So move for a guild. Lets be honest, the community in this game is dead. There is no more community. Your community is the players you play with on a daily basis, aka your guildies.
What difference does the language of trade chat make if you still dont talk to anyone anyways?
Unless you're arguing that 25m was harder when it comes to mechanics, I think we can pretty much agree that 25/10 wasn't balanced. Some encounters were easier for the former, some for the latter. But why does that matter at all? To me, those two size options were always separate races, with separate world-firsts, and players could choose. 90% opting for 10m is quite a clear statement to me.
Apart from that, now why exactly is 25m more epic and in particular more prestigious? Because it requires more logistics?
To put it simply, yes, more logistic should reward more prestige and fact that all time, when there was 10/25 option, "The race" was always on 25.
90% opting for 10 man is just the "path of least resistence" option, not "we all love 10 man sooooo much". I saw many 25 guilds disband in Cata just for ditching the 15 "bad players" and forming "leet team"
Last edited by Dukenukem; 2016-05-19 at 09:22 PM.
I can't agree with that. I don't see why an activity outside of the actual game should yield more prestige. It's just an artificial hindrance that keeps players from playing the game the way they want to and doesn't say anything about their skill.
Don't see what's wrong with trying to set up a team of players on a more similar skill level than before. Gap in skill is one of the main trouble sources for raid groups. It's understandable that people would like to avoid that.
For me its a success and a failure.
If youre looking at it from a purely balance and challenge point of view. Its a raging success. Fights were tuned well and it was a good challenge throughout WoD.
However, it was a failure from a player retention and community point of view.
Lets forget that thousands of guilds were destroyed. They were killed because of a plethora of reasons. Theres another issue with this. Mythic raiders know when someone isnt cut out for the content. These people are Heroic raiders who get dragged along. What has been happening all expansion is as the Mythic population dropped, weve aimed to replace. Weve been forced into poaching from Heroic guilds.
This has a two pronged effect. The heroic guild they came from suffer, friends quit etc. That poached player gets into lets say Gorefiend progression and fails miserably. He is chewed out. He gets daunted by the content and leaves. A lot of guilds right now are rollerskating these types of players because they simply make up the numbers. I cant put a finger on how many people we have had poached (a Mythic guild ourselves) and then quit 2 weeks later because they failed their trial because the leadership wasnt there in that guild to help them along.
This model of raiding has had a drastic effect on the heroic level raiders its been dragging them prematurely into content chewing them up and they end up just quitting.
The "just find a new guild" mentallity in this thread is also pretty retarded. Guild hopping over and over, hoping that the next guild stays afloat for another month is not a fix for this issue.
This model cannot continue whilst population is how it is and servers need to be merged pretty quickly.
The stats (MMO Champion Armory Stats) I am referring to were posted at these times:
- SoO Armory Stats - Beginning of December 2013 (about two or three months after the September 10 release date).
- HM/BRF Armory Stats - Like the last day of March 2015 (about two months after the release of BRF at the beginning of February and five months after the release of HM).
Those stats did not look at SoO clearance 14 months into the tier like you seem to be insinuating... It was relatively the same for BRF (a few more weeks for SoO) and HM was out nearly twice as long for the same stats.
^
This. So much this.
(I'm agreeing with Jaylock. It's happening!)
I hear nothing but excuses for not being able to raid Mythic.
The thing is: if you want to raid Mythic you can raid Mythic. Period.
You may have to recruit more people, merge with another guild, find a new guild or even server transfer but don't tell others that you can't raid Mythic when others clearly can. Even on a casual level of 1-2 days for 3-4 hours per raid night.
Because what people forget: Mythic is not supposed to be cleared by a lot of players.
Thus the 'participation' argument is invalid. Mythic is designed for a small minority of people that actually want to put in the time and dedication to do the hardest PvE content in the game which Blizzard decided to be for 20 people only. If you don't have the mindset for that type of content you're just at the wrong place. Sorry for you.
If you're not able or willing to adapt it's your problem - and yours only. Stop the excuses. Adapt or get over it.
#MakeBlizzardGreatAgain
I don't care for it. What has happened is we started with 35 people. Over time, we dropped to 30 players because of flex heroic. Then when mythic started up we dropped down to 22-23 players. At that point, if people aren't 100% you don't raid.
My guild could never fill the 20 - 23 man roster so we stayed raiding heroic.
Serious question...do people raiding mythic right now really consider HFC raiding FAR AND AWAY better than throne of thunder? I thought both raids were very well done.
10 man ToT and had some initial issues with tuning dark animus that was fairly quickly resolved. That's about it
So what did having 10 man mythic really hurt?
I think people are witnessing Blizzard continually produce better and better raids and, unsurprisingly, coming to the conclusion that because the raids in WoD were largely an improvement over the raids in MoP that this is somehow directly related to the raid size.
The reality is HM, BRF and HFC would've been amazing raids no matter what size they'd gone with because, well, they're simply getting better and better at designing raids. As someone who hasn't done HFC (M), even I can see that HFC is miles and miles beyond some of the timeless classics like BT or ICC (mechanically speaking, of course, nobody is as sicknasty as the Lich King).