true - but then you dont see "weekly-vault " keys on like 16-18 . and if people do it for 14s they also invite 1500+ io people anyway.
there is no reason whatsoever to do anything higher then 14s for weekly - so if people dont want to tank their key to 14 and try to do it on 16s ? thats on them .
i for example tend to completly ignore anything higher then 14s on tyranical - its usually compelte waste of time.
Almost everyone uses spears on Stitchflesh.. wtf
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Leaving mid-run with little actual reason is definitely toxic.
It just seems like the only ones who don't think it's toxic are frequent leavers, and well, no shit you wouldn't acknowledge it's toxic because you'd have to acknowledge you are toxic.
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This.
"I leave c-cus my time is p-preshus.. okay???"
Yeah great, but it's not more precious than 4 other people's time that you just wasted.
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You were hurt because two random people were having a small argument that they resolved peacefully?
Are you okay?
lol, I have not left any key this expansion on any other reason other than mutual agreement that the key is dead, so it's not "only frequent" leavers who think that leaving is not toxic.
I never talked about leaving without a good reason, because you know, people don't leave if there is no reason.
Reason can be:
Deplete in a push group
Someone being toxic in the group
IRL urgencies
Time required to finish dungeon is not reasonable - looking at those 50mins keys. Unless it has been advertised as completion key.
Someone obviously getting a carry without prior notification (quite often someone selling a boost without party knowing about it or trying to sneaking boost a guildie)
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What? Being toxic is not toxic, but not wanting to have anything to do with it is? lol.
Did someone leaving hurt you? Are you ok?
Last edited by erifwodahs; 2021-05-07 at 02:18 PM.
Eh no, that's not quite how r.io works. Blizzard's API records the highest key you've finished (whether in time or not) while r.io just computes a score based off that. A high key done not in time can still increase the score if it was finished close enough to the timer. Example: a +15 done just outside of the timer (by like under 10s over) is still worth like ~140 points. But if you had a +14 key done under +2 timer, it's still higher than the +15.
Meta always exists and while it doesn't really matter unless you're pushing high keys (i.e. above +20), the alternative is simply make your own groups. You can't force people to take you if they want to adhere to silly meta for content that doesn't require it.
Eh... Depends on the situation. If you announced that prior to starting the key, then yeah it's fine the group has accepted that as the goals of the run. But doing that in every run without saying that ahead of time? Kind of a douche move. Leaving after joining a group that specifically wants to complete regardless of time: then that's toxic.
As I've said before, the goals of each player should match the goals of the group for a smoother run. If there are differences, then they should be addressed prior to the run. This way if a group isn't 100% sure that they can finish in time and you come across a player like Cloudmaker, maybe they find a replacement who is more flexible. Nothing run with that and lowers bad experiences for both sides.
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Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.
So much talking about toxicity but either you never tried mobas/shooters or idk.
One of the main reasons i stick to wow is the chilled, non-toxic environment. Although i like mobas i think its unplayable solo. I cant recall many lost games without extreme flameing sometimes starting at the draft. And if you consider MMR is based on like 48-52% win rate that is too much toxic shit to handle for me.
Yes but the point is that a untimed yet completed key does not provide a negative or harmful score. Even if you couldn't time a +15 (or a +18), just finishing close to the timer still nets you some amount of points that generally good.
So let's step back a bit, instead of comparing a +14 timed versus a +15 non-timed but within 10s of timer. How about a +12 timed versus a +17 non-timed but within 1 minute of timer. You would still get an increase of at least ~30 points to the overall r.io score.
Remember the context is:
I suppose for the percentage of players that use r.io to the point where they go to the website to "vet" each potential applicate by looking up dungeon history, but that seems to be the exception and not the norm.Then key is depleted and it sits on your raider rio then you are being declined further from groups because of it.
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Don't be a victim of IFOWISNAWL!
Call 800-Calm-The-F-Down, Operators are standing by. Now taking calls on all your Legion worries.
Anyway, penalizing people who do this shit won't work out. There's too many exceptions and asterisks to add to this kind of a system to make sure it doesn't go awry.
Instead, add tools for other people to complete the run if somebody leaves for no/shit reasons. Like have the timer freeze until the next mob or pack of mobs is engaged as soon as a party member leaves or DCs and allow another player to enter the dungeon in that time. That kind of solution probably has a lot of the same types of baggage that would need to be sorted out, but it seems more viable.
Give leavers the deserter debuff. Seems fair to me.
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