MMO-Champion - Patch 4.1 Public Test Realm Notes - March 30
Patch 4.1 Public Test Realm Notes - March 30
The Patch 4.1 Public Test Realm Notes have been updated once again and contain a lot of interesting changes!


  • Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound". (See the notes for more info)
  • A couple of classes changes from the past 2 PTR builds
  • A lot of 5-man dungeons changes
  • The rate at which Honor Points are earned has been doubled.
  • Guild Challenges are now available for testing.

Originally Posted by Blizzard Entertainment
Achievements
PvP
  • The following Battleground achievements have been permanently removed from the game, as they do not function correctly with the achievement tracking system:
    • Guild Gankin' in Gilneas
    • Guild Gulch
    • The Peak of Perfection
    • The Perfect Guild Storm
    • Storming the Beach

Achievements Bug Fixes
  • The guild achievements for earning exalted reputation with factions (Ambassador, Diplomacy, and United Nations) have been fixed to now correctly count cumulative guild members with exalted factions. Previously, these achievements would only count exalted factions on one guild member.
  • The guild rated Battleground title achievements should now properly be awarded.

Items
Account Bound Items
  • Many "Account Bound" heirlooms are now labeled as "Battle.net Account Bound", meaning that they can also be traded or mailed to characters that are on different World of Warcraft accounts under the same Battle.net account.
  • Mail sent to characters on the same Battle.net account now arrives instantaneously, as it does for the same World of Warcraft account.
  • Mailing account-bound items to characters of the opposite faction on the same Battle.net account will now correctly translate faction-specific items to their appropriate equivalent.

Raids & Dungeons
Blackrock Caverns
  • Aura of Arcane Haste now has a clearer visual on the bearer of the aura.
  • Bound Flames in the Karsh Steelbender encounter no longer create Lava Pools when they are killed.
  • The Short Throw ability used by Twilight Sadists has had its range reduced to 10 yards.

Deadmines
  • Ragezone cast by Defias Blood Wizards now only increases damage dealt, no longer increasing damage taken.

Grim Batol
  • Bleeding Wound damge from General Umbriss has been lowered by 20%.
  • Malignant Trogg now moves more slowly.
  • Encumbered damage bonus from Forgemaster Throngus has been reduced by 50%.
  • Invoked Flaming Spirits should prefer non-tank targets to fixate on.
  • The Twilight Flame Patch from the Twilight Drake has been removed.
  • The cooldown portion of the Twisted Arcane buff cast by Azureborne Seers has been removed.

The Stonecore
  • Ground Slam now has a pre-cast visual on the ground in front of Ozruk. In addition, Ground Slam's damage and radius have been reduced.
  • High Priestess Azil's Seismic Shard now has a more obvious warning visual.

Throne of Tides
  • Gilgoblin Hunters' Poisoned Spear direct and periodic damage has been reduced.
  • Gilgoblin Aquamages' Tsunami damage has been reduced.
  • Visual effects during the Lady Naz'jar encounter have been improved for clarity.
  • Blight Beasts summoned during the Ozumat encounter now deal less damage with Aura of Dread.

Vortex Pinnacle
  • The Air Nova ability triggered when a Gust Soldier is killed has had its knockback effect reduced.
  • Altairus now spawns closer to the center of his platform, away from the edge.
  • Temple Adepts and Ministers of Air now wait 2 seconds before starting a spell cast when they are first engaged.

Wailing Caverns
  • The maze section has been removed, and nearby creatures and bosses have been adjusted to compensate.

Guilds
  • Guild Challenges are now available for testing.
    • These challenges can be found in the Info pane of the guild UI.
    • Guild Challenges fall into three categories: Guild Dungeon Run, Guild Raid, and Guild Rated Battleground.
    • Each challenge can be completed a set number of times per week. Guild groups participating in level-appropriate Heroic or normal difficulty dungeons and raids, or Rated Battlegrounds, will automatically qualify for challenge credit.
    • Each time a Guild Challenge is completed, the guild will be awarded experience and gold deposited directly into the Guild Vault, as well as the opportunity to earn all-new achievements. A popup or “toast” will be displayed to confirm a Guild Challenge has been completed (similar to achievement alerts).
    • Guild experience earned via Guild Challenges will be awarded above the daily cap. The experience cap will move forward relative to the amount of experience obtained through completing Guild Challenges (similar to rested experience for characters).
    • Guilds already at the level cap will be awarded substantially more gold in place of guild experience.
    • Gold rewards require the qualified guild members of the group to be honored with their guild, and the guild must be level 5.
Professions
Alchemy
  • Flask of Steelskin now grants 450 Stamina, up from 300. The Mixology bonus for alchemists remains at 120 stamina.

