Experience is part of the skill, that's why farm is farm - you and the whole raid learned boss patterns and timing precisely and as such you can now go ahead and put your skill in to better exploit that.
Inerva is a great example with her add burst phases, nowadays I prepare much more for that (and other stuff), that's why my last 5 kills have increasing DPS without increasing ilvl. I simply learned the timings and figured out how to pace my abilities better.
It is also skill.
People only care about ilvl bcs it is not free. If you are not a great player, you will get stuck at some point. And then you wish for better items, but you'd always wish for that until you have the best, and when you get the best, it is suddenly worthless because everyone has it.
That's pretty much my thought process with that. That 1 BIS item being 220 instead of 226 is so negligible that only pure bleeding edge perfectionist would be bothered with that.
I have 1 such item - a lucky 226 BIS trinket from Vault, but if I'd have it at 220 - it would be what 0.2% DPS difference? I think I'd live with that.
What... just what?Making world quests take longer was a design choice to switch time spent doing world quests vs travel time. Previous expansions players spent way more time traveling between quests over doing them.
Nonono, you shouldn't accept such a disrespectful behavior. You're supposed to yell at evil Actiblizz and Ion the lawyer for sucking the fun out of the game, and you should threaten Blizzard to hold your breath and rate them 1 star on Yelp. Not sending you BiS gear via mailbox is already a human rights violation.
I have the same thought process as yours: who cares if I get a very marginally worse piece of loot in a video game played for fun. It's not the end of the world if my character is 0,1% worse than it would have been if the stars aligned. The reality is that the current gearing process is probably the best it has even been.
Last edited by Barzotti; 2021-04-27 at 11:26 PM.
I'll believe gear doesn't matter when a fresh max level isn't on farm in battlegrounds.
As it stands, a rogue can kill someone 100-0 in one single stun, with plenty of time to spare. That's just obscene.
But I suppose need to give the mythic raiders someone to feast on lest they quit the game, right? That's the only reason they game, is for gear. Literally nothing else.
Or so I keep being told.
I think we are forgetting about stamina. Yes, 1% more damage per ilvl might be acurate, but 226 ilvl characters not only deal 26% more damage(not considering good trinkets which make a bigger difference), they have almost 50% more hp and in many cases receive less damage. This all adds up and the difference is much bigger than the extra damage. This expansion, when I see someone 20 ilvls lower than me, they cant even fight back, they just die in seconds of burst. People are talking here as if 20%+ damage isnt a big deal, but thats the extra damage some class CDs provide, its the difference between someone without cds and someone with perma cds, add the stamina and damage reduction and its a much bigger effect.
Certainly are a lot of people in this thread who love the taste of boot.
World needs more Goblin Warriors https://i.imgur.com/WKs8aJA.jpg
So I remember being perfectly happy to farm MC in Vanilla to get T1 and feel like a badass for having killed Nefarian once (lol). And I'd inspect all the players with AQ40/Naxx gear and be envious, but still happy overall with the game. Now people can't even tolerate a number being higher, let alone lower players generally not having access to cool looking gear in Vanilla, whereas now even if you're in quest greens you can look pretty cool thanks to old content and transmog. And yes, I remember being mad that the Tauren hunter in T2 could easily beat me in PVP, but that wasn't THE reason that I quit back then.
Is this just an overall cultural shift in both WoW and IRL that people whine for equality rather than saying, "Yes, that is a nice Mercedes, and I am just thankful for what I have" or am I some sort of weirdo for having had these attitudes back then, let alone now?
Many Multitudes Online Constantly Harping About Minor Problems
FIRE GIVES ME BIGGER BLOOD SHIELDS
World Quests fucking blow in Shittylands, it's like clocking into a factory job. Time to get to work. And they drop useless crap.
No flight whistle. Ugh.
Still needing to travel through Oribos to get between each zone is ridiculous.
Covenants are stupid and useless.
Soulbinds and the stuff is dumb
Anima is stupid
Soul Ash another grind
These stupid game systems need to fucking go and never return.
Bored-ghast a fucking sad tedious joke waste of time, that for some reason doesn't drop gear rewards.
Man I miss MoP style expansion.
I believe he's refering to the old version of world quests often with 1 mob to kill - players would just tour around focussing on that type of world quests as they were quick and easy to do - but also ending up with a ton of travel time and with very little actual play as a result - outside of idling at respawn location only to promptly burst it down in the span of a few seconds and then haul ass to the next one..
No flight whistle is a low blow though, in some zones more than others, despite all of them having pretty good spreads of flightmasters.
If you knew the candle was fire then the meal was cooked a long time ago.
I stopped doing WQs weeks ago when I realised it had become a chore. I really don't understand how making them take longer is a good thing. Some people literally spend their entire gaming time trying to figure out ways to do things quickly and efficiently and then post it online. So how can Blizzard justify making something take longer? To balance travel time is such a non-reason...
In my opinion they went and "fixed" something that did not to be fixed.
I'm glad, at least, that their immersive story WQs with 500 steps of wiping dirty butts and noses for the whole X covenant family are now truly completely unrelated to any sort of actual power progression.