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  1. #1
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    Mage 5.4 Trinket Discussion

    Hi All,

    I've wanted to start a specific trinket discussion for a bit but was torn as to wether it should go into the 5.4 Discussion thread and get lost in 65 pages with 60 of them being crap. Now that thread is locked, I think it's time we talked about these in a bit more detail.

    Below are the 5 trinkets currently available on PTR:

    Static Int + Amplification Proc

    • Equip: 1959 Intellect
    • Equip: Your attacks have a chance to grant Amplification, increasing your Critical Strike damage and healing, Haste, and Mastery by 84% for 20 sec.


    Static Crit + Multistrike Proc

    • Equip: 1959 Critical Strike
    • Equip: Your attacks have a 9.9% chance to trigger Multistrike, which deals instant additional damage to your target equal to 1/3 of the original damage dealt.


    Static Mastery + Cleave Proc

    • Equip: 1959 Mastery
    • Equip: Your attacks have a 1.62% chance to Cleave, dealing the same damage to all other nearby targets.


    Static Haste + Stacking Int Proc

    • Equip: 1959 Haste
    • Equip: Your attacks have a chance to trigger Wrath of the Darkspear for 20 sec. While Wrath of the Darkspear is active, each time you cast a spell you gain 2,350 Intellect, stacking up to 10 times.


    Static Int + Crit Proc

    • Equip: 1959 Intellect
    • Equip: When your spells deal damage you have a chance to gain 11,761 critical strike for 20 sec.


    I'll go over my testing of each trinket in different posts below and if everyone can chime in and let us know how you are getting on with them it would be great.

    Also, if anyone notices anything out of place with the calculations, please just let me know. Don't be an ass about it, I'm researching as best I can and trying to provide accurate numbers but I'm pretty sure I'll be wrong on some points.

  2. #2
    Deleted
    I've tested some of the trinkets a bit for fire, and as far as i can see going with the amplification and crit proc trinket seem to work out best for the opening burst at least. the stacking int one never seems to want to proc for my burst and as the 84% crit damage increase isn't snap shotted by combustion i think the crit proc works out better overall, as you want to use combust as early as possible once the amplification trinket procs. i haven't done a huge amount of testing yet so i could be wrong about this, the stacking int one may be better overall if you can get high stacks very quickly, im not really sure.

  3. #3
    Deleted
    UPDATE: Numbers tweaked as I was calculating some things incorrect

    On the PTR so far I've being playing mainly as fire.

    The trinket I've tested most is the Amplification one and I have to say, it blows anything I've used before out of the water. This trinket increases Combustions nearly five-fold over not having it which is very scary. It is incredibly OP when it lines up with everything else but it is so powerful, I've found even if it doesnt proc at the same time as the other Trinkets/Meta etc, it's better to wait for it as it trumps all other procs combined.

    If we look at it in more detail:

    Static Int + Amplification Proc
    • Equip: 1959 Intellect
    • Equip: Your attacks have a chance to grant Amplification, increasing your Critical Strike damage and healing, Haste, and Mastery by 84% for 20 sec.

    84% extra Critical Strike Damage
    • Lets say a Pyro Crits for 300k, it is now going to Crit for 426k (150k * 2.84)

    84% increase to Mastery
    • Lets say we have 35% Mastery Raid buffed + we use Mage Armor for Combustions, this would have us at 12200 ((42.5% * 400) - 4800(Initial 12% rating given for ignite)) Mastery rating. With this buff, Mastery increases to 22448 (12200 * 1.84) or 68.12% (56.12% from rating + 12%)

    84% increase to Haste
    • Lets assume we are at 5273 haste (25 ticks every AT combust with T14 2 set - AKA My Haste ), we will also most likely have 3750 up from the new 2set at this stage also so 9023. Amplified this increases to 16602.


    As we can see, the Crit and Mastery buff are both combining to make huge Ignites while the haste is adding many extra ticks to Combustion.