Player vs. Player
  • The rate at which Honor Points are earned has been doubled.

Arenas
  • Arena matchmaking can now extend beyond a team's Battlegroup.
  • Battleground raid leaders can now move players from other realms among raid subgroups.

Classes: General
  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Death Knight (Forums / Cataclysm Talent Calculator / Skills/Talents)
Unholy
  • Desecration no longer triggers when an applicable strike hits a snare-immune target. This is primarily to avoid unnecessary spell effect clutter during boss encounters.

Druid (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Cyclone duration has been reduced to 5 seconds, down from 6.
  • Lacerate bonus threat has been removed and replaced with increased initial damage done.
  • Savage Defense has been redesigned slightly. Instead of a single charge absorption, it now places an absorption effect on the druid absorbing up to 35% of the druid's attack power (modified by mastery, if applicable) in damage and lasting 10 seconds. There are no longer any charges on the effect.
  • Swipe (Bear) cooldown has been reduced to 3 seconds, down from 6, and is now trainable at level 18 (training cost has been reduced). In addition, the bonus threat from this ability has been removed and replaced with increased damage done.
  • Thrash bonus threat has been removed and replaced with increased damage done.

Restoration
  • Nature's Swiftness now also increases the healing done by th eaffected nature spell by 50%.

Hunter (Forums / Cataclysm Talent Calculator / Skills/Talents)
Pets
  • Summoned pets now start with 100 focus, up from 0.

Hunter Bug Fixes
  • Hunters will automatically acquire a new target if the current target dies in the middle of a cast.
  • Aimed Shot and Steady Shot should no longer start casting Auto Shot on a new target when the "Stop Auto Attack" option is enabled.
  • Auto Shot now automatically turns off until reactivated once Freezing Trap is cast on an enemy player.
  • Scatter Shot's disorient effect should no longer sometimes be broken by the hunter's Auto Shot.

Mage (Forums / Cataclysm Talent Calculator / Skills/Talents)
Arcane
  • Arcane Blast damage has been increased by 13%. cast time has been reduced to 2.0 seconds, down from 2.35 seconds.
  • Arcane Explosion damage has been increased by 30% 13%.

Frost
  • Fingers of Frost bonus damage applied to Ice Lance has been increased to 25%, up from 15%.

Paladin (Forums / Cataclysm Talent Calculator / Skills/Talents)
Protection
  • Sacred Duty can now be activated by Avenger's Shield in addition to Judgements. The effect now lasts 10 seconds, down from 15.

Priest (Forums / Cataclysm Talent Calculator / Skills/Talents)
Holy
  • Holy Word: Sanctuary healing done has been increased by 35%. In addition, it has a new spell effect.

Shaman (Forums / Cataclysm Talent Calculator / Skills/Talents)
Restoration
  • Cleansing Waters now has a 6-second internal cooldown.

Warlock (Forums / Cataclysm Talent Calculator / Skills/Talents)
Affliction
  • Unstable Affliction damage done when it is dispelled has been doubled, but this damage can no longer be critical.

Glyphs
  • Glyph of Soul Swap now increases the cooldown of Soul Swap by 15 seconds, up from 10 seconds.

Warrior (Forums / Cataclysm Talent Calculator / Skills/Talents)
  • Heroic Leap is no longer on the global cooldown, similar to other warrior movement abilities.

Protection
  • Gag Order now applies to Pummel and only affects Heroic Throw, giving these abilities a 100% chance to silence the target for 3 seconds. In addition, Gag Order lowers the cooldown of Heroic Throw by 30 seconds.
This article was originally published in forum thread: Patch 4.1 Public Test Realm Notes - March 30 started by Boubouille View original post
Comments 270 Comments
  1. Ryme's Avatar
    "Encounters nerf themselves over time"

