MMO-Champion - Patch 4.0.1 - PTR Build 13156
Update - Added today's blue posts!

Patch 4.0.1 - PTR Build 13156
A new build is being deployed on PTR realms. Also, don't miss today's announcement:



Spell Changes
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Bear Form now increases threat by 200%, up from 125%.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival

Pet Abilities

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Protection

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Destruction
  • Improved Soul Fire effect now has a 15 sec cooldown, down from 30 sec.
  • Conflagrate now deals fire damage equal to 60% of your Immolate's periodic damage on the target, down from 100%.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection

Costs of Heirlooms in 4.0.1
Originally Posted by Bashiok (Blue Tracker)
The current cost of 1-80 hierlooms on the PTR is much higher then it should be. Teir 10-251 gear costs 695/1100 JP, whereas the heirlooms cost 2700/3500 JP.

Can you confirm that we can still do the ToC dailies in ice crown for those badges and buy heirloom items with them after 4.01/cata is released?
They'll still be available and purchased using Justice Points, and Justice Points will be the currency that drops from ... pretty much everything. Anything that dropped any emblem or badge anywhere will drop Justice Points (as long as you're of the correct level range). (Source)

On the current PTR build, they still cost Champion's Seals at the Argent Pavilion.
Yes, and they will continue to. Confirmed that there are no planned changes for the Argent Tournament heirlooms prices or otherwise.

Blue Posts
Originally Posted by Blizzard Entertainment
Level 80 Balancing in 4.0.1
Here's the deal: level 80 is going to be a little crazy. There is a reason we're going to end the PvP season before the next patch goes live. There is a reason we had to make PvE adjustments, such as Chill of the Throne. Critical new abilities aren't available until higher level. Combat ratings are much higher than they will be once everyone starts leveling, and likely higher than they ever will be again. Health ratios are much lower than they will be with higher level gear.

We're not totally throwing up our hands at level 80, but it's also far less of a concern than level 85. If there is truly broken stuff going on, we'll fix it, but some things will also fix themselves once you can level again.

The "lame duck session" before a new expansion goes live is always a little odd and exciting. My advice is to chill a little, sit back, and watch Deathwing destroy your world. (Source)

Tank Threat buff in latest build
We did recently buff the threat generated by Defensive Stance and its equivalents.

Note that with this change, the threat generated by tanks will be about the same as it is on live, which is that a tank can generate about three times as much threat as a dps class.

On live, remember that classes like rogues have an innate threat reduction, warriors have reduced threat in Battle or Berserker Stance, and mages had talents to reduce threat generated. We removed all of those. Until this recent change, that left tank threat slightly low relative to live. We hoped Vengeance would have made up for the loss of Tricks, Misdirect and (to a lesser extent) Vigilance, but in retrospect we think we were still underestimating how much they were buoying tank threat.

If you never used Tricks or Misdirect, then threat should feel about the same in Cataclysm as it does on live. If you use Tricks and Misdirect on live, then you might need Vengeance stacked before you feel the same, but at the same time Tricks and Misdirect still work just fine for establishing initial aggro before Vengeance has a chance to stack anyway. (Source)

AE Tanking and Crowd Control
it seems like Blizzard wants to take tanks back to the Vanilla days of "Tank 1 mob and CC the rest".
We think doing that sometimes and AE'ing sometimes is preferable to the world of AE'ing everything all the time. If all you are doing is trying to process dungeons as fast as possible to get to the badges, then I can understand that mentality, but it's not one we want to foster. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution and Crowd Control
We think there is a risk that Ret is overly susceptible to spammed snares or roots. One idea we are trying (standard no promises) is to let Cleanse remove snares or roots when a Ret paladin uses it on himself. That implementation would keep one of the most important uses of Cleanse, without letting Ret strip away buffs and debuffs, which is something we're really trying to clamp down on (for everyone).