    Lets just use one Pyro as example (note the Pyro Crit number is arbitrary):


    No Amplified Buff:

    • Pyroblast Crits for 300k
    • Mastery of 42.5%
    • Ignite is 42.5% of 300k = 128k
    • Ignite ticks for 64k (128k / 2)
    • Combustion ticks for 32k (64k / 2) with 25 ticks at 9023 + Raid Haste = 800,000 Damage


    During Amplified Buff:

    • Pyroblast Crits for 300k
    • Amplified Crit increases this to 426k
    • Mastery of 42.5%
    • Amplified increases this to 68.12%
    • Ignite = 68.12% of 426k = 290k
    • Ignite ticks for 145k (290k / 2)
    • Combustion ticks for 73k (145k / 2) with 29 ticks at 16602 (Amplified Haste) + Raid Haste = 2,117,000 Damage

    The above example is just of a single Pyroblast Crit and the Combustion damage almost triples, it more than triples if we factor in the tick crits that will happen while amplified is still up. Given we often stack 4-6 Pyroes for a Combustion, depending on what other haste procs are up, I have found my Combustions to be 4-5 times higher during amplified than without it. Self buffed with food, flask and hero on pull, I have had many attempts where I can burst at 1.2m - 1.5m DPS with upwards of an opening 20m Combust, while spreading onto other targets I have burst above 3.5m. With all procs and hero, I can get 66 ticks of Combustion on a single target, it is ticking more than 3 times per second which is insane.


    To put this into context on what it will do to our overall damage, lets take a look at a fight situation:


    • Lets say we currently do 70m damage throughout a fight and Combustion makes up 13% of our damage. (These are just some estimates I've gotten from Heroic ToT encounters on WoL)
    • This means Combustion does about 9m of the 70m damage.
    • If this trinket increases Combustion damage by even 4 times what it is now, Combustion will do 36m.
    • Add this to the overall damage minus the original combustion damage and we get 61m (70-9) + 36m = 97m.
    • Combustion now does 37% (36m/97m) of our overall damage and increases our damage by 38.5% (97m/70m)


    It really worries me that a single trinket can have such an impact on damage, especially for fire as it is unbelievably good for this spec. Also, I think in its current state, it is going to be BiS for every caster and healer meaning competition to get one will be insane.

    I also understand the fire nerfs are incoming (they have to be, we are just insane on PTR) so this is all subject to change based on what happens there. All of the above also assumes the player is playing optimally and has decent RnG when the trinket procs etc.
    Last edited by mmoc2d974db7e1; 2013-07-14 at 01:00 PM.

  4. #4
    The Patient Abraxis's Avatar
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    Crit trinket and the amplifier one both have 105s ICD which lines up nice for combustions.

    Question is: is the crit procc needed?

  5. #5
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    @pspully

    Really excellent post, was a very good read and not a single part of it was wrong.

    The problem with the trinket is that its actually just ok for some class's, the synergy that Fire has with combust on the opener is insane, i can see this trinket leading to combust getting a change where it copies 50% of the current ignite damage on the target.

    Remember to the amp trinket is 105 second internal and the CD on glyphed combust is 90 seconds so you could get every combust empowered via the trinket.
    Last edited by mmoc77bb2b62ef; 2013-07-12 at 11:58 AM.

  6. #6
    Deleted
    Of course abraxis, as I already told you . The non heroic version of the crit trinket grants ~26% (20% * 1.3 = 26%). Right now we are nearly able to obtain 50% (BiS) passive crit which are ~61% with CM, (dynamic crit ratings excluded).

    If the amplifier and crit trinket synergize as currently expected, we will have devastating combustion by sacrificing crit for mastery and extreme high crit ratings for combustion when we need it.


    *Edit* The numbers in the OP are not correct as far as I know, because the amplifier increase ratings not %.
    Last edited by mmocc7076034c2; 2013-07-12 at 12:09 PM.

  7. #7
    The Patient Abraxis's Avatar
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    Quote Originally Posted by citizenpete View Post
    Of course abraxis, as I already told you . The non heroic version of the crit trinket grants ~26% (20% * 1.3 = 26%). Right now we are nearly able to obtain 50% (BiS) passive crit which are ~61% with CM, (dynamic crit ratings excluded).

