Originally Posted by
Caiphon
Dunno which 'others' you're talking about here but I've discussed this with a Void Elf enthusiast that's absolutely adamantly against Anduin or Turalyon becoming villains because the Alliance is a 'good' faction. If you're for Anduin becoming the prime villain of an expansion and being toasted to a crisp like Garrosh was then you and I have an agreement.
Notice the operative word there was 'if'. The Fourth War wasn't painted as a total defeat for the Horde (although it pretty much was considering the Warfronts and march on Orgrimmar) because being villain batted and then humiliated doesn't really fly well with most people, hence the 'well you guys didn't lose completely' ending that Blizzard threw out. You should also remember that there are two literal raid tiers, complete with bosses and cinematics, that detail Alliance victories over the Horde (SoO and Dazar'alor). I've yet to see a raid where the Horde stomps the Alliance.
Faction population balance broke all the way back in TBC thanks to the Blood Elves joining the Horde. Blaming this on BfA plot is really way out there.
First of all your sense of entitlement is astonishing, I mean how dare people post on these forums without thoroughly studying Feanoro's post history? Second, if the Horde gets a raid tier dedicated to stomping the Alliance (Siege of Stormwind or Battle of Boralus, take your pick), Kills Katherine Proudmoore or someone to that effect and wins all Warfronts or similar forms of conflict while the Alliance loses two High Kings who turn genocidal we have a deal.
And crazy wasn't how the Horde operated either prior to MoP. Thrall's Horde was anything but crazy and even Garrosh wasn't completey insane during Cataclysm. The crazy was imposed on the faction by writers who wanted more faction conflict but couldn't be bothered to think up convincing reasons for said conflict and that's where things started to go astray. And it's weird that Horde players would want Night Elf blood 'again' when they never had much prior to BfA - Theramore was a human settlement.
The Orcs were thralls to the Legion when they smashed the Draenei up, so the usual 'cosmic power intervenes' story. And Kael went rogue and joined up with Illidan because the Alliance (those under Lord Garithos) persecuted them. There's usually a fair bit of context in the backstories of each race and it can't just be simplified to 'Horde races are evil'. One could say the Forsaken are evil by nature because their rebirth into undeath makes them hateful of anything and everything (recently confirmed again in the Lordaeron quests) but even they are trying to free themselves from this drive.
Remember that Horde heroes rose up to fight all manners of evil that threatened Azeroth just as their Alliance counterparts did. I don't know if you've played through Horde quests but they're mostly very similar in atmosphere to the Alliance ones - you help people in need, protect those who couldn't protect themselves, save people's families and all that.
With the whole good soul bad soul shenenigans I think it's pretty much brainwashing at that point. Terrible storytelling and I wish as much as the next guy that she was just damned to rot in the maw but it is what it is.
There are games that actually lets you enjoy the role of a villain but WoW isn't one of them. Think of playing GTA or taking the Nox route in SWTOR - you get to play a complete maniac that disregards all rules, destroys life without a second thought and crushes any who try to bring 'consequences' into the picture. There is a certain satisfaction to this type of gameplay but as I said earlier, that's not the tone of the Horde questing experience at all. Trying to roleplay an evil character makes you bipolar at best, saving kids and tending to the elderly on one day then murdering said kids in cold blood on the next, not to mention you can't just totally annihilate the opposing faction because that faction is playable as well. Being villain batted in WoW inevitably sucks because it was never designed to be a good faction vs evil faction game to begin with.
I recall there was an outrage during early BfA because the plot was clearly steering towards another Horde civil war culminating in a second Siege of Orgrimmar. The addition of the Loyalist 'choice' didn't really impress many, at least in my guild and server.
At the end of the day we don't have the statistics to prove our stances regarding the general Horde population, but I've seen precious few players that appreciated the villain bat during MoP or BfA. Villain experiences are only fun under certain contexts and WoW doesn't really provide for it imo. And I can say with some confidence that while playing the good guy that forgives and forgets doesn't satisfy everbody, it's much more desirable than playing a bad guy that fails bad guy things and gets punished for it. If I'm playing a bad guy I want to be nigh omnipotent for the power trip, otherwise I'd much rather be a good guy.