Update - New American and European Battle.net sites have been updated with a new beta version. Nothing really new on the WoW side but if you're interested in changes from the SC2 retail I guess you can always check SC2Mapster.com


Talent Frame - Updated Interface
The Talent Frame was updated in the latest patch to reflect the recent changes to the talent trees. Blizzard released a couple of screenshots.


On a sidenote, it seems that a lot of people used the old talent calculator yesterday. It was updated automatically but the only reliable Cataclysm calculator you should use is http://wowtal.com. The old one doesn't have prereqs and make most of your builds useless. (The old talent calc only stays around for 3.3.5 Live builds)


Pet Classes - "Move To" Command
A new action has been added to the Pet bar in the latest beta build. You can now order your pet to Move to a targeted location and stay there.



Developer Chat on Twitter -- 7.16.10
Originally Posted by Zarhym (Blue Tracker)
We will be holding our next developer chat on Twitter on Friday, July 16, at 5:00 p.m. PDT with World of Warcraft's systems design team. This chat session will focus on the recently-announced talent specialization and Mastery system changes coming in Cataclysm: http://forums.worldofwarcraft.com/th...26290449&sid=1

We'll be taking questions live through Twitter, so be sure to sign up for a Twitter account at https://twitter.com/signup and follow @Warcraft to participate.

To submit a question for the developer chat, please tweet using the #BlizzChat hashtag between 5:00 p.m. and 6:00 p.m. PDT on July 16. Due to Twitter's character limitations, all answers will be posted in a dedicated thread on the World of Warcraft forums.

Blue posts
Originally Posted by Blizzard Entertainment
A