Update - Added today's blue posts!

Patch 4.0.1 - PTR Build 13156
A new build is being deployed on PTR realms. Also, don't miss today's announcement:



Spell Changes
Originally Posted by Blizzard Entertainment

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Blood

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Bear Form now increases threat by 200%, up from 125%.

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Survival

Pet Abilities

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy

Protection

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Destruction
  • Improved Soul Fire effect now has a 15 sec cooldown, down from 30 sec.
  • Conflagrate now deals fire damage equal to 60% of your Immolate's periodic damage on the target, down from 100%.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Protection

Costs of Heirlooms in 4.0.1
Originally Posted by Bashiok (Blue Tracker)
The current cost of 1-80 hierlooms on the PTR is much higher then it should be. Teir 10-251 gear costs 695/1100 JP, whereas the heirlooms cost 2700/3500 JP.

Can you confirm that we can still do the ToC dailies in ice crown for those badges and buy heirloom items with them after 4.01/cata is released?
They'll still be available and purchased using Justice Points, and Justice Points will be the currency that drops from ... pretty much everything. Anything that dropped any emblem or badge anywhere will drop Justice Points (as long as you're of the correct level range). (Source)

On the current PTR build, they still cost Champion's Seals at the Argent Pavilion.
Yes, and they will continue to. Confirmed that there are no planned changes for the Argent Tournament heirlooms prices or otherwise.

Blue Posts
Originally Posted by Blizzard Entertainment
Level 80 Balancing in 4.0.1
Here's the deal: level 80 is going to be a little crazy. There is a reason we're going to end the PvP season before the next patch goes live. There is a reason we had to make PvE adjustments, such as Chill of the Throne. Critical new abilities aren't available until higher level. Combat ratings are much higher than they will be once everyone starts leveling, and likely higher than they ever will be again. Health ratios are much lower than they will be with higher level gear.

We're not totally throwing up our hands at level 80, but it's also far less of a concern than level 85. If there is truly broken stuff going on, we'll fix it, but some things will also fix themselves once you can level again.

The "lame duck session" before a new expansion goes live is always a little odd and exciting. My advice is to chill a little, sit back, and watch Deathwing destroy your world. (Source)

Tank Threat buff in latest build
We did recently buff the threat generated by Defensive Stance and its equivalents.

Note that with this change, the threat generated by tanks will be about the same as it is on live, which is that a tank can generate about three times as much threat as a dps class.

On live, remember that classes like rogues have an innate threat reduction, warriors have reduced threat in Battle or Berserker Stance, and mages had talents to reduce threat generated. We removed all of those. Until this recent change, that left tank threat slightly low relative to live. We hoped Vengeance would have made up for the loss of Tricks, Misdirect and (to a lesser extent) Vigilance, but in retrospect we think we were still underestimating how much they were buoying tank threat.

If you never used Tricks or Misdirect, then threat should feel about the same in Cataclysm as it does on live. If you use Tricks and Misdirect on live, then you might need Vengeance stacked before you feel the same, but at the same time Tricks and Misdirect still work just fine for establishing initial aggro before Vengeance has a chance to stack anyway. (Source)

AE Tanking and Crowd Control
it seems like Blizzard wants to take tanks back to the Vanilla days of "Tank 1 mob and CC the rest".
We think doing that sometimes and AE'ing sometimes is preferable to the world of AE'ing everything all the time. If all you are doing is trying to process dungeons as fast as possible to get to the badges, then I can understand that mentality, but it's not one we want to foster. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Retribution and Crowd Control
We think there is a risk that Ret is overly susceptible to spammed snares or roots. One idea we are trying (standard no promises) is to let Cleanse remove snares or roots when a Ret paladin uses it on himself. That implementation would keep one of the most important uses of Cleanse, without letting Ret strip away buffs and debuffs, which is something we're really trying to clamp down on (for everyone).

We also discussed the oft-suggested idea of making Freedom not dispellable when used on yourself, but our concern there was a Ret would never ever Freedom anyone else and face the dispel risk, so something that was once group utility just becomes a self buff. (As I have referenced before, one of our goals around Ret PvP is to make the spec more of a team player and less of a guy who has an answer for everything.) We still think undispellable Freedom, even for Ret only, is just too powerful. (Source)

Single Target/AE Healing
My point, and maybe it was said a little too tersely, is that Pallies are BY DESIGN supposed to have slightly weaker AoE heals than everyone else, with the counter-balance that their single-target (tank) healing is slighly stronger than everyone else. If you don't like that, then you will be much happier in the longer term rerolling a different healer, since Blizz does not seem like they are budging on this viewpoint.
It's not that we want paladins to be single target healers. It's that we felt like we had to give the healers very similar single target spells (a decision that many healers object to, I should point out) so we are loathe to just give paladins Chain Heal or Circle of Healing. Yes, Holy Radiance and Ray of Light (and even Beacon) are pretty unusual spells. That doesn't mean they have to be terrible by definition. We understand that it's pretty common for the community, upon finding something wanting in their class, to look across the aisle at another class and say "Ooh, I want that!" It's a challenge to keep the 5 healing specs unique, but it's also very important to us. The OP calls those gimmicks. We call it trying to avoid homogenization. (Source)

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Conflagration change in latest build
We added the dot back when the burst was too high, but it was always kind of weird to consume a dot to cause a dot, and we figured now was a great time to fix that.

