That solution would allow flying but would meet the exact same issue as the guy above my last post of "Why do I need an item to do this thing I think I shouldn't have to deal with." We saw way back in the day what having mobs that fly around and have a high chance to daze gets as a reaction with the birds in Skettis, that response was essentially "This is stupid and I don't think they should daze."
As we have it now Antoran Wastes is one of the three zones and is the only one that is not extremely straight forward to get around in. Wastes has jagged rocks for us to use to get around where the monsters don't venture, there's a river of lava that has stones you can jump around on that takes you right down the center, and at most you have half of the map to travel at any time because we have teleporters to jump around with. The zone that we have to resort to these things in is the zone right outside of Antorus their seat of power on the planet. While yes I do dislike getting dazed I also realize in general it's my fault for trying to cut a corner on avoiding mobs rather than using the terrain to my advantage. Honestly the one issue I have with Antoran Wastes is that for some reason we lose one of our teleporters each day.
Dazing can only occur from behind, just strafe everywhere on daze-able toons to avoid the mechanic entirely. (Your back is not actually behind your character when you strafe, it's toward the screen.). A little practice and you will never get dazed ever again.
So? Daze is still a meaningful mechanic, as it has always been. It instills at least some danger from the mobs. You can't just ram through an army and expect to not be inconvenienced by it.
What the hell do you guys want? An instant teleport to your quest destination, or perhaps rewards mailed immediately after accepting the quest?
But the mobs that daze me aren't dangerous. I kill them in mere seconds after they dismount me. I'm just forced to kill these shitty mobs because they daze me. Daze is the absolute worst and most frustrating possible way to convey to me that these mobs are dangerous.
On that note, I actually wouldn't mind if dangerous elite mobs dazed me. Say those immortal what their faces could at the spaceship port. That would actually make a small bit of sense. But these mobs where I could literally pull about 60-100 of them and survive, daze me into killing them and wasting my time? Nah.
Last edited by Radaney; 2017-10-03 at 03:29 AM.
I do spec into Blood and run around Argus. But it's just ridiculous that it's a thing people have to do in the first place. There's no positive gameplay aspect to it.
Like Death plays a big part of this game, the whole game is based around not achieving it. It serves a purpose the whole game revolves around. So death is obviously a negative thing to have happen. But it serves a clear purpose the entire game revolves around.
Daze serves absolutely no purpose. It's an outdated inconvenience just like reagents.
Yeh they can delete all the irrelevant mobs from the game if they want. There aren't many of those though, almost all of them are involved in quests.
You don't have to respec, you have to deal with daze, you choose to respec as an instrument of "Dealing with it", there are options like buying LW item to not have to respec, or to learn how to travel properly and not pull half-a-location while getting hit in the back while doing so. I personally find it interesting to find ways around the location to not pull all matters of crap.
Daze serves same purpose as death, it hinders players for playing badly. But as a clear distinction - you can't avoid death by buying a consumable item or respeccing (well, technically you can, but its a case of having good gear)
And seriously, what the fuck are you talking about ,game doesn't revolves around death. If anything i haven't been traveling as a ghost for multiple months, it's extremely hard to die now if you don't actively do things that will make you dead. Like running through 20+ mobs, getting dazed and overwhelmed, or propelling yourself downwards 200 meters without slowfall or immunity
Originally Posted by Urban Dictionary
Avoiding Death is the entire basis of almost every aspect of this game. From almost every aspect of PvE and PvP.
The game revolves around not dying, so as a negative thing to happen which isn't very fun it still has a point of existing in this game.
Death and Daze, both being negative and unfun are very different. As death has an actual purpose whilst Daze does not.
If Death was removed from this game the game would be fundamentally broken.
Does that clarify what I meant further?
Last edited by Radaney; 2017-10-03 at 03:47 AM.