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  1. #1

    Patch 4.2 PTR Notes, Patch 4.1 Hotfixes - May 2

    Patch 4.2 PTR Notes - Patch 4.2 PTR coming soon
    Blizzard released early versions of the PTR 4.2 notes, the first part is just link to the previews from last week but we have a few classes changes after that.
    Originally Posted by Blizzard (Blue Tracker)
    Classes: General
    Crowd Control
    • Many crowd control abilities no longer cause creatures to attack players when they are cast. The creature will not attack the player when the crowd control wears off, and nearby creatures will not become hostile to the player either. However, if a visible player gets too close to the target creature, the creature will remember and attack the player when the crowd control effect wears off. The intent is to make it easier for dungeon groups to manage crowd control assignments and pulling packs of hostile NPCs. The abilities affected by this change are: Hibernate, Entangling Roots, Wyvern Sting (will still cause hostility when it begins to deal damage), Freezing Trap, Polymorph, Repentance, Shackle Undead, Blind, Hex, Bind Elemental, Banish, Seduction.

    Druid (Forums / Talent Calculator / Skills/Talents)
    • Druids now gain 1 attack power per point of Strength, down from 2. They continue to gain 2 attack power per point of Agility while in Cat Form or Bear Form.
    • Entangling Roots and the equivalent spell triggered by Nature's Grasp no longer deal damage.
    • Innervate now grants an ally target 5% of his or her maximum mana over 10 seconds, but still grants 20% of the druid's maximum mana over 10 seconds when self-cast.

    Balance
    • Insect Swarm now generates 8 Lunar Energy for druids with Eclipse.
    • Moonfire now generates 8 Solar Power for druids with Eclipse.
    • Sunfire now generates 8 Lunar Energy for druids with Eclipse.

    Glyphs
    • Glyph of Innervate now causes the druid to gain 10% of his or her maximum mana over 10 seconds when Innervate is used on a friendly target, in addition to Innervate's base effect.

    Mage (Forums / Talent Calculator / Skills/Talents)
    • Ring of Frost now has a 1.5-second cast time.

    Paladin (Forums / Talent Calculator / Skills/Talents)
    Holy
    • Beacon of Light can no longer be dispelled.
    • Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast.

    Priest (Forums / Talent Calculator / Skills/Talents)
    Priest Bug Fixes
    • Players will no longer prematurely cancel a channeled spell when clicking on the Lightwell.

    Rogue (Forums / Talent Calculator / Skills/Talents)
    • Blind duration against enemy NPCs is now 1 minute, while the duration against players remains 8 seconds.
    • Stealth now once again begins its cooldown once the rogue leaves Stealth.

    Warlock (Forums / Talent Calculator / Skills/Talents)
    Warlock Bug Fixes
    • It is no longer possible to leave combat while channeling Drain Soul.

    Warrior (Forums / Talent Calculator / Skills/Talents)
    • Overpower now has a 1.5-second cooldown and global cooldown (Taste for Blood's Overpower cooldown has not changed).
    • Retaliation, Recklessness and Shield Wall no longer have stance requirements.

    Dungeons & Raids
    • Dungeon Journal is in the process of being implemented. While some UI elements may exist in the current Public Test Realm build, the feature is not yet complete.

    Guilds
    • The Reins of the Dark Phoenix, purchased from the Guild Vendor, has had its art improved. It's now less transparent and indisputably more awesome.

    PvP
    Battlegrounds
    • Eye of the Storm has been added into the rotation as a 10-man Rated Battleground. The tug-of-war style capture points have been replaced with Arathi Basin style capture points to better support 10v10 competition. This change applies only to Rated Battlegrounds. Eye of the Storm is otherwise still a 15-player Battleground with tug-of-war style capture points.

    War Games
    • Many improvements are being made to the War Games interface, though the changes are not yet fully functional.

    User Interface
    • Characters can now be reorganized at the Character Selection screen. This feature not yet fully functional and the reorganization of characters doesn't save at this time.
    • The cast bar can now be moved to display below the Character frame.
    • Move Pad is a mouse-click interface for movement which is now built into the base interface.

    Patch 4.1 Hotfixes - May 2
    Originally Posted by Blizzard (Blue Tracker)
    May 2

    Classes
    Death Knight (Forums / Talent Calculator / Skills/Talents)
    • Death and Decay can be cast correctly on Cho'gall's trapdoor (or other transports).

    Druid (Forums / Talent Calculator / Skills/Talents)
    • Efflorescence will heal targets standing on Cho'gall's trapdoor (or other transports) regardless of the druid's location.

