Please, no more classes.
I more or less have the same philosophy with them as I do races. Make what you already have, better and more diverse. Stop adding crap for the sake of it being a NEW BIG FEATURE to headline with your next expansion.
A new buff or healer class is all I want
To be fair, blizz never had problems with taking away things from old classes to give it tot he new ones, like death coil and metamorphosis.
I do like bards, but I don't remember last game where they were done well. Maybe Ragnarok? They might go the way of FFXIV, where bards are buffers only in the vaguest form of it.
None of the above, just start giving the classes we have some 4th specs
Give warriors the Social Justice spec, this will balance the game because they will have buffs that only effect under represented classes. They have special class quests where they can raid top performing classes order halls and smash them up.
Give me playable murlocks and be done with it allready.
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As much as I'd like a Necromancer class, I sadly cant see it happening.
Your argument doesn't make much sense. What makes Druid healing so different from Monk? Since, y'know, both have quite an array of 'healing-over-time', spells. What makes one healer different from the other is not theme, at all. Since, y'know, holy paladins and holy priests and their holy healing. It's the individual abilities and what they do.
Regardless. It's also a great excuse to bring back something that was, for the most part, removed from the game: auras.I know, because WoW has never established music as being anything other than another way of calling something a spell. There's nothing distinct about it beyond its title.
I meant as different specs. Not being one and the same. And you still haven't answered the question: what does "differentiation" mean to you? What do you accept as "differentiation"? I can't answer your question until we agree on what is acceptable and what is not as "differentiation".Discipline is a ranged healing spec. You deal damage with spells, and that damage heals your allies via Atonement.
Yeah... and said 'gameplay' is already taken by other classes. Druids already have 'fighting in another form', for example, and Shamans have your 'turrets'. Etc.Really? We can do that with Tinkers and Necromancers because Blizzard has established their potential playstyle via WC3 and other formats.
We can. You just keep trying to deny those ideas by insisting that bards must be 'buff classes' and that priests and monks already have one song spell each, therefore bards can't exist.Why can't we do that with Bards?
See, you keep insisting that bards must be "buff bots". No, it doesn't. The bard trope is a 'jack-of-all-trades' kind of guy, which is why he easily fits into the WoW's hero mold. He can easily have a healing spec, a spellcasting spec, a ranged spec, and/or a melee spec. Easily any three combination of the four possible specs listed.Here's the problem; What makes the Bard a unique class is its ability to buff other players continuously.
Last edited by Ielenia; 2017-06-10 at 03:17 PM.
I hope they don't add new classes or specs for a while.
36 specs are already a nightmare to balance, and even worse, many share identity and 'class fantasy'. Leather... agile... lots of movement.... ww monk? take demonhunter aswell!
So i rather they take a break on new classes.
Also, every new class (and even survival hunter rework) gave us melee classes. DK, WW Monk, DH, surv hunter... too bloated already.
It's interesting in a lot of other games, it only really works if you have strong group gameplay though. Your own damage/healing is usually on the lesser side, but you excell at buffing your allies at the right moment to maximize theirs. I met quite a few people that enjoy such gameplay over the years in asian games, certainly not much less than people that play healers usually.
It just won't work in WoW because it's against a lot of Blizzards design goals. I mean they kinda tried it with Rets at the beginning of WoD and scrapped it now since they realize it just doesn't work for them. I doubt they will try again anytime soon.
We have enough classes -- if they want to add new options, then add them to the existing classes.
Want a necromancer? Make a ranged DK that uses spells.
Want an Axe thrower? Hello ranged rogue spec.
Want a new spell caster? Give warriors a battle mage option.
Take three current melee only classes and give them a little flavor and some class flexibility.
That Necromancer was one of the Hero classes considered to add in to the game. It's not much, but more then either the Tinker or Bard has.
Didn't stop them from utterly changing Demonology or removing Warlock abilities and giving them to Death Knights.
I'm not saying it's going to happen, just that the possibility is there.
None until 2020 or 9.0, whatever comes first.