We also discussed the oft-suggested idea of making Freedom not dispellable when used on yourself, but our concern there was a Ret would never ever Freedom anyone else and face the dispel risk, so something that was once group utility just becomes a self buff. (As I have referenced before, one of our goals around Ret PvP is to make the spec more of a team player and less of a guy who has an answer for everything.) We still think undispellable Freedom, even for Ret only, is just too powerful. (Source)

Single Target/AE Healing
My point, and maybe it was said a little too tersely, is that Pallies are BY DESIGN supposed to have slightly weaker AoE heals than everyone else, with the counter-balance that their single-target (tank) healing is slighly stronger than everyone else. If you don't like that, then you will be much happier in the longer term rerolling a different healer, since Blizz does not seem like they are budging on this viewpoint.
It's not that we want paladins to be single target healers. It's that we felt like we had to give the healers very similar single target spells (a decision that many healers object to, I should point out) so we are loathe to just give paladins Chain Heal or Circle of Healing. Yes, Holy Radiance and Ray of Light (and even Beacon) are pretty unusual spells. That doesn't mean they have to be terrible by definition. We understand that it's pretty common for the community, upon finding something wanting in their class, to look across the aisle at another class and say "Ooh, I want that!" It's a challenge to keep the 5 healing specs unique, but it's also very important to us. The OP calls those gimmicks. We call it trying to avoid homogenization. (Source)

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Conflagration change in latest build
We added the dot back when the burst was too high, but it was always kind of weird to consume a dot to cause a dot, and we figured now was a great time to fix that.

Go hop on the PTR. Cast Conflag. You should be happy. (Source)

Conflagration scaling
Conflag behaving a little differently with regard to haste is cool, and certainly better than the alternative, which is that it doesn't care about haste at all.

So then the question is whether it does too much damage with high haste. It might at level 80 and probably won't at level 85. (Source)

Shadowbolt
He's been doing that a lot to us lately.. "Shadow Bolt will be affliction's filler when not refreshing dots etc." But it has been proven that DL is indeed better than SB as afflictions filler on the ptr/beta.
Again, in this case, my information is more up to date, and I predict you'll be using Shadow Bolt. (Source)
This article was originally published in forum thread: Patch 4.0.1 - PTR Build 13156 started by Boubouille View original post
Comments 199 Comments
  1. GUN3R's Avatar
    heeeeeeeeeeeeeeeeeeeeeeeeeeeeel yeaaaaaaaaaaaaa +healing for holy paladins finally got the hint and saw the paladins strugelling with the low ass heals we had...
  1. Imreallybadwithnames's Avatar
    I'm confused. Bliz said tanks are doing about 75% of the damage dps are, because of vengeance...

    They also removed all of the threat reductions from classes and put all the different sources of threat increases into one spell(blood presence, bear form, defensive stance, righteous fury)..so...shouldn't 125% be more than enough(75% increased by 125% is 168.75%)? 200% means tanks are doing like 225% more threat than dps. 75% increased by 200%=225% dps' threat..
  1. Bruxion's Avatar
    For the love of all that is Holy, please buff Chimera Shot. It is the signature shot of marks and hits like an old man with Parkinsons.
  1. rawrgh's Avatar
    ok so tanking as a feral now we need to have Moonkin form and Tree of life so Druids are going to be OP ONCE AGAIN! MUHAHAHAHA
  1. Delieta-Vashj's Avatar
    Don't you realise that Conflagrate is too op now? I critted 30k with it on PTR, while everything else hits like normal.
  1. Madern's Avatar
    Why even considering nerfing Conflagurate? they have already nerfed Chaos Bolt and Incinerate. gj ruining another great class to play.
  1. Haleth's Avatar
    Quote Originally Posted by greyghost View Post
    The changes they put in w/ 13131 was enough to help bolster Ret DPS to at least above what it is right now on Live. Anything else done right now would be overkill, with the state of things being as they are right now.
    Numbers can be tweaked. It's the mechanics I'm worried about.

