That's what I'm most hoping for. I've been made amicable to the prospects of an expansion focused around the Infinite Dragonflight. Ideally, rather than pursuing Murozond across the timeways, we instead end up with some kind of convergence, culminating in the introduction of alternate universe elements as the world struggles to reconcile the addition of things that now always have been with their memories of how they were, and the simultaneous existence and merging of two histories.
I thought about a visual update to the old continents, as it seems that we are not getting the world revamp. Or say that we get it, but in a new map. Old Kalimdor and Old Eastern Kingdoms would still look... well, old. But what would be the point of a visual update? I guess that it would be a significant amount of work, and... for what? Veteran players would not have a reason to go to those old zones, and new players would level in BfA, DF or even in the campaign of the new expansion. How many of them would visit the old zones? Even if they do, they would just do the quests and never return there again, as it would not be necessary for anything, unless they spice those zones a bit with rares, treasures... the Arathi treatment. But even if they do so, it does not seem worth the effort.
Do not take life too seriously. You will never get out of it alive.
I was referring more to your extrapolation of that to the overall concept of a jousting tournament, not to anything regarding the contrived nature of the Argent Tournament, which I wholly agree with you on. I also don't see your point in mentioning Ulduar, given that's one of the few raids that I've seen fairly consistently liked by just about everybody. That it's a digression isn't really all that relevant, given that it added interesting lore and some of the better boss fights in the game. I don't see why something being a digression in itself should constitute an issue. I'm sure everybody could agree that a B-plot here and there is necessary, especially on account of the formula of the genre and WoW's raid release structure.
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Well! That's a smoking gun if ever I saw one. Rare that a smoking gun is nothing but a sign of good things to come. I'm happy to see an end to the scourge of (mostly-)modular that has been haunting the game for so long.
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I'm a tad bit reluctant to go so far as to give it the kind of commendation I would WotLK, but the new systems seem beneficent, and none of its additions are outright disastrous. My limited scope of awareness suggests to me it's a step in the right direction, though I confess any judgments I make are solely limited to judgments based on second-hand knowledge.
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I do not believe it is likely. However, I want it to happen, and will continuously agitate for it in spite of its improbability.
Twisting Neather ,Void ,Hellfire Peninsula ,Legion ,Space old god Expansion please
It's always a thin line to tread. Obviously, some degree of eventual failure is inevitable for villains in any continuous setting. However, the threat must also be made concrete for its defeat to present catharsis. Although it is a foregone conclusion that they will fail in their ultimate objectives, the narrative objective of the writers ought to be—at least insofar as I see it—to help the audience suspend their disbelief that the villain might succeed, and to help them deceive themselves—as any audient or audience deceives themselves in experiencing any story—that the defeat of the villain is not a foregone conclusion.
This is all presupposing that the developers would make the same mistake they made in Cataclysm by only making the revamped zones into levelling content. Even going so far as to create a full suite of entirely new zones to carry the endgame.
A new world revamp could quite easily use the revamped zones for endgame content. Given the sheer amount of zones we could easily have a set of zones dedicated to a new suite of introductory levelling zones (taking the place of BfA), a few zones set aside for levelling proper. And even have a few left over for patch zones, or dedicated PvP or other endgame activities.
Imagine for instance, a revamp of just Eastern Kingdoms. You could have a section for the Human kingdoms, Elwynn, Westfall, Redridge, etc. A section for Dwarves, Dun Murogh, Loch Modan, Twilight Highlands, etc. A space for Forsaken. A place for Blood Elves. And even with that still have the wildcards of the Plaguelands for endgame instances, and Stranglethorn for the obligatory Troll raid.
Assuming that a world revamp would solely benefit the mid-tier levelling is a bit of a defeatist attitude. Especially when it's no secret that this is why Cata was such a waste.
The world revamp dream will never die!
I think that you misunderstood my post.
I was not talking about a world revamp, but about just a visual revamp of the old continents, and the reasons why I do not think that it would be worth it.
If a world revamp happens, of course it would be evergreen and the possibilities are endless. Although, as I have stated previously, it would need to happen in a new map, as if it were a new continent. I just do not see a phased world revamp being successful.