    Paladin (Forums / Talent Calculator / Skills/Talents)
    • Consecration can be cast correctly on Cho'gall's trapdoor (or other transports).

    Rogue (Forums / Talent Calculator / Skills/Talents)
    • The energy gained from both ranks of the Murderous Intent talent is now properly applied immediately after Backstab consumes energy.

    Shaman (Forums / Talent Calculator / Skills/Talents)
    • The internal cooldown of the mana effect from Water Shield has been doubled.

    Warlock (Forums / Talent Calculator / Skills/Talents)
    • Due to the damage increase when Unstable Affliction is dispelled post-patch 4.1, the spell power coefficient applied to its dispel damage has been reduced.

    Dungeons & Raids
    Stratholme
    • Players should be able to complete the quest Weapons for War regardless of tradeskill.

    Zul’Aman
    • Akil’zon’s Static Disruption will no longer chain if players are more than 5 yards apart and is now cast every 12 seconds, up from 5.
    • No non-elite creatures should drop epic loot.

    Zul’Gurub
    • No non-elite creatures should drop epic loot.

    Items
    • The Gurubashi Punisher is correctly able to be sent in the mail between characters.
    • Horde players no longer have access to Alliance-only tabards.

    Professions
    Archaeology
    • The new rare Archaeology items should now correctly grant skill-ups when crafted.

    PvP
    • Player should no longer have issues resurrecting and using graveyards in Battlegrounds under certain conditions.

    Quests & Creatures
    Mount Hyjal
    • Twilight Juggernauts are now immune to Death Grip and cannot be moved from their location without being engaged. Players are still able to engage and kill the creatures while on the quest Disassembly.

    Stonetalon Mountains
    • Deepmoss Webspinners are now properly exiting combat.
    • The quest item Krom’gar Flame Thrower for the quest Ashes to Ashes is now zone-bound.

  2. #2
    RoF 1.5s casttime, fuck yeah

    good step in the right direction imo

  3. #3
    Yay for out of combat freezing trap, this will make CC on my hunter much less frustrating.

  4. #4
    Brewmaster Rukah's Avatar
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    wewt for reskin of Dark Pheonix!

  5. #5
    Speed of Light now increases movement speed when Holy Radiance or Divine Protection are cast.
    Looks fun
    *cheer*

  6. #6
    The Unstoppable Force Resentful's Avatar
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    Yess I can backstab again!

  7. #7
    Beacon of Light can no longer be dispelled.
    Its about time. Now do the same with Avenger Wrath.

  8. #8
    LOL 1.5 sec ring of frost
    take that OP mages

  9. #9
    Hopefully they will increase the range on repent to make it work with this cc change. 20 yards will typically aggro whatever you are near anyway >.<
    It's not just me, it's ALL rets. Join the ret MS club, get bitches, get money, get nerfed.
    It takes idiots to do cool things. That's why they're cool.

  10. #10
    No DK changes . Oh well at least we arent getting nerfed :P

  11. #11
    omf recklessness retaliation shield wall no stances!!!! This is the happiest day of my life :')

  12. #12
    warriors, we are gonna have a field day with this one hehe

  13. #13
    Yay for retaliation in Defensive Stance and Recklessness in Battle Stance!

    Edit I think that the shield wall in zerker or battle stance may have implications on PvP. Specifically arenas. I don't PvP so I can't be sure
    Last edited by verhoef3; 2011-05-03 at 02:30 AM. Reason: Pvp comment

  14. #14
    Retaliation, Recklessness and Shield Wall no longer have stance requirements.
    might as well remove all other skill limitations and stances work like dk presences, only affecting stats of that spec

  15. #15
    Quote Originally Posted by Kalx View Post
    might as well remove all other skill limitations and stances work like dk presences, only affecting stats of that spec
    one can only wish my friend

  16. #16
    Character reorganisation! Thank goodness, finally. <3

  17. #17
    Quote Originally Posted by Esotaric View Post
    LOL 1.5 sec ring of frost
    take that OP mages

    lol mages arent that OP

  18. #18
    Ring of Frost now has a 1.5-second cast time.
    Really? Off the tool bar it goes.

  19. #19
    Retaliation, Recklessness and Shield Wall no longer have stance requirements.
    Blizzard just made my warrior shed a tear. No easy feat(except when puppies are involved...).

  20. #20
    So, wait, tank assigning CC targets then saying, for example, "shaman, count down from 3 & pull with hex" was all too difficult?

    Also, ZA nerf already? :P Guess that one did seriously punish unlucky RNG in your LFG composition (0, or possibly even 1, rDPS? good luck!)
    Last edited by Majyqman; 2011-05-03 at 02:46 AM.

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