Go hop on the PTR. Cast Conflag. You should be happy. (Source)

Conflagration scaling
Conflag behaving a little differently with regard to haste is cool, and certainly better than the alternative, which is that it doesn't care about haste at all.

So then the question is whether it does too much damage with high haste. It might at level 80 and probably won't at level 85. (Source)

Shadowbolt
He's been doing that a lot to us lately.. "Shadow Bolt will be affliction's filler when not refreshing dots etc." But it has been proven that DL is indeed better than SB as afflictions filler on the ptr/beta.
Again, in this case, my information is more up to date, and I predict you'll be using Shadow Bolt. (Source)
This article was originally published in forum thread: Patch 4.0.1 - PTR Build 13156 started by Boubouille View original post
Comments 199 Comments
  1. JackBauerLOL's Avatar
    Still no Rogue changes

    I'm so glad Paladins get discussions with devs and tweaks several times a week though
  1. Maginai's Avatar
    Can you confirm that we can still do the ToC dailies in ice crown for those badges and buy heirloom items with them after 4.01/cata is released?
    They'll still be available and purchased using Justice Points, and Justice Points will be the currency that drops from ... pretty much everything. Anything that dropped any emblem or badge anywhere will drop Justice Points (as long as you're of the correct level range). (Source)

    On the current PTR build, they still cost Champion's Seals at the Argent Pavilion.
    Yes, and they will continue to. Confirmed that there are no planned changes for the Argent Tournament heirlooms prices or otherwise.
    Talk about contradicting information. The first post says that Champion's Seals will be no longer obtainable and items will be purchasable with JP, while the 2nd post says that you will still be able to obtain Champion's Seals and use them for currency...hmmm.
  1. mmocdf823b3544's Avatar
    Well DK didn't suffer much on single tanking. With glyph of Dancing Rune Weapon that increased threat by 50% when the ability was active, poping it at start (with 251/264 gear), i had 0 problem holding aggro even from those OP 14-15k burst on heroics. AoE tanking was difficult, especially on chain pulls when DnD was in CD. If they could just raise Blood Boil's threat (or dmg) it would be just fine for that initial burst aoe threat. More or less the new rune system made it mostly difficult than the %threat the presence gives imo. Or it was just me sucking (since on live, i was Frost tank on heroics for howling blast) xDDD

    And also yes, i agree 100% with the ppl above that said that aoe was also a impatient dps problem, not watching their threat. There is ALWAYS a way not to get threat :P
  1. mmoc6af618f320's Avatar
    Oh my god, undispellable HoF, that is some idea... Glad its scratched.
  1. davidwh2's Avatar
    Quote Originally Posted by Kalx View Post
    "tanks now will have chance to fail on threat if dps is high and they can't do a good work on every mob"
    - people complain

    "tanks now will build aggro more easily and thread won't be a very big issue"
    - people complain


    oh you, WoW community, never ceases to amaze me
    i was going to say something similar to this.

    people just need something to complain about, the expansion is not even out and they are already crying. hence why i dont read a lot of comments anymore, its just too depressing these days.
  1. Rifee's Avatar
    Quote Originally Posted by durza View Post
    so they nerf conflag to a weaker form then live?
    no, it was hitting for rediculous amounts on the beta and ptr's. I've experienced. Keep in mind, spells on beta have been changed in terms of spellpower scalingmods. Before this nerf conlfag was/is more OP then it was when it hit the hardest in wotlk:P
  1. ItachiZaku's Avatar
    This is why we have beta testing. Implement everything, test it. Oh crap, threat is way, way low. Boost it up. Ok, feels even, conflag is just too high for a one spit, let's drop that a bit. Hunters... feels low, give them longer traps. Ok, what's next...
  1. Rugus's Avatar
    Quote Originally Posted by ItachiZaku View Post
    Hunters... feels low, give them longer traps. Ok, what's next...
    Hunter never stop complaining, that's true.
  1. JackBauerLOL's Avatar
    i was going to say something similar to this.

    people just need something to complain about, the expansion is not even out and they are already crying. hence why i dont read a lot of comments anymore, its just too depressing these days.
    What's the point in threat if you can't lose it?
  1. Salfriel's Avatar
    what announcement?
  1. mmoc46d18d2db1's Avatar
    Quote Originally Posted by JackBauerLOL View Post
    What's the point in threat if you can't lose it?
    A friend of mine always said that, "The right to complain and whine, should be written into Declaration of Human Rights". To vent frustration is needed. Flamewars is thus healthy, thereby forumtrolls are healthworkers performing a good deed.
  1. DrgnDancer's Avatar
    Quote Originally Posted by Maginai View Post
    Talk about contradicting information. The first post says that Champion's Seals will be no longer obtainable and items will be purchasable with JP, while the 2nd post says that you will still be able to obtain Champion's Seals and use them for currency...hmmm.
    It's call "clarification". It's when you make statement, but make a slight error in that statement and then someone tells you the correct information. Blue have an inside track on what going on, but expecting every single person to remember every single detail perfectly is a bit much, don't you think? He thought all emblems had been replaced with JPs, but then someone internal reminded him that they decided to keep Champion Seals.