Villains always fall, but I hope that some of them would success in part before going away. In WoW they had always been defeated without achieving their objectives, it would be nice to change that for once. I think that this could happen, at least to a point, in DF. Murozond is coming, and in 10.1.5 all the Incarnates will still be alive. Some of them are going to survive, there is no way in which we deal with all that before 11.0.It's always a thin line to tread. Obviously, some degree of eventual failure is inevitable for villains in any continuous setting. However, the threat must also be made concrete for its defeat to present catharsis. Although it is a foregone conclusion that they will fail in their ultimate objectives, the narrative objective of the writers ought to be—at least insofar as I see it—to help the audience suspend their disbelief that the villain might succeed, and to help them deceive themselves—as any audient or audience deceives themselves in experiencing any story—that the defeat of the villain is not a foregone conclusion.
I hope that for once they claim a victory. It would be lame for them to survive just to die as a dungeon boss or even a quest boss (Garrosh...). Although they always come back, don't they?
- Kel'thuzad and Ragnaros (Vanilla).
- Illidan, Archimonde and Kael'thas (TBC).
- Arthas (WoTLK).
- The Klaxxi and Garrosh (MoP).
- Yrel and Grom (WoD).
- Sargeras (Legion).
- N'zoth and Azshara (BfA).
- Denathrius and Sylvanas (SL).
These are only some examples of villains that came back or that are still alive and eventually they will show up again. All of them failed. Hopefully the Incarnates succed.
Do not take life too seriously. You will never get out of it alive.
It would give us all of the *fun* parts of alternate universes, without the problem of making it meaningless once we are done with it.
No matter how the Murozond issue is resolved, there's always a way the timeways can break. Maybe even the price of saving Nozdormu is the integrity of the timelines
There's just a lot of potential with the idea of AU's bleeding into our own, and how that can be used as a soft world revamp. Whether it should be an expansion wide issue, or a patch, it's up on the air.
For all the disappointments BfA brought, it did wholly revamp the terrain of 2 old world areas. Now if that had lead to a more evergreen gameplay it would have been much better, but I think there is potential in updating the old world piecemeal-like through patch cycles, but it has to have a more complex gameplay than just being a rare farming area.
I hope 11.0 gives us another troll subspecies. I miss not seeing trolls.
I don't play WoW anymore smh.
It doesn't look like any of the Incarnates will die before 10.2, at least so far. So it's very likely all 3 will still be alive for 10.2.
Be interesting to see if more than 1 of them will be attackiong the Dream. You'd think Fyrakk will make an appearance though, being fire and all that
My Nintendo FC is 2208-5726-4303.By Blizzard Entertainment:
Part of the reason is that Battlegrounds are like ducks.
Don't forget "Alt Azeroth" expansion, or "Back in time to ancient Kalimdor"
"What would Azeroth be like if WC3 never happened' is still my big hope for an expansion (plus frankly I think world revamp expansion is unlikely after Cata and its the most likely way to finally get Quel'thalas connected to Eastern Kingdoms)
Given how multiple expansions had multiple themes concurrently, I am not sure why y'all think the game will give you solo themes from now on. More importantly, do people really expect for WoW to keep going for 30 more years???
Digressions are completely necessary for the structure of the game. A single theme expansion will visually fail. Even with Nighthold taken into account, I wanted to gouge my eyes out by the end of Legion if I saw one more black and green demon structure. Including a small breather won't necessarily help, see 14 months of SoO in an underground orc factory being followed by a brief breather from Highmaul and then another underground orc factory in BRF. And SoO and BRF were actually good, let's not even get started on Shadowlands's gray-a-thon connecting a year of a shit outdoor area with a mediocre raid.
Wrath's B-plot were the Titans and Yogg, and they deserved a raid to take over, which happened to be a solid raid. The Argent Tournament on the other hand was deeply stupid but it was at least marginally different visually, even if all it ultimately amounted to was an expansion managing to waste Anub'arak not once but twice.
Last edited by Super Dickmann; 2023-05-28 at 09:05 AM.
Dickmann's Law: As a discussion on the Lore forums becomes longer, the probability of the topic derailing to become about Sylvanas approaches 1.
Tinkers will be the next Class confirmed.
Well, I think that it depends on how IA changes videogames. But I easily see WoW lasting 15 more years and probably more, but it is something really difficult to know, because maybe in 5 years there is a BIG develoment that changes how we see gaming.
If they keep the quality and cadence of content in the future, if a new WoW TV show is in the works as it is rumoured, if Blizzard wakes the fuck up and starts creating more games based on WoW's universe as LoL is doing, It could last forever, honestly.
Do not take life too seriously. You will never get out of it alive.
Btw on Fyrakk surviving.
10.1.7 needs to have some story content. I see two options
a) Tyr awakening if we recover the disks from the dungeon
b) Fyrakk getting killed by the Black dragonflight working together