Originally Posted by
dreamdaddy
I agree there was mechanics bloat, but and I feel like non-end bosses should only have a few core mechanics, but they should have added additional mechanics/phases to N'Zoth.
Example: Nightwell, which should be the template for all raid design IMO
- First few bosses are very straightforward, mechanics hinted at in dungeons
- Some mid bosses have a core mechanic that's challenging but after a couple nights, most people will "get it" (Star Augur, Ellisande)
- End boss has a few different phases with vastly different mechanics (Gul'dan)