    Edit to add:
    Quote Originally Posted by davidwh2 View Post
    i was going to say something similar to this.

    people just need something to complain about, the expansion is not even out and they are already crying. hence why i dont read a lot of comments anymore, its just too depressing these days.
    You realize that the "WoW community" is not some sort of hive mind, right? You have about 5-7 million people in the North America/Western Europe WoW community (which is mostly what posts here on MMOChamp, with a few people from Korea and Taiwan). Surprisingly some of them want different things from teh game than others. Some people *like* punishingly difficult games. Others never want to work at all. Most fall somewhere on a huge spectrum in between these extremes.
  1. Lightbane's Avatar
    Quote Originally Posted by Nest View Post
    Conflagrate change? GJ Blizzard...
    And Fire Mages are fine. Yeah sure.
    You are aware that a destro lock can 3 shot a Death Knight in a survival specc in 1,5 sec right?
    As annoying as it is to be nerfed it's usually necessary.
  1. Dawnseven's Avatar
    "There is a reason we're going to end the PvP season before the next patch goes live."

    BEFORE the next patch? If the season is supposed to end on the 12th, then we won't be setting the patch on Tuesday, but more likely the 19th? Boo.
  1. Senaelanna's Avatar
    Laff like Paladins even needed more buffs. Honestly so sick of all those children who play that easymode class getting ridiculous buffs every single patch. It's beyond ridiculous. Ret/Holy back to vanilla wow status plz.
  1. Kooshkrusher's Avatar
    God, they keep saying things at 80 are gonna be ruff but ohhh it will be okay once you start leveling. Too bad we can't start leveling for 2 months still>.< Getting shit on in BiS gear for 2 months is just gonna be indescribable amounts of fun.
  1. quras's Avatar
    Level 80 Balancing in 4.0.1
    The "lame duck session" before a new expansion goes live is always a little odd and exciting. My advice is to chill a little, sit back, and watch Deathwing destroy your world. (Source)

    Exciting? Really? It's more akin to we know things are screwed up and the player base will just have to deal with it for an extra month or two.

    Blizzard is starting to ask to much of me and my gaming habit. "Please pay blizzard for a 2 month screwed up gaming."

    So what blizzard is telling you seems to be that after months and months of the same old crap we have been running. We're now suppose to sit about month and a half with the same crap that's now going to be broken to some extent and your just suppose to sit around and watch.

    "Live with it you dumb screws cause that's all your getting till the expansion!" is what I read.

    If it was not for having so much time put into this game and with no other game to fill that time I'd have to drop blizzard like a bad habit. Cause what we have been doing for the last couple months and whats coming sure ain't what I initially paid to get.

    I wanted entertainment and this crap ain't it.
  1. bisond's Avatar
    Quote Originally Posted by quras View Post
    Exciting? Really? It's more akin to we know things are screwed up and the player base will just have to deal with it for an extra month or two.

    Blizzard is starting to ask to much of me and my gaming habit. "Please pay blizzard for a 2 month screwed up gaming."

    So what blizzard is telling you seems to be that after months and months of the same old crap we have been running. We're now suppose to sit about month and a half with the same crap that's now going to be broken to some extent and your just suppose to sit around and watch.

    "Live with it you dumb screws cause that's all your getting till the expansion!" is what I read.

    If it was not for having so much time put into this game and with no other game to fill that time I'd have to drop blizzard like a bad habit. Cause what we have been doing for the last couple months and whats coming sure ain't what I initially paid to get.

    I wanted entertainment and this crap ain't it.
    Don't give me that. There are so many damn games to play it's not even funny. I'm sure you could find ONE to that tickles your fancy. I suspended my account until Dec.7 for the same reasons (mainly tired of ICC). I plan to catch up on my other games that have been collecting dust in the mean time. Mass Effect 2 and a shit ton of PS3 games I bought on the cheap.
  1. Deedub's Avatar
    does anyone know what they changed / fixed with burning embers, it was insanely OP for a while there.

    I've played a lock for 5 years and i think the changes so far are fine, conflag was way to strong although i do think it's non crit damage is pretty crap, even with the 40% nerf my crits are still 30k with all procs up (that just over 5300 sp self buffed).
  1. Hexme's Avatar
    Quote Originally Posted by JackBauerLOL View Post
    Still no Rogue changes

    I'm so glad Paladins get discussions with devs and tweaks several times a week though
    I might be just be stating the obvious but you ever stop to THINK Rogues are doing better than Paladins?, hinting why theres been no Rogue updates?

Site Navigation