The only thing that needs to be added is tank stats as they are important. Parry, Dodge and block. Add those and it's fine.
The only thing that needs to be added is tank stats as they are important. Parry, Dodge and block. Add those and it's fine.
"The further a society drifts from the truth the more it will hate those who speak it" - George Orwell
Just because you don't do mythic, doesn't make the game not challenging. Or is it a bad game because 100% of the playerbase can get to max level? And then decide what level of difficulty they want to tackle raiding if at all?
I did make some useful and insightful comments in the past I'm sure. It's just late and I'm tired and it's hard to argue with people who think Vanilla was more challenging mechanic-wise than WoD.
Zerging is not a hard concept either. And I never played Vanilla but all the videos the Nost boys link are just zergfests.
Last edited by mmoc5337f9d117; 2016-04-24 at 08:38 PM.
Timed runs are annoying.
Aren't hard.
Pointless soloplayer content, most of it which isn't hard, and the few fights who are, meh, who cares. Doesn't change that 99.99% of the game is unchallenging. I mean, what big of a part do you think those few Brawler's Guild fights are, with thousands upon thousands of quests in the game? 0.000001%? The vast majority of content in WoW is still pisseasy.
Isn't even in the fucking game yet and I'm already not interested in this Diablo 3 gameplay.
Aren't hard.
Here is an idea. MAKE HEROIC DUNGEONS HARD AGAIN. MAKE QUESTING CHALLENGING AGAIN. Why is that so hard to do?
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Mythic is a small part of the game and many, like me, can't commit to no-life poopsock raid groups. The game, as a whole, is not challenging.
Where? That's what I've been suggesting on the feedback forum after making this thread, and they even responded early on in the thread linked in the OP saying they currently have no plans to implement an option like that. Can you tell me where you see this option? A lot of people seem to want the option (including myself) to be able to choose which panel you are going to use, but I haven't seen that option yet.
As I said, bitch and whine for "challenge", but don't seek it out where they put it.
In order to make "questing a challenge again" as it was for SOME in Classic, they'd have to fucking lobotomize the players and bring them back to the skillcap of windowlicker which Classic was compared to ACTUAL mechanical complexity of today.
Even though say, Mythic dungeons, aren't challenging per say, they're still a hell of a lot more mechanically complex than anything ever was back in Classic.
Last edited by Queen of Hamsters; 2016-04-24 at 08:54 PM.
I'm not asking for singleplayer content. I'm asking for that content to be hard again, like it used to be.
Uhm because challenging is more fun and non-challenging is a snoozefest?
"Why should endgame be challenging?" See how stupid that question is?
If you have a fulltime job and you raid three times a week then that's 3 days a week at least where you can't be doing much more than work and raid. I'm sorry but I don't want half of my week to be scheduled like that, there are other things I wanna do.
Heroic dungeons (save for the start of Cata) and questing have NEVER been challenging. Perhaps you are intending to use a different word, but WoW has never been difficult. The only thing that has changed since Vanilla is the game is less tedious. Some like tedium, some don't.
Yeah I agree. I enjoy mythic raiding but I'm not willing to make the time commitment. But I'm ok with that. If nothing else in Legion can entertain me as much as mythic raiding used to, then I'll just unsub.Mythic is a small part of the game and many, like me, can't commit to no-life poopsock raid groups. The game, as a whole, is not challenging.
However, the part of your statement that lends credence to the argument that people have rose-colored glasses when looking at vanilla is the game, as a whole, has never been challenging. As I said above, Vanilla wasn't hard at all. The primary reason WoW became popular is because it is an mmo for casual mmo fans. There has never been anything difficult about the game in general. It just took more time to do things back in the day.
"We're too lazy to give you slightly more information, go out and make an interface because ours is trash"
That is how I interpreted Blizzard's statement.
It isn't like it is following a trend that was started with Garrisons, in which players developed an interface that was superior in both appearance and function.
Someone didn't play TBC
lol
You just embarrased yourself.
Questing used to be hard, before they made it pisseasy with heirlooms and with the Cataclysm revamp. Another thing you know nothing about. No point talking to you educate yourself and come back when you've done so.
You want "challenge" where it never existed to begin with and wouldn't pose a challenge today other than turning people away due to time-consuming tedium.
Hell, in Legion, you'll get world quests that pose a challenge in that the mobs have ACTUAL mechanics and require the full toolkit of classes today. But let me guess, you're not "interested".
To the people whining and bitching about craving challenge but never actually partaking in it? Yes.
I leveled my first character before the Cata revamp. I died because I was new and bad at the game, took me 3 months to reach max level. Second toon? Didn't die once, reached max level in half the time (without looms). It was never a challenge, time-consuming? Sure, but a CHALLENGE? No. WoW was hailed for being so casual-friendly for a reason.
No, pretending to know shit and then not knowing that TBC heroics were hard is embarrasing. And you know what I meant but you try to be contrarian on purpose. On the ignore list you go.
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What are you talking about "challenge" where it never existed? Questing used to be hard, dungeons used to be hard, raids used to be hard. Now the only thing that is challenging is poopsock mode, where you only get to after getting through defeating the same bosses on 3 lower difficulties first.
But you don't get it anyway. On the ignore list you go.
Or I don't consider BC heroics difficult. They weren't difficult at all, however they were tedious and extremely long. Boring is probably the best word for it.
Ok. You really do seem to be using the wrong words here. You continue using the word "hard" when you mean "tedious". They are not at all the same. Frankly if you actually think questing and heroics were ever difficult, that comes down to your ability as a player not the difficulty of the game.Questing used to be hard, before they made it pisseasy with heirlooms and with the Cataclysm revamp. Another thing you know nothing about. No point talking to you educate yourself and come back when you've done so.
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Ignoring people for killing your arguments is a classic sign that you are in way over your head. Time to turtle back into that hole of yours.
There are tons of stats that over the years completely fell away. I said earlier, the stat window is not the problem, it's just the symptom of a larger problem which is the game is being oversimplified. Yes, the stats shown there are all that matter. NOW. It used to be that more stats mattered. It used to be that strength, agility and attack power all mattered when you were a melee. But that's too hard for the average WoW player.