Yes, 17th of January.
http://eu.finalfantasyxiv.com/pr/spe..._Edge_Of_Fate/
Yes, 17th of January.
http://eu.finalfantasyxiv.com/pr/spe..._Edge_Of_Fate/
Yeah, no. All you'll get are the occasional dialogue choices which will dictate a couple responses before swerving back into the same result of the plot advancement. Much like how being a DRG altered a couple lines of dialogue in the MSQ at some point and how having completed the Bahamut raid changed a couple lines in the latest (3.4) MSQ patch.
Hehe, and just think, we had 3 months or so to stew in that conclusion before we got to head into Ishgard.
I absolutely loved that they ended things on a down note to lead into the expansion rather than WoW's "always the conquering hero" route.
I expect Stormblood will be the opposite. We're going to be unified and ready, perhaps even with the Eorzean Alliance united with us, to liberate Ala Mhigo (but as they stated at Fan Fest, we're liberating a generation of people who only know Garlean occupation...do they even want to be liberated?).
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We're done here. RPGs are simply 100% not designed for you in any way, shape, or form and you're not going to change the minds of JRPG fans who specifically want games with story.
There are fighters, platformers, brawlers, shooters, puzzlers, action adventure games as well as plenty of others. That's 6 listed genres that are typically very light or nonexistent on story. RPGs are the one genre where story and characters are meant to be more of a focal point.
I'm not saying your tastes are wrong. I just don't see a JRPG, or an MMO that is a JRPG at its core, as a game genre you're ever going to like.
Last edited by Faroth; 2017-01-12 at 03:57 PM.
I honestly didn't read your entire post earlier and because of @Faroth commenting on it I decided to go back and read the whole thing and found these gems.
As Faroth already stated, basically, you're playing the wrong genre and barking up the wrong tree if you think RPGs are going to put story in the back seat to focus on letting the players play the game. The whole reason the game exists is TO tell the story, the game play is just a vehicle to let you interact with the game world in an entertaining fashion while you experience the story. And your comment about video games not being the right place/ medium to handle story... just stop. Video games are as diverse a medium as movies or books...they'e all just a medium for doing whatever you want to do; tell a story, educate, entertain, etc. You're opinion/ comment on this specific comment is just flat out wrong. Your opinion on whether you like this type of game or not is entirely reasonable, and expected.
FFXIV is an RPG at it's core in which story is the primary function, some MMORPGs are a little light on the RPG part, FFXIV is not one of them. I am glad you enjoy the game play of this game and hope you stay around to continue enjoying it. But as already stated, this is an RPG focused on story, that is not going to change as it's a hallmark of both the series and the genre, if you hate the story that much there are plenty of other genres and games that will accommodate you.
OT: Can't wait for next week....really looking forward to the new quests and moving the story closer to the Stormblood release and closing out the Heavensward story line. New content is always refreshing and entertaining in this game as it rarely disappoints.
The clash of story vs game mechanics/character abilities is true for most RPGs (esp MMORPGs) out there. I agree that it sucks and makes it hard to believe the stories.
When a certain character in FF-XIV died I was furious because my character, an experienced and powerful White Mage that healed injuries far more severe, didn't even attempt to heal him. She just looked shocked and sad... and let him die.
Same goes for "oh my god, he has been poisoned!11" yeah, big whoop. Again, I'm a White Mage and only one dispel away from taking care of it.
But it also goes the other way around: Some Guards are so OP that they kill our characters with a few blows if we happen to PvP. Yet these guards hire US (the guy they can just slap dead with their swords) to kill wolves, bandits and boars that they can't handle?!
FFS ohne single SW guard could take care of the "Defias Problem" himself lol.
There's a few instances of this in XIV where I wish they had a little special addition for people on healing classes. A particular poison could have had an attempt that didn't work with showing the player character's confusion as to why it isn't working.
