The developers would read that comment and fairly point out that this was exactly their intention. Whether or not you enjoy that sort of gameplay is a personal preference and quite a few players either don't or became a little spoiled with flying and being able to just skip all of that.
But with that said, objectively there is more gameplay in waiting for patrols to pass, evading packs, or simply trying to run through them than flying over them. Again, it's OK if you're not overly interested in that but having to deal with it is pretty clearly what the developers want.
I went after a Treasure Chest with a Glittering Memento AP reward today and on the way:
- had to evade some mobs (easy)
- kill an infernal at 2.9m health that was unexpected (not easy but managed it)
- run between patrols (had to time it right)
- kill some spiders (easy enough)
- generally think about how I was going to get from point A to point B (some would even call that immersive).
That's exactly what they're after I suspect. In the meanwhile I bagged a bunch of other stuff including some gray thing that vendored for something like 49 gold.
I fully realize that there will be some that will be appalled at having to do all of that just for a treasure and reply with the usual reasons why they think that's all wrong but all things considered it was much more engaging than flying over everything, killing the guy outside of the cave, getting the treasure chest and flying out again. It's how a war zone ought to be.