Limit Break raise no longer inflicts weakness. FINALLY!
It also cures weakness on anyone who has it.
Limit Break raise no longer inflicts weakness. FINALLY!
It also cures weakness on anyone who has it.
yeah i really loved that change and it was a much needed one imo
someone else might have gotten it wrong.
So many nice QoL changes as well.
Also noting that Squadrons sound a lot like follower missions from Order Hall or Garrisons....
Or sorta like sending soldiers on missions in Metal Gear Solid V, which expanded on Peacewalker
Or kind of like Assassin's Creed: Black Flag which was building from what AC: Brotherhood had
Which are kind of like Final Fantasy Tactics bar missions......
IT ALL COMES FULL CIRCLE!!!
Aye 3.4 looks awesome for ASTS. And finally I can do the pretty LB3 and people won't have weakness. Also @Faroth they seem like an improvement on retainers tbh and unlike the order hall/garrison won't directly tie main content to it.
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Think they are all going into the raid finder. Which is stupid since I actually had some good but rare runs on Sephirot and Thordan. Haven't downed Sephi yet since EX primals to me are I'll do them when i want and watch a vid beforehand. Was fun getting Thordan down in 3.2 though. Most intense EX fight ever.
Right, I meant more how they function, hence the comparison to Garrisons/Order Halls, Assassin's Creed missions, MGS PW/V missions, and Final Fantasy Tactics. Not so much their placement/use.
I'm wondering what their purpose/benefit is. The preview notes only indicate leveling up the squad members, not really why you'd pursue it.
I'm really digging "Challenge Log 2.0" of Wondrous Tails though. I love that journal interface.
I'm likely going to tackle Sophia first and then the MSQ's.
Assuming Sophia drops weapons, my static will likely group up to clear NM and then take cracks at Ex to get the weapon train rolling asap like with Nidhogg and Seph.
Also, Thordan crafted weapons is a thing. And those were already gorgeous for most classes, so we'll likely be spamming that too.
Last edited by The Casualty; 2016-09-23 at 06:07 PM.
Oh my god, a new GC rank. After all this time.
Also, I'm not very sure about getting an apartment. I'm tempted to but since I tend to play this game like 2-3 months at a time and quit for a while I don't want to waste money.
Actually, the advantage of having an apartment over a house for a player like you is that the apartment is not subject to the demolition timer, unlike houses.
As per the patch notes: * Estate sharing is not permitted with apartments. Furthermore, apartments are not subject to auto-demolition.
So it's yours forevah!
Last edited by Azmoden; 2016-09-23 at 06:18 PM.
"That shit went down faster than a gold digger on a dying rich dude".
From a community rep: "The current plan is to include 90 apartments available in each complex, but this number can be raised as needed for each ward, so don’t worry about room availability."
http://forum.square-enix.com/ffxiv/t...51#post3853951
Would seem to indicate that there won't be much of a limit .