http://www.cyborgmatt.com/
This guy does content analysis for each patch, as well as predictions for the next hero. You can track the work Valve is doing on each hero in the Dota 2 - Unreleased Hero Status tab at the top: http://www.cyborgmatt.com/dota-2-unr...heroes-status/
I never said that. I said that, by design, there are heroes that are meant to require lots of items, and there are heroes that are meant to not require lots of items. The former are referred to as carries, and the latter referred to as supports. There are also many heroes that occupy the spaces in between and they don't fit into either definition because they can be played a variety of ways; I personally feel like the game would be better if every hero was like that, but that'd be a Herculean task and probably require several months of constant balance patches and changes.
But the fact remains that the team has to have wards, dust, and other stuff like that, and someone has to buy them. Generally you want the least item-dependent heroes (the supports) to get them so the carries don't have to delay their items. Smart players understand that it doesn't matter who buys them as long as the team has them... but most pubs aren't smart.
And, honestly, it kind of irritates me to win a game when my team had one of those broken-English "mid" instalock carry players that suck at the game; it's like giving them a win they don't really deserve.
Nyx is not better at draining mana. Assuming targets are building purely intelligence and not +mana (which they won't be most of the time but hey, let's give you a handicap), every point gives 13 mana. Nyx burns 5 of this mana, around 40%. OD drains 75%.
Nyx could probably do this several times over the course of a fight and also in lane but OD's is AoE. Which one you prefer here depends mostly on the enemy's team composition rather than flatout saying apples over oranges.
Also, SD does not provide the same banishment ability. Arguably, OD's is stronger in the earlygame while SD's is stronger in the lategame.
I guess the right answer is "I wouldn't pick OD in any circumstance". There are tons of better supports and he's too easy to shutdown to be a reliable carry (silence or magic immunity => no orbs, no ult => no damage, GTFO). Of course, maybe that's just my experience, but I've never seen OD carrying the game, even when fed. A fed PL, Naix, Gyro, Sven or Luna are all way stronger carries, IMO.
On "support VS carry" topic though - I guess you guys talk about different things here, so there's no way you can't agree. Some of you say that any hero CAN support/carry, which is of course true. The others say that there's a non-written convention that some heroes MUST support/carry and that convention affects your team's picks, gameplay and tactics as they expect everyone to play "by the rules", so it's generally a good idea to follow these rules - and that's also true. You can argue that the communication is the key and that you can always talk your team into feeding your Shadow Demon, but from my experience, that only works if you play with friends. Otherwise you'll get a lot of GTFO NOOB chat comments and angry reports most of the time.
Last edited by Longview; 2013-04-11 at 11:03 AM.
Yea p much
Still, im amazed so many people play a BETA 0.o, i cant imagine how many will play it once its released.
Only if they fall within the certain level of INT where OD doesn't tickle them for 125 damage (since he has no items) but also drains mana. There are also very few direct +mana modifiers, the vast majority are +INT. Core items for many heroes such as Manta, Meka, Force Staff, and Drums all boost mana. Arcane Boots are the only reliably-seen item that boosts mana directly.
SD's is generally better at all stages since the duration doesn't depend on skill level and so you can always know how long it'll last. Illusions also can help with bodyblocking, contribute a little damage, etc. INT steal from OD's is pretty awesome, but short cast range means it's not really likely you can float around stealing INT from a bunch of heroes well before a fight takes place.Also, SD does not provide the same banishment ability. Arguably, OD's is stronger in the earlygame while SD's is stronger in the lategame.
Yeah, it actually did damage back then.
http://www.youtube.com/watch?v=wAhWAhhxfOE
Like I said, depends on the composition. 10 int difference is pretty tiny but at 11 he could easily burn away the mana of Tiny and his supports.
Indeed there are very few but at level 6, Arcane Boots could easily constitute 20-30% of a hero's overall mana pool
If you're not sure, that's not an issue of hero design, it's an issue of player skill.
If the enemy is standing in the middle of trees and you happen to get proper spawns. Unless the SD somehow gives movement orders to his illusions before they've spawned, the player is going to start moving before them and pretty much ignore the illusions completely.
Who says you have to cast it before a fight? I said you had an advantage earlygame i.e. mostly while you're still laning. SD doesn't become scary unless he has someone to set it up with, OD gets scary if he just does it enough times.
Eh, well... not really. OD will dominate CS against most heroes, but he's not really that dangerous until he hits level 9 and takes his orb, and he doesn't reach the "okay, OD is three-hitting full HP supports" point unless he has a considerable amount of INT/mana.
OD isn't super super item dependent, it's more that he needs farm/XP because he needs to have his Force Staff/Atos/Mystic Staff/Orchid/etc before the enemy carry has their BKB.
Ok after playing LoL for few months,I took a break and decided why not give Dota a try.
So here I am now wanting to know what would be good support champ to play for new player,that wouldn't be too complex/skill based, also is there some sort of "beefy/tanky" supports like in LoL for example(they were my mains), because I noticed that most supports are caster type which I assume is bit squishy.