"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
In combat, 25 people will potentially be performing multiple actions per second (especially with dots, hots, cleaves, and AoE effects.) Anything involving healing or damage will require expansion of the data format unless a squish occurs. Each individual act of damage/healing from one entity to another will involve a separate chunk of data. You will notice recent tuning where they've been reformulating spells to do a smaller number of actions, each with a larger effect? It's because they're up against performance limits.
There must also be a constant stream of packets reporting the changes in position of each character, although that's not affected by the squish.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I don't know why I always want to follow stat squish threads. Everyone always argues over the same boring parts, on what a stat squish can do now, or how a stat squish can go wrong.
No one seems to discuss how to make a stat squish go right if it were to happen.
My belief is that there are two main things to consider:
1) Player stats should grow less exponentially
2) Players should still grow exponentially compared to enemies
If we don't do #1, squishing is a weak bandaid fix. We could cut everything by 90% and then still do 150k DPS by the end of next expansion (so we might need another squish), and low levels would be strange.
If we don't do #2, everyone who does old content gets nerfed.
Anyone care to find solutions to address both of these at the same time? You'll probably have to get creative.
"Prefer my characters getting weaker
Doesn't matter either way
Prefer my characters getting stronger"
What an AWFUL poll, honestly what's the point if you're going to completely scew the options to agree with your point?
It's like making a poll about will the next expansion be the Emerald dream and the options being "yes" or "I enjoy killing children". It serves absolutely no purpose.
Anyway i'm happy with a stat squish, i'm sick of huge numbers all the time and it gets difficult to tell them difference between numbers past a certain point.
Completely unnecessary change unless Blizzard is going to run into some sort of programming difficulties otherwise... Personally I enjoy the absurd numbers.
I enjoyed easily readable numbers. Doesn't matter, It's all % based so everything will remain the same. learn to math.
It's definitly (spelling?) C++.
Because:
There are already a lot of stuffs done in C++ for games.
Most games are developed in C++ so it's easier to find people to work.
Access I/O.
Memory management.
Easy to put in another platforms.
If you need an optimized code you can write an optimized code in assembly.
Easy to access the hardware.
Actually I really can't imagine another language to use if you wanna develop a serious game for Windows (maybe Pascal?).
You should do this yourself. And while you're at it learn to think.
What happens if you take 30% off a level 1? They end up with stats that are .005 doing .012 damage to an enemy with .79 hp. Still sound good? Is it still an easily readable number because I certainly don't think so.
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If they go through with this, and with the need to cater to the more casual crowd a little more with each expansion, they may as well do it seriously, but if I'm not over 1m hp and 500k dps when Sargeras rolls around, then they will have failed.
My character is not going to become significantly weaker in proportion to other players and NPCs. Numbers will become more manageable.
The exponential scaling in this game is getting out of hand. 1 mil+ health on player characters is ridiculous when you start with a few hundred.
Each expansion is going to keep its linear progression, it's just going to be that the exponential increase from outdated tiers is essentially going to be pruned. Players levels 1-59 should see no change whatsoever, I would expect.
Honestly do people genuinely think things like this are going to happen?
Or is it just mindless scare mongering by people who look for an excuse to get angry at blizzard or the game.
Same as people STILL bringing up "I can't solo old content" when Blizz said the major thing they wanted to not affect was going back to do old content
Your example still doesn't address the fact that they've said they would be adjusting stats of mobs as well, though.
And where is the Blizzard post detailing how exactly the stat squish will go into place, since you're stating "that isn't what's happening"? I haven't seen the graph and apparent post people are referring to that Blizzard apparently released detailing how they will go about doing this.