PvP Rating & Conquest Item Adjustments
Originally Posted by Daxarri (Blue Tracker)
As many of you are aware there was an issue which allowed players to reach unexpectedly high Match Making Values. While that issue has since been resolved, we're taking steps to control what occurred while it was active.


  • All existing items requiring 2200 rating will have their minimum level requirement temporarily increased to make those items unusable. This change is currently planned to be reverted on January 25.
  • Weapons which require a 2200 rating will be unavailable for purchase. This limitation is also planned for reversion on January 25.
  • All player and team ratings for arenas will be reduced to a maximum of 1500. (Player, team and matchmaking ratings below 1500 will not be affected)
  • Match Making Values for all players will be set to 1500.

In addition, the "best week rating" will be reduced to a maximum of 1500 to match the rating change, which will in turn be used to determine next week's max weekly Conquest Points. The maximum Conquest Points given for next week will be set to 1343 to match the number that would be obtainable with a rating of 1500.

Non-Crafters can no longer roll on Chaos Orbs
Originally Posted by Zarhym (Blue Tracker)
This is a bug. A hotfix was applied about an hour ago that changes it so Chaos Orbs will only be available for Need rolls by characters with Tailoring, Blacksmithing, Leatherworking, and Engineering (minimum skill of 425 required). This fix may not appear until the next time realms are restarted, which is likely to be early tomorrow morning.

Cataclysm Hotfixes - December 21
Originally Posted by Blizzard (Blue Tracker)
Here you will find a list of hotfixes that address various issues related to the release of patch 4.0.3a and World of Warcraft: Cataclysm. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied.

December 21
General
  • Weekly resets and calculations which occur during regular maintenance should no longer be applied one hour early, which should prevent them from being run twice.
  • The sell prices for the 7th and 8th bank tabs purchased with guild level 5 are now 0.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Hunter pets now benefit from the 1% increased hit chance from the Draenei racial Heroic Presence.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Flame Orb is now benefiting from Clearcasting procs, is not costing any mana when using the buff, and removing the buff correctly when used.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Damage dealt to the paladin by Hand of Sacrifice correctly breaks all forms of a mage's Polymorph.
  • Light of Dawn is now properly locked out when the Holy spell tree is locked out and cannot be used for the duration of the lock.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The healing effect from Atonement is now being effected by healing modifiers correctly.

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Rogues lose any stored combo points upon entering an Arena, preventing the use of abilities such as Slice n' Dice.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Unleash Frost is now correctly categorized as a snare effect and is properly removed when spells such as Hand of Freedom are cast.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • The Soulburn effect can now be used on alternate spells if the first attempt to use the Soulburn effect fails.
  • Warlocks should no longer get an “Invalid Target Error” when trying to summon a player into a raid instance. If the player is ineligible to enter the instance, they will get an error that they are already locked upon accepting the summon.

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
  • Bladestorm now deals 150% normalized weapon damage as advertised. It was incorrectly dealing 100% normalized weapon damage.

Dungeons & Raids
Blackrock Caverns
  • The duration of the Superheated Quicksilver Armor debuff on Karsh Steelbender is now 17 seconds, up from 12 seconds. The encounter was too hard to tank and went against our intended fight mechanics. The display for this buff may not properly update until a client-side patch is applied.
  • Rom'ogg Bonecrusher's Chains of Woe should no longer push players under the world.

Blackwing Descent
  • Magmaw's Pillar of Flame now prefers targets further than 15 yards away for Lava Parasites and will not be cast more than once per 30 seconds.
  • Lava Parasites now only apply their melee attack proc to players who are targeted. Lava Parasites are functioning normally and cannot infest a player with more than 3 Parasite debuffs active. Snared Lava Parasites will function like other creatures and switch to a nearby target if it becomes available, making them a viable target for Infestation.
  • Drakonid Chainwielders and Drakonid Drudges had too many hit points in the 10-player version. Their hit points have been reduced.
  • Drakonid Drudges will charge another target if the furthest target is more than 80 yards away.

