laid aside disguise but you.
Stranger: I wear no mask.
Camilla: (Terrified, aside to Cassilda.) No mask? No mask!
The mechanics in WoW (and most MMOs in general) do no work well with "interesting" gear. What ever Blizzard thinks is interesting isn't that to begin with, I mean truly interesting effects that interact with the world, you know the stuff you'd see in actual RPGs.
You can't have a "sword of divine evaporation" that just kills every water elemental in one hit, you can't have spells that collapse a house, set a wide area ablaze, cripple your enemies, curse them with misfortune, freeze them so you can shatter them with a well placed strike of your weapon, etc. All of these things are just not facilitated in WoW. In WoW the hight of game design is 20 muppets wailing on some twat, no matter if it's a human or a mountain sized eldritch horror, with the same impotent weapons, skills and abilitites for 10 minutes straight.
Make gear great again!
Anyway, id like it if they found a middleground. Something like this:
Gear cant TF/WF, gear gives ilevels based on difficulty you do(LFR, normal, HC, Mythic).
Implement token/badge system so people can run dungeons/raids for it and over time have enough to buy items they lack from drops.
Give us the option to add flavour/spark to items. Maybe a reward from doing higher difficulty raids?