This thread is just toxic at this point. None of this conversation is constructive at. Pointing fingers at Nemesis/Fel Eruption players saying git gud and Momentum is elite. While Nemesis players point fingers back. Just drop the argument. Some people play different specs BECAUSE THEY LIKE IT, regardless of the outcome.
When you've raided for 12 years not standing in fire becomes second nature, playing a stationary rotational spec bores me to bloody death, clicking 1-1-1-3-2 repeat is the most dull thing ever.
Aye, you'll rush around, spamming Fel rush twice (never using VR) and that's it. Momentum adds the mini game of resourcemanagement and micro managing a buff, I.E makes the game interesting for those who want the extra challenge.
Nemesis removes all thought from the spec and makes it yet another "click the shiny button" boring spec, that's all.
It is called a hyperbole; hyperbole is a statement that is exaggerated for the purpose of emphasis. But you know that, you are just arguing for the sake of arguing.
The point is that Demon Hunters almost universally pick Momentum, they also don't pick Chaos Cleave or Desperate Instincts. There's also probably someone that doesn't pick any talents at all.
Well, the number 23 DH on Ursoc does have Nemesis and doesn't have AotHG (he was top parse at some point). He uses Momentum on most fights though.
Last edited by Littlepwny; 2016-11-21 at 10:12 PM.
Momentum is love. Momentum is life.
All seriousness, I love the momentum style, when all is said and done I do HOPE it remains the highest dps option. That's just my opinion though, completely respect that people may dislike it.
Demon Hunter Chakan [URL=https://worldofwarcraft.com/en-us/character/frostmourne/chàkan[/URL]
Death Knight Eosforos [URL=https://worldofwarcraft.com/en-us/character/frostmourne/eosforos[/URL]
Yes. And that's fine. But what isn't fine is people trying to insist their snowflake spec should be buffed into beating the current top spec, because they think they shouldn't have to be "stigmatized" as suboptimal, or be "forced to play" the existing top spec. That's just begging for the wrong people to be catered to in this game. Nemesis should be similar dps to other dps classes. it should not inherently be better than momentum. it's a fire and forget button u hit once every 2 minutes...if demon blades isn't allowed to be the best option because "it's passive", Nemesis shouldn't be allowed because it is 1 button press every 2 minutes away from being a passive itself.
I love that I anticipated and mocked the, "LOL MOMENTUM ISN'T EVEN HARD" argument and then you go on to make that exact argument without actually refuting the point I made......oh. right. The fact such high variance exists between parses where it can directly be correlated to Momentum uptime proves that management of the buff is the most important factor of the skillcap the class currently has. The end.
Surely this Kib's sims is not a single target fight if Death sweep is the top source of damage and Blade dance 5th.
If you have neither Fel Mastery nor Momentum selected as your talents, you would not be using Fel Rush at all on single target.
You would instead be spamming demon bite's/blade to generate more fury to spam Chaos Strike (high source of single target damage) and increasing the chance of resetting Felblade to spam that as well, as Felblade would be a higher source of damage compared to a Fel Rush without Fel Mastery and Momentum.
- - - Updated - - -
Reply to Thread Title:
I think we are not losing Momentum build completely.
The changes will give us the option to go with Nemesis build for Single Target fights and Momentum for Multi-Target fights with constant 5 or more targets such as Mythic Nythendra and Helya encounters (though DPS would drop significantly in Phase 3).
I think that is the idea.
In my opinion though, the likelihood of using Momentum build for any encounters will decrease significantly because you would still want to prioritize damage on boss over adds for the entire encounter. Those adds can be AEed down easily by raid group without DH.
If possible, could they allow Nemesis's 25% damage increase to work on additional 2 or 3 targets even when primary target is still alive?
Though this would then definitely render Momentum completely useless.
How to keep Momentum a viable option with the upcoming Nemesis buff? Hmz...
I think they still need to give us a way to reset Fel Rush?
I'm not arguing that nemesis is harder though, i'm arguing that momentum isn't hard, and it's not.
It requires more thought, sure, but not a hell of a lot more, it barely requires any thought after getting used to it for an hour.
High variances exist among all classes and specs, trying to use that to prove your point is stupid, don't play flawlessly? Your spec must be super hard, you don't need to play with 100% perfection to say something isn't hard, that's stupid and if you play to a decent level, someone playing at a perfect level won't beat you by much, a few % at most.
How about this:
Felrush, if it hits just ONE target, resets Felblade.
Each Chaosstrike (crit?) which hits during momentum hast a chance to reset a Felrush-Charge.
This would result in an awesome fast playstyle.
Rush -> Felblade in -> CS CS -> Rush -> Felblade in -> ... and so on...