    Right now, on beta, Retri is a broken spec.
  1. fianzo's Avatar
    Quote Originally Posted by Madern View Post
    Why even considering nerfing Conflagurate? they have already nerfed Chaos Bolt and Incinerate. gj ruining another great class to play.
    I'm going to go with the old favourite, pvp balance
  1. davesurfer's Avatar
    Quote Originally Posted by Kalx View Post
    "tanks now will have chance to fail on threat if dps is high and they can't do a good work on every mob"
    - people complain

    "tanks now will build aggro more easily and thread won't be a very big issue"
    - people complain


    oh you, WoW community, never ceases to amaze me

    LOL that is always the case. "Blizz announces no more monthly fees" Wow community: "GJ Blizz catering to casuals"
  1. blackangel209's Avatar
    Quote Originally Posted by Haleth View Post
    Numbers can be tweaked. It's the mechanics I'm worried about.

    Right now, on beta, Retri is a broken spec.
    How is Ret broken? It's the only spec that seems to actually work properly. The damage just needs tuning.
  1. Vasz's Avatar
    Does this mean that ret is "done"?

    Oh and small patch notes meaning everything is almost done?
  1. Aegos's Avatar
    Conflagrate now deals fire damage equal to 60% of your Immolate's periodic damage on the target, down from 100%.

    Nooooooooooooooooo
  1. Rigrot's Avatar
    Its pretty funny that anything that seems OP and everyone jumps on it. The best part it seems like none of these people are from the ptr so they are just mindlessly speculating.

    Either way I hope that now that tank threat is fixed, some #'s are fixed that the patch will launch tuesday.
  1. Deathwee's Avatar
    Quote Originally Posted by Nindoriel View Post
    200% up from 125% is a LOT
    Will tanking be easier than in WotLK now?
    You obviously havent played on the ptr. Doing ICC on marrowgar as a boomkin I'm pulling 15k tps the most the tank was pulling was 10k tps. It's a much needed change!!
  1. olih27's Avatar
    Glad they scrapped all the threat ideas, and gave a massive to boost to passive threat
  1. Hexme's Avatar
    Quote Originally Posted by Madern View Post
    Why even considering nerfing Conflagurate? they have already nerfed Chaos Bolt and Incinerate. gj ruining another great class to play.
    Cause 33k Conflag crits weren't op at all....

    As for paladins, holy got a nice buff and so far ret is alot more fun in pve, i mean yeah we suck at aoe but we do pretty well vs single target/boss fights, you know fights that matter. As for pvp i wont even comment since melee are pretty much boned in pvp vs casters.
  1. davesurfer's Avatar
    I haven't been on ptr since the change to 100%. I was able to sort of keep aggro, but when the DPS all picked a different target it was Chaos. When doing the event bosses (it might have been 45% at the time) I had huge issues keeping threat.

    I tank/raid with all the tanking classes and have for years so I am not some faceroll noob. It was tough even at 100%. Now since the 125% change I have only been on the target dummies so not sure how bad it is.

    But I keep hearing that DPSers have been buffed well beyond tanks, so I will take a wait and see approach.
  1. Spotnick's Avatar
    Quote Originally Posted by Delieta-Vashj View Post
    Don't you realise that Conflagrate is too op now? I critted 30k with it on PTR, while everything else hits like normal.
    Why, the new resto form doesn't satisfy you already?
  1. malkatron's Avatar
    k i felt a need to reply.

    why does everyone whinge about tanks being able to aoe tank...this is not what they wanted to stop...they wanted to make it dangerous...ie if you try tank everything you will die.

    You could aoe tank in TBC, but you try that in MGT for example...you will likely die. Once tanks become well geared, cc in lower level content will be less important. Karazhan for instance required alot of cc when we started it, yet once you were in BT/SWP gear, your tank could take alot more adds on him/her and it would be fine.

    This is the model they are working to here, I haven't tried the beta...but I've heard enough from people that threat was just a major pain in the ass(least for warriors). If you pull a perfect tps rotation and people are pulling of you (single target)...this is broken ok?

    All tanks should be able to hold as many mobs as required, the reason they shouldn't "aoe all" is because they cannot survive.

    Rant over.
  1. Cema's Avatar
    I'd like to have tps chart of some raids with decent geared tanks knowing what they are doing to get an idea.
    We can't just pull numbers from nowhere and say "125% is fine" or "200 is fine"

    Id' like to see what numbers blizzard used

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