Gnomeregan
  • Mekgineer Thermaplugg is no longer using outdated abilities and has a shiny new list of abilities to use. He is also no longer immune to taunts.

The Stonecore
  • Corborus should no longer reset if any of the Rock Borers evade.
  • Ozruk can now be mined and has an appropriate loot table.

Professions
  • Chaos Orbs can now only been seen and rolled on by characters with a minimum skill level of 425 in Tailoring, Blacksmithing, Leatherworking, or Engineering.
  • Elemental Goos now drop 100% of the time off of Cataclysm elementals for the Jewelcrafting daily quest.
  • Stone Bats in Deepholm can no longer be skinned.
  • Nightsabers in Teldrassil are able to be skinned now without issue.
  • Engineers are no longer able to use the Spinal Healing Injector or Z50 Mana Gulper tinkers in Arenas.
  • Rare Archaeology finds should now grant triple skill gains.
  • The progress on the guild achievement That's a Lot of Travel Time no longer goes up each time players complete the repeatable quest "Could I get a Fishing Flier?"

PvP
Arenas
  • All 28 of the Vicious Gladiator 2200 rating weapons now require level 86 to equip. This is a temporary fix to prevent items which were obtained prematurely due to a bug causing Arena rating inflation from being used.
  • All weapon, ranged, and off-hand items which require a 2200 rating have been temporarily removed from their respective vendors. This is a temporary fix to prevent items from being obtained prematurely due to a bug causing Arena rating inflation.
  • Engineers are no longer able to use the Spinal Healing Injector or Z50 Mana Gulper tinkers in Arenas.
  • Rogues lose any stored combo points upon entering an Arena, preventing the use of abilities such as Slice n' Dice.
  • Demolishers are properly spawning in at the beginning of Round 2 in Strand of the Ancients as Preparation fades.

Quests & Creatures
Deepholm
  • Quest credit for killing Fungalmancer Glop should now be awarded to all players on his threat list.

Durotar
  • Attempting to use the Drowned Thunder Lizard Tail outside of Durotar now returns the error "You need to be in Durotar".

Twilight Highlands
  • The Deathwing cutscene should now dismiss pets for better viewing opportunities.
  • Cadaver Collage's hit points in Crucible of Carnage have been increased. The poison clouds that are left on the ground now despawn when Cadaver Collage begins casting Inhale. When Cadaver Collage begins to float away, it now displays an explosion animation after a few seconds and the player is removed from combat. This occurs within a few seconds, much faster than it previously took to leave combat.

Vashj'ir
  • The Submerged buff for the quest "Quicksilver Submersion" will no longer persist outside of the Upper Silvermarsh subzone. In addition, the Submerged buff does not count as Stealth on either a druid or rogue.
This article was originally published in forum thread: Arena Season Reset, Chaos Orbs Hotfix, December 21 Hotfixes started by Boubouille View original post
Comments 107 Comments
  1. mmocbcb02db377's Avatar
    Yay for even more heroic nerfs... As if Steelbender was hard to tank :|
  1. Black Mage's Avatar
    Glad to see they found a way to get the arena season back on track!
  1. Jezi Belle's Avatar
    Thank crap. REALLY tired of losing chaos orbs to idiot pugs who can't use them.
  1. Missbenedict's Avatar
    Great, now wheres i supposed to farm leather?
  1. MooseLord's Avatar
    NO NOOOO! I made 2 rare artifacts in Archeology just before this patch came through!
  1. Snuggli's Avatar
    fml, there goes my legit 2000 rating. >_>
  1. Faethor's Avatar
    Quote Originally Posted by Missbenedict View Post
    Great, now wheres i supposed to farm leather?
    This exactly. There are so few skinnable mobs compared to previous expansions to start with, now they nerf this.
    Engineering doesn't drop Volatile Air any more when skinning.
    Pristine Hide rate was nerfed to hell.
    Every LW pattern takes 10 Heavy Savage Leather to even buy.

    Blizzard has seriously screwed over anyone that is trying to get leather, or that needs leather.
  1. dwbrown7680's Avatar
    Meh, I was really hoping they'd just restart the season to 0 and wipe out any conquest points people had earned to this date. Too many people exploiting and trying to find ways to cheat in this game, fucking it up for everyone. Oh well, this fix sort of works, but is really only more like a band-aid than a true solution. Although it was pretty funny to see a team with a record of 81-143 sitting on a 3,000 TR, the cheating sobs.
  1. mmoc807ad8907f's Avatar
    * Unleash Frost is now correctly categorized as a snare effect and is properly removed when spells such as Hand of Freedom are cast.

    NOOOOOOOOOOOOOO. This was shammies' only weapon against pesky druids and paladins -_-

    The Chaos Orb change is good, i'm an engineer myself and what's the point in other people rolling on them if they can't use it.
  1. Zyriak's Avatar
    Quote Originally Posted by dwbrown7680 View Post
    Meh, I was really hoping they'd just restart the season to 0 and wipe out any conquest points people had earned to this date. Too many people exploiting and trying to find ways to cheat in this game, fucking it up for everyone. Oh well, this fix sort of works, but is really only more like a band-aid than a true solution. Although it was pretty funny to see a team with a record of 81-143 sitting on a 3,000 TR, the cheating sobs.
    YES!!!!

    Love the chaos orb fix!!!
  1. kappesante's Avatar
    Warning: /home/mmo-champion/static/rss-cache is not writeable. Make sure you've set the correct relative or absolute path, and that the location is server-writable. in [path]/includes/simplepie.php on line 1732
  1. blondie's Avatar
    Quote Originally Posted by Bibi View Post
    Vashj'ir

    * The Submerged buff for the quest "Quicksilver Submersion" will no longer persist outside of the Upper Silvermarsh subzone. In addition, the Submerged buff does not count as Stealth on either a druid or rogue.

    This is in Deepholm, isn't it?
  1. mmoca20f245767's Avatar
    Christ where am I suppose to farm leather now? Anyone having suggestions?
  1. mmoc6d2ecbae4c's Avatar
    Quicksilver submersion is indeed in Deepholm, its the quest where you put a Trogg crate ontop of your body and listen in on the annoying noam from Arcatraz / Stonecore.
  1. Hulrique's Avatar
    Hmm so what happen if I'm using my vicious glad weapon and bow I can't use it anymore
    And I have no other weapon ?! I have to find a new weapon ? Fuck that!?
  1. Ikkatsu's Avatar
    Another nerf for the sake of scrubs.

    Heroics already don't need CC anymore, now they are nerfing the bosses too?

    If anything Karsh Steelbender was too easy, i got the 15 stacks achievement on my 2nd attempt...
  1. mmoc6d2ecbae4c's Avatar
    For Skinners / LW's.

    There have always been an abundance of creatures that you could kill and skin, and thus this particular prof. was "easier" than others to level.

    Blacksmithers, JC's etc. etc. needs to fight over ore, alchemysts and insciptionists needs to fight over the flowers, the "nerf" in creatures, that are able to be skinned is getting the prof. into line with similar prof's.
  1. mmoc10afe5c966's Avatar
    Quote Originally Posted by Janz View Post
    Yay for even more heroic nerfs... As if Steelbender was hard to tank :|
    Yeah, it is so pathetic. Nerfs until all fights can be done with 3 people afk....yawn. People getting better
    gear, and dungeons getting EASIER?! WRU more difficulties for dungeons.
    WTB insane, impossible and LOLGLHF as 3 new and tougher difficulties so the millions of us actually
    enjoying the challenge can have something to fight for instead of just having Blizzard hand the loot to
    us. Soon bosses might as well spawn dead....
  1. XepNes's Avatar
    Quote Originally Posted by blondie View Post
    This is in Deepholm, isn't it?
    Yup, you just found Willy
  1. mmoc73fb8ac2b2's Avatar
    Quote Originally Posted by Hulrique View Post
    Hmm so what happen if I'm using my vicious glad weapon and bow I can't use it anymore
    And I have no other weapon ?! I have to find a new weapon ? Fuck that!?
    Maybe you shouldn't have exploited to get them, or have the foresight to realize Blizz would fix it?

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