    If the amplifier and crit trinket synergize as currently expected, we will have devastating combustion by sacrificing crit for mastery and extreme high crit ratings for combustion when we need it.
    Oha is there somebody gonna play fire

    Thanks Pete i know, but i was interessted in some other opinions

  8. #8
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    Yeah looks like I have to play fire in 5.4 : / Was my last test with arcane yesterday. Its not really a viable progression spec imho and frost is only... "fancy" with its current 4p and WE glyph

  9. #9
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    If i may ask where does one acquire those trinkets on the ptr?

    Edit = NVM

  10. #10
    The Patient Abraxis's Avatar
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    @Niozaotemple

  11. #11
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    Quote Originally Posted by citizenpete View Post
    *Edit* The numbers in the OP are not correct as far as I know, because the amplifier increase ratings not %.
    Yeah, if this is the case then the mastery number will need to be re-adjusted but the haste one is based off rating. Mastery however has 12% (4800) added from the offset which doesnt actually exist in the rating. If it is the case, amplified mastery would fall to about 68% instead of 78% putting the amplified combustion 2.5x bigger than the non amplified one instead of 3x. I'll try to confirm this later on and update then.

    I was pretty sure that the Amplification one was on an ICD with the Crit one but wasn't 100% sure so it's great to get confirmation of that.

    I think you're right too AjayxD, I can see changes coming to Combustion pretty soon. I'm still not convinced they will go after CM given they reverted the last change they tried to make to it because of how fire performs with lower gear but the nerfs have to come somewhere I guess.

  12. #12
    I believed that the amp trinkets only increased based on character sheet rating, not extra raid buffs. Is this not the case?

  13. #13
    Deleted
    Psp while your theories are correct (mostly) your maths is off for calculations.

    Quote Originally Posted by Pspsully View Post
    84% increase to Mastery
    • Lets say we have 35% Mastery Raid buffed + we use Mage Armor for Combustions, so 42.5%. With this buff, Mastery increases to 78.2% (42.5% * 1.84)
    Runs off rating instead of %, so 6992 rating is 29.48% mastery (taken from this armory link), meaning it's 400 mastery per extra % of mastery (12% base).

    6992*1.84 = 12865
    12865/400 = 32.16% + 12 = 42.16% Mastery before raid buff is applied. Considering raid buffs mastery RATING, and Amp will be affected unless I'm seriously mistaken:
    (6992+3000)*1.84 = 18385
    18385/400 = 45.96+12 = 57.96% Mastery

    84% increase to Haste
    • Lets assume we are at 5273 haste (25 ticks every AT combust with T14 2 set - AKA My Haste ), this increases to 7649 with raid haste leaving us at about 18%. With the amplified buff, haste increases to 14074 or 33.1% (7649 * 1.84)
    Taking the same armory example I've used above: 5081.
    5081+3750 (max stacks of new 2set - not unrealistic) = 8831.
    8831*1.84 = 16249.04, which is ~38% haste non-buffed. Raid haste alone puts this to 44.9%, whereupon Combustion is ticking 30 times, JUST missing out on 31 ticks.


    The main problem you're running into is you're calculating Ignite wrong. Combustion is based off the Ignite tick not the Ignite Bank (the total value of the Ignite you're holding).
    Considering Ignite ticks twice, the tick value is half of your numbers. I will continue to use Grondath's Armory values.