Similarly, coming up with lore explanations (even if we know they're convenient explanations) for certain wounds to not benefit from magic would be nice. Or heck, WHM is supposed to be a rarity, if there were reasons that WHMs didn't go around curing every ill willy nilly (with a separate reason for SCH), or if there was reason that traditional medicine and mending is a better choice than magic when you have both options would be nice little additions to the lore of the world, even if they might still feel a bit contrived.
http://tvtropes.org/pmwiki/pmwiki.ph...orySegregation
That's a thing that applies to pretty much every game. Developers would be wasting a lot of time if they tried to account for every possible angle when dealing with major events in the game's story. Sure, it may be more immersive but then we'd just be stuck waiting longer for content patches.
Tbh I was already surprised over little things like Estinen remembering me as Dragoon
While I agree that FF does tell a decent story better than WoW does, Legion's was extremely good. The class storyline was excellent (in fact the Paladin one was significantly better than the PLD one in FF14). The quests leading up to the opening of Nighthold were excellent as well. Very well told and compelling. I didn't see an ounce of cliched content there.
I'm curious what point of the story you made it too in WoW. If it was anything less than up to Nighthold frankly not fair to pass judgment.
You're not being fair here. It's basically irrefutable that there's a lot of non-essential quests that could be told via dialogue/cutscene (aka summarized rapidly) with no discernible reduction in storytelling quality.
That said I love stories in games, including this one, but I understand full well that out of the options presented trimming the fat is by far the best solution for new players and existing ones alike.
You want new players coming in and learning the ropes/seeing the story. You don't want them getting disenfranchised during a years worth of fetch quests upon hitting max level. That's grating even for the most established MMO veteran.
You however, are welcome to disagree that whether the time/money would be well spent vs. developing new content. As to my position on that topic I can't be quite sure what I'd side with. It's hard because I've already done it, so there's little attachment to me defending it, but in the same vein if I was just starting I'd dislike it strongly, especially coupled with the low level gameplay slog (also irrefutable that low lvl combat in this game sucks).
We have a child that tried to cast white magic and nearly killed herself in the process because she was draining her own energy. Using magic is not without it's dangers, even the healing one.
Still, my character should have at least attempted to heal him. Other RPGs do it and even go as far as giving you class specific options (like making a deal with a desire demon to gain blood magic in Dragonage or the use of axii opening new conversation options in Witcher).
I know DEV time is limited, but if you have three roles, REPRESENT them.
Healers could try to heal him.
Tanks could jump in, try to block the projectile themselves but fail to do so.
DPS could try to take a stab of revenge at the target (or in case or melee give it a really angry look :> )
I think the main reason they shy away from it is the need for parity. Imagine the outrage if he died for some speccs and nor for others.
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True, they are well done.
Although it was quite lame that Balnazzar was such a wimpy pushover. He didn't manage to get my Pally below 90% HP lol.
Also, the pally story is basically the same as the Priest one. ._.
Ser Aymeric voice... cringe-worthy. It seems like the actor is out of breath all the time, it's making me anxious o.o
But I'm just blown away by the storyline. Getting ever closer to Heavensworth's content.
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Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..
Google Diversity Memo
Learn to use critical thinking: https://youtu.be/J5A5o9I7rnA
Political left, right similarly motivated to avoid rival views
[...] we have an intolerance for ideas and evidence that don’t fit a certain ideology. I’m also not saying that we should restrict people to certain gender roles; I’m advocating for quite the opposite: treat people as individuals, not as just another member of their group (tribalism)..
I really would love that. Sure they can make some stupid reason why you can't defend/help/whatever the person but it'd make an interesting flavor change depending on what role you are. Best part though is that since you can replay cut scenes, so it's not like people can miss scenes when they can just watch it again.
finally bothered to finished alexander. story was very sweet and such a sad ending. but thats what i love about this game. the story buys you into it
well back to FF14 now that the failure switch event ended
leveling rogue cause gotta be naruto now
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