Originally Posted by
CrawlFromThePit
I ran an unhealthy amount of 5man content, we're talking well over 1000 runs, in every xpack, in every roles but mostly tanks.
I have NEVER seen not even once, a group where the majority of people wanted to slow down and take their time looking at the scenery or sitting there or seriously I don't know what other kind of time wasting activities you want to do in a dungeon. And I'm talking before M+ existed. People don't want to take more time than necessary to run a dungeon, that's just an insanely silly thing to beg for.
Before timers existed people still wanted to clear dungeons fast, doing things efficiently, quick, is profitable, both in-game and real life. So even if you get that super challenging but no timer mode, people are still gonna want to do it fast because being slow sucks. It just simply fucking sucks, it's not even subjective at this point why the hell would you want to STOP PLAYING AND DO NOTHING TO SLOW THINGS DOWN because that's what "taking your time" inevitably comes down to. If you're not pulling and killing, it means you're not doing anything (aka not playing) because there's nothing else to do in a dungeon other than pulling and killing.
I'm asking this question seriously: what are, in details, the actions you want to do as a player in a dungeon that requires slow gameplay pacing?
And let me tell you this before you reply. The stress caused by a timer is a psychological issue that most people are not affected by, it's not a problem with the game, it's a problem with you. You can get rid of that problem by working on yourself, you don't need the game to be changed. I'm not saying this as an insult, it's a legit psychological issue most likely related to Chronophobia (fear of time) which can manifest itself from things like timers, seeing time passing by, growing old, etc, or Atychiphobia (fear of failure) when you consider the timer running out to be your failure.
You may not be directly or even consciously asking for it but wanting runs with no timer is indicative of "looking for a safe space" for lack of better words, I'm not trying to make a reference to leftism and all that shit but I mean you search for comfort instead of "facing your fears".
Mechanically speaking dungeons (and raids and other content or game modes or even other games) always revolve around doing things quickly, the timer is just a measuring stick to determine different levels of rewards at the end of a run, just like you would get different scores in other games after a mission or something. There never was any incentive in the game to make people want to waste time, that is false in every imaginable levels, we even want to level fast.
If you have problem timing keys and bring out the excuse of "I wanna take my time" then that's a different issue. The concept of "but I want to take my time" is misleading, the keyword is not "time", it's "my", your time is not the same as other people's time, your time is defined by what you are able to do and maybe these capacities are not good enough past a certain level. I mean not everyone can do 25's all the time, right? We all have our limits, play within yours, you get the rewards you deserve for that level and that's it, you're not allowed to complain or ask for more, your first task is to get better or solve your mental blockings in regards to timers. The game and the devs are not here to create tailor made game modes for every type of disabilities out there, they make one product, if you like it then play it, if you don't then stop using it.
The realities of game design in relation to gameplay (specifically loot progression) are this:
If they make a new game mode without timer it either has to give weaker rewards which means most people won't participate or it will be seen as alt catch up mechanic.
If this new game mode gives equivalent reward but has no timer, it needs to be so hard that in reality if you're not able to make the timer in M+ you also won't be good enough to clear that new game mode and therefore get no reward from it. This would also change the entire progression system of the game since we would be talking about basically 5man raid at this point, so all raiding has to be tweaked in consideration. That's a lot of work for a company already struggling, all that just to please people with a fear of timer? Why should Blizzard make efforts and not you? No I'm serious, why should you not make any effort?
Another option is making this new challenging-but-no-timer game mode give the best loot but this means it's the new end game, what happens with raiding and M+? Steps in progression? In this case you're fucked cuz you would need to do the content you don't like in order to reach the content you like. Deleted from the game? This is a development headache and most likely would not end well. Make the new mode scale? Again that's asking for M+ to be deleted and completely ignores the core concept that this new game mode should be challenging.
TLDR The vast majority of players enjoy being efficient, which means clearing runs quick and this has been the case since vanilla. Adding a timer changes nothing to the game mechanically and any issues you have with it is psychological, therefore not Blizzard's responsibility and you can fix it yourself.