These accusations weren't generally made by the mythic crowd, though. They were made by those that usually raid, but at the flex and normal level, at best. As I mentioned, before. No one can bring proof to the table that the majority of the mythic crowd has these complaints at the level that people make them out to be. The people making them are, most of the time, non-mythic raiders.
I am both the Lady of Dusk, Vheliana Nightwing & Dark Priestess of Lust, Loreleî Legace!
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<3 ~ I am also the ever-enticing leader of <The Coven of Dusk Desires> on Moon Guard!
If only there was a middle ground. Oh shit, there is a middle ground, the one that WoW had for years with a very clear path for getting into raiding.
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YOU are the one claiming that mythic raiders directly asked for WF/TF to be added. So far you've shown nothing to prove your claim, whereas you have at least 2 people who actually do/did raid mythic telling you that you're wrong based on their own experiences(including, you know, talking to a bunch of people who play the game in a similar way). People who raid mythic have been asking for a removal of WF/random sockets from mythic gear ever since it was added, because it servers absolutely no purpose at that level.
Its entire reason to exist at first was to incentivize doing 25man, which it did an okay job at with its +6 ilevels at the start, and then it transitioned over to being a way to allow worse players to experience harder content by slowly overgearing it by getting lots of WF gear. At the mythic level, there is no next level to gear up for and beat, you've already beaten the hardest difficulty, so the items dropping should be the final form by default. This was a common topic on Bay's FinalBoss episodes back in MoP, which you might know is a "high end raiding podcast"(at least that's the idea behind it), so there's plenty of examples of actual mythic(then heroic) raiders talking about how they dislike the system.
The moment they went all #hardcore before release, I knew I would never ever play the game.
Initial uptake of the game was weak, and then activity crashed four times faster than it did for SW:TOR after its release. Players immediately realized WildStar was not a game for the average MMO player. Even those who managed to reach the end game raids realized #hardcore wasn't all it was cracked up to be.
You haven't met a single person who complained about WildStar's endgame? Really? I suppose I should have expected that. If you can maintain the delusion that the average player wants content in an MMO that excludes them, you must lead a very sheltered and lonely life.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
Whatever players think about anything, World of Warcraft has not been a "bad time" for Blizzard since Sunwell badge gear came along.
It has and continues to mint money for Blizzard. There are lots of reasons to criticize how this or that was done but the quote borders on surreal with respect to the business that Blizzard has done with the game over the years.
"...money's most powerful ability is to allow bad people to continue doing bad things at the expense of those who don't have it."
O I have seen it but the problems with the end game were how much grinding was involved and how sparse it was.
Whenever someone talks about how "hard" wildstar was I know they never played it. The problem was it was hardcore in the sense of how much mindless grinding you had to do. It was roughly doing all of the hellfire dailies for everyday for nine months. You could not work ahead or make up for lost days either. It might of changed since going f2p but wildstar didn't fail from its difficulty it never really even got to that point.
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Of course not I was pointing out when rewards started to get out of hand. I don't think anyone would argue wow has and still is massively profitable. I was highlighting were the road to do lfr then unsub started.
Dat feeling when you can see jaylock post just from the title...
Seriously, these threads need to stop.
I raid nighthold HC myself and have cleared so with my guild 10+ times. The single most titanforged item ANYONE in our guild looted was coincidentally another warlock who found himself 915 tier gloves. Very pretty, and we are all happy for him. Nobody else, not a single person in our raid found an item higher than that. In more than 10 full clears.
Explain to me now, why would i wish that TF go away when i havent seen it happen on a regular basis? This argument goes for the majority of the playerbase. A high titanforge is just SO RARE, it just doesn`t happen often enough to cause a problem. Blizzard knows this, and thuss they used the system for legion as well, and keeps using it for the entire expansion. I mean, if you people are right and content gets devalued because of this, would they not fix it? Or even MENTION it? They DID NOT, AND WILL NOT. IT IS NOT AN ISSUE. IT ONLY IS IN YOUR MIND. PLEASE STOP.
This is nothing more than a poor african kid starving wanting to ban luxury cars because he`s not lucky enough to have one, dispite not having seen one in his entire life, his family and village not having one either but knowing SOMEWHERE, SOMEONE in the whole fucking world has a luxury car. Y`all know what kind of thing is responsible for this mindset.
Yes it should.
No, it will not, #retentionmechanics.
Tikki tikki tembo, Usagi no Yojimbo, chari bari ruchi pip peri pembo!
It's not to correct Titanforging. You don't ever see them going back and nerfing 5 man dungeon drops at all. They only buff the raid trinkets for the current raid as well as set bonuses and then nerf them once the new raid comes out if necessary. Those set bonuses had far more value then a couple of titanforged pieces which is why people mix Normal/LFR drops to meet 4 piece right now if they were unlucky.
Notice they didn't nerf every trinket and set bonus. Only the ones for certain class/specs that might be more beneficial then the new ones they thought of.
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