I understand, that no flying is important for immersion and RPing, that are
major motivations for some players. What I don't understand, is why all of a sudden after 10 years Blizzard decided, that all players have to be forced to play like this and that outdoor content have to be dedicated to that players? And Blizzard don't even explain, why this decision is so important, or prove, that it's good for game. They just say "immersion - is most important thing in our game". Period. It's not enough for me, sorry. If I have to suffer from some change, I need to be sure, that it's worth it.
Yeah, Wow is MMO
RPG, but only tiny minority of players - are literally RPers. And they have their dedicated RP and PR-PVP servers. Why can't we disable flying there only? As I know, RPers have some rules, they have to follow. Why can't they set and follow no-flying rule then? Also, as I know, for many of them flying - is major part of their RPing.
Unfortunately for Blizzard, I can't even imagine, how I would play Wow without flying. It's like thinking about some painful procedure, like going to dentist or be operated. May be Blizzard think, that at some point players will get used to no flying, as they got used to other terrible changes? Yeah, back at the end of WotLK I said, that I would quit, if Blizzard would keep talent changes and class mechanics' nerfs (would never forgive them Druid Tree form removal). But at the end I given up and stopped caring about talents and class mechanics. Same happened with all other things: gems, chants, glyphs, reforging, dedicated spec gear, totems and all other class/spec homogenization. I think, I would even deal with ability pruning, cuz at least I understand, why they do it. But I will never get used to no flying. Cuz you just can't get used to pain. No flying - is that last straw for me, sorry.