Not really about staying at 200, more about them at least not upping conduit item level past 226 if they're gonna do what they did.
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Not quite in that capacity since MoP only had two currencies you "farmed"; Timeless Coins, and Bloody Coins, and they were both in the last raid patch of the expansion, but okay. In fact MoP only had six currencies, and two were weekly quests. Damn even more reason it was such a good expansion.
Last edited by muto; 2021-07-14 at 08:57 AM.
This is a good one. I think they could also double down on all the "zone upgrades", and not just from the currency, but from solving secrets in the zone. Hell maybe even borrow from the previous patch zones and make it server-wide. This way players would eventually get to the 9.1 Maw state.
But I guess they lacked a development time.
From the start of the expansion, they heavily banked on maw gameplay. At this point of the game, where else were they supposed to focus on? It was always the plan. They could not just put in all the mechanics into the game and then decide to backpaddle. That makes no sense from the game development point of view. Your argument should be that they did not explore the maw enough, they did not flash out the story of maw enough, they cut too much content and so on.
Warcraft 3 Reign of Chaos was the game that brought me into gaming. I was 17 years old then, I abhorred gaming before this game. From then on, I became a fan of Warcraft and Blizzard. To see it all go down the drain like this is truly sad for me. No king rules forever but at least some of them went down in history as real badasses. I hoped Blizzard and Warcraft would be one of them but it is no longer possible.
Maw was mostly disliked due to the eye mechanic and the mount restrictions...maybe also the visuals.
They basically deleted all the reasons to hate the maw, including its aesthetic in Korthia. Of course the old maw still retains its theme and looks basically the same so that's maybe one reason to still dislike it. It's a complete overhaul and a vast improvement as well.
Vanilla had an engagement mechanic of buffs. Priests, druids, mages etc. could buff other players out in the world and it mattered. It seems like a very minor thing but it pushed people to actually be social, to seek out other players, engage and even talk. It really helped snowball the in-game community. SL replaces that sort of thing with covenant buffs for yourself only. Like necrolord might get a shield ability but its just for YOU so its antisocial. Its why one of my big fixes to wow is a helper talent tree where you get buffs that you can cast on yourself and others.
And before you say some buffs still exist, sure but they dont even matter they are so weak. In vanilla, you walk around and get a fort, int, mark and thorns and it really boosts you. And its SUPER important these buffs come from players and not an object or quest reward because it really does boost social play over time. In SL, you might have a WQ where there are some objects on the ground to interact with for a 5-10 minute self buff. That is such shitty design.
Reminds me of that quote from Jurassic World. “The only positive relationship this animal has is with that crane”.
Last edited by Kokolums; 2021-07-14 at 10:08 AM.
TO FIX WOW:1. smaller server sizes & server-only LFG awarding satchels, so elite players help others. 2. "helper builds" with loom powers - talent trees so elite players cast buffs on low level players XP gain, HP/mana, regen, damage, etc. 3. "helper ilvl" scoring how much you help others. 4. observer games like in SC to watch/chat (like twitch but with MORE DETAILS & inside the wow UI) 5. guild leagues to compete with rival guilds for progression (with observer mode).6. jackpot world mobs.
Not true. There have been patches where the previous tier set carried over into the next patch. I remember using 2+4 piece tier for Warlock in Legion. 2 piece Nighthold (10% UA), and 4 piece Tomb (chance to give Haste on spent Shards). Also Arcano Crystal was bis all of Legion, same with Whispers in the Dark until they nerfed it.
The Maw is better than it was, it still isn't great. Torghast on the other hand sucks the shit out of a dead horses ass and somehow it got worse.
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The last time that was true in mass was BC, since then if it happened it was a rarity or conditional like stacking a set with another to cheese things.
"Privilege is invisible to those who have it."
I personally do not hate Korthia. It is wayyyy too small for my likings, but the dailies are super quick, the rewards are worth it, and the size of the place allows you to usually get to rares before they are super murdered. Cannot say the same for the likes of Timeless Isle, which, even if it was small, had some annoying quests and the rares were on different height level and it was just frustrating
9.1 has revitalized my fun in WoW again. Actual things to do, chilling in game doing the new content. Its not too much and its not too little. I am in the maw this time around lol.
Another raid reset today and I am gonna do the LFR on my chars today to get the mount while doing fun bosses
https://www.youtube.com/@DoffenGG
Gaming and WoW stuff
Depends, are you playing to play or are you playing to be rewarded?
I grind through current content to play with friends and guild mates, with gear just being a gateway to harder stuff. If I didn't have them I probably wouldn't bother with WoW at all, and haven't in the past.
I don't care about Wow 11.0, if it's not solo-MMO. No half-measures - just perfect xpack.
Singling down on the Maw was a mistake.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Anything having to do with or designing the Maw in the first place was no good idea. This zone is just pure trash and there's no way to fix it or make it better in the sense of "likeable enough to play and stay".
The entire topic of The Maw, Jailer and Sylvanas is already so worn out and stale, the Maw is just the cherry on top. I really hope 9.2 is completely changing the setting, art style and everything related to the awful death / Maw theme we got in 9.0 and 9.1.
Last edited by Nyel; 2021-07-14 at 03:39 PM.
MAGA - Make Alliance Great Again