    So let's bash them whilst they're down, eh GC?
  1. Skryre's Avatar
    first, woot

    nevermind

    Mod Edit: Infracted.
  1. Strafer's Avatar
    UA BUFF!!!
  1. TaylorGang's Avatar
    So....since they're battle.net bound..that means we can mail em to different servers?
  1. Montesquieu's Avatar
    account bound items
    many "account bound" heirlooms are now labeled as "battle.net account bound", meaning that they can also be traded or mailed to characters that are on different world of warcraft accounts under the same battle.net account.
    Mail sent to characters on the same battle.net account now arrives instantaneously, as it does for the same world of warcraft account.
    Mailing account-bound items to characters of the opposite faction on the same battle.net account will now correctly translate faction-specific items to their appropriate equivalent.
    squeeeeeeee
  1. Kalx's Avatar
    Wailing Caverns
    * The maze section has been removed, and nearby creatures and bosses have been adjusted to compensate.
    what maze section? I have no idea what they mean
  1. Pumps's Avatar
    Oh no, you can no longer fly in Ghostlands! I certainly hope this is just a temporary adjustment!
  1. Baschvaan's Avatar
    Finally, my stockpile of BoAs on my original server will now longer cost me 25 dollars to transfer.....so when's 4.1? :P
    Oh and finally and increase in honor, it won't be so painfull to farm anymore...
  1. Simca's Avatar
    Quote Originally Posted by Shadowdream View Post
    "Encounters nerf themselves over time"

    So let's bash them whilst they're down, eh GC World of Warcraft Development Team?
    I fixed that for you. Daelo is the lead dungeon developer anyway, and there are several people above him and GC.

    The nerfs hardly affect people who no problems with heroics anyway. If you're in raid gear, heroics are a complete joke right now where you can pull two packs and your raiders know to throw out ccs on the mobs in the back, I pop tanking CDs and away we go.

    The people who are struggling will have less problems. The challenge in heroics will be from ZA and ZG for the casual players now.
  1. Afakaz's Avatar
    WOW, dungeon nerfs. Guess they don't care if they're even remotely difficult anymore, sigh. I don't like being "that guy" but dungeon design is going back to Wrath? idk.

    I wonder if the "Bound to Battle.net Account" means you'll be able to transfer between servers, or just between different toons on different accounts on the same server.
  1. seckela's Avatar
    Does this mean that we can send BoA cross realm? God I'd kill to have that.
  1. dotSeed's Avatar
    Quote Originally Posted by Baschvaan View Post
    Finally, my stockpile of BoAs on my original server will now longer cost me 25 dollars to transfer.....so when's 4.1? :P
    The notes only say mailing to other WoW accounts on the same Battle.net account. There's nothing about cross-server mailing yet.
  1. Treelife's Avatar
    Heroics made even easier? Like that was needed...

    But BoBN, better late than never. <3
  1. greenn's Avatar
    Quote Originally Posted by Baschvaan View Post
    Finally, my stockpile of BoAs on my original server will now longer cost me 25 dollars to transfer.....so when's 4.1? :P
    Oh and finally and increase in honor, it won't be so painfull to farm anymore...
    doesnt really specify cross realm mailing though
  1. Aunai's Avatar
    WOW they QQers win yet again..... when will blizz stop listing to cry baby players?
  1. Mongoose19's Avatar
    Rofl heroic nerfs, yeah that was to be expected. Wrath 2.0 reaching another point...
  1. Dalanos's Avatar
    yes! Moar honor!
  1. Sildon - Bloodhoof's Avatar
    I liked how difficult heroics were, now Devs have to nerf them so stupid people can get easy gear...

    Now it's going to be hard to tell the actually good players, from the bad players
  1. Baschvaan's Avatar
    Quote Originally Posted by greenn View Post
    doesnt really specify cross realm mailing though
    If they are going to let players transfer them across their WoW accounts, why can't they let us transfer them across servers? If this isn't allowed with the patch, Blizzard may want to think more about adding it. More people have BoAs on another server than they have a 2nd WoW account, I'd assume, so mailing them cross server seems like the better idea...
  1. Simca's Avatar
    Quote Originally Posted by Sildon - Bloodhoof View Post
    I liked how difficult heroics were, now Devs have to nerf them so stupid people can get easy gear...

    Now it's going to be hard to tell the actually good players, from the bad players
    No, it really won't. The bad players will still stand in fire, it just won't always kill them. The bad players will still not know how to use their cooldowns or properly manage debuffs.

    There are tricks and special things you can do in every heroic that most will not notice, but astute individuals will see.

Site Navigation