    No Amplified Buff:

    • Pyroblast Crits for 300k
    • Mastery of 42.5%
    • Ignite is 42.5% of 300k = 128k
    • Combustion ticks for 64k (120k / 2) with 24 ticks at 5036 + Raid Haste = 1,536,000 Damage
    • Pyroblast Crits for 300k
    • Mastery of 36.98%
    • Ignite bank is 36.98% of 300k = 110.94k
    • Ignite TICK is 110.94/2 = 55.47K
    • Combustion ticks for 27.73K with 24 ticks, total Combustion damage of 665.64K

    During Amplified Buff:

    • Pyroblast Crits for 300k
    • Amplified Crit increases this to 426k
    • Mastery of 42.5%
    • Amplified increases this to 78.2% (42.5% * 1.84)
    • Ignite = 78.2% of 426k = 333k
    • Combustion ticks for 167k (333k / 2) with 27 ticks at 14074 (Amplified Haste) = 4,509,000 Damage
    • Pyroblast Crits for 300k
    • Amplified Crit increases this to 426k
    • Mastery of 36.98%
    • Amplified increases this to 57.96%
    • Ignite bank = 57.96% of 426k = 246.91K
    • Ignite TICK = 246.91/2 = 123.45K
    • Combustion ticks for 61.73K with 30 total ticks, total Combustion damage of 1.851M

    Now, this is not to prove that the Amp trinket isn't strong - of course it is, however do try and hold onto your panties, please. It's not nearly as strong as you're making it out. It's still worrying for Fire, however.
    Last edited by mmoc7cd3c912a5; 2013-07-12 at 02:29 PM.

  14. #14
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    Hi Serene,

    Thank you for the input and for pointing out areas I was off, much appreciated for looking at these in the future.

    For Mastery, yeah, I wasn't 100% sure if it would take the initial 12% into account but after just testing on PTR, you are correct, it doesn't, I'll update my calculations on that above.

    I wasn't able to test with a Haste buff but it does make sense if its based of rating that Haste will not be included however yeah, I did neglect the new 2 set for simplicity sake.

    As for Ignite, that is a big miss on my part, but in principle doesn't negate the argument that with this trinket, our Combustion hits nearly 3 times harder which was the point I was trying to make really. I'm trying a few other bits out now and will update the OP also.

  15. #15
    Quote Originally Posted by Abraxis View Post
    Crit trinket and the amplifier one both have 105s ICD which lines up nice for combustions.

    Question is: is the crit procc needed?
    I think it might be amazing for Combustion cycles. The proc is an additional 19% crit. On the pull getting the Wush v2.0 stacked high probably isn't going to happen. You'd need 10 spell casts. Normally I get ready for combustion with a pyro -> bomb -> IB -> FB and then start going nuts with pyros.

    You'll basically be crit capped any time it's up (Or really damn close) So you can use PoM -> mage armor before any combustion and just go crazy with near-guaranteed strings of pyro! crits.

    Outside of that, the new Wush might turn out to be better, depending on how haste and mastery interact next tier.
    Last edited by Frost1129; 2013-07-12 at 03:45 PM.

  16. #16
    And right on que, Ajay comes with the crying of fire too OP. dude, seriously get over it some trinkets are going to work really well with some classes UVLS demo and now this trinket with fire. its not a big deal man just let it happen

  17. #17
    UVLS probably gonna be BiS for Demo until next expansion, heh.

    Kind of like Shard of Woe for arcane mages back in cata

  18. #18
    Deleted
    @blugatti
    Did you not get banned once before for doing nothing but trolling, this is a discussion about how the trinkets interact with the class, i feel i have something to add to the topic, you would be much better off ignoring my posts if they irritate you as you dont want to get banned again for hating.

  19. #19
    It is not trolling i am merely counter arguing your point. no need to feel defensive buddy.

  20. #20
    Deleted
    Quote Originally Posted by Blugatti View Post
    And right on que, Ajay comes with the crying of fire too OP. dude, seriously get over it some trinkets are going to work really well with some classes UVLS demo and now this trinket with fire. its not a big deal man just let it happen
    This is not a counter arguement to anything, i said that the trinket will probably cause combustion to get nerfed (which is extremely likely), its not a surprise to anyone that fire is going to get nerfed for 5.4, but as the number pass is not even close im pretty sure there arent that many people worried either.

    Any player with the ability to use a calculator can see that this trinket causes issues with combust because the damage gain can theoretically be more than double (maybe 3 times) what any other class can pull and its all down to that one spell, this is a mechanical issue and not a number issue because of the way combustion works.

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