Originally Posted by
Aruhen
Way I'm thinking is if SB follows the Heavensward launch model then we'll have two expert dungeons at launch. When 4.1 comes out they'll add one more and we'll have three in the roulette. For 4.2 they'll remove the original two and keep the one from 4.1 alongside the two new ones from 4.2.
Maybe, but won't the dungeons be unbalanced, having 2 higher dungeons (4.2) and one lower dungeon (4.1) mixed.
I also spoke briefly with Yoshi-P about if they might add more older dungeons to the roulette system to help there be more variety because it can be really boring to only have a couple of dungeons as options. He said the problem with adding older dungeons in is the older ones which require a lower level of gear would be much easier to do than the new dungeons. As a result, players would end up preferring the easier/faster dungeons and would drop group whenever they got a harder dungeon and it’s not a mentality they want to encourage.
I'm just a bit negative at ideas of reducing content like dungeons and having experimental content, especially after what happened to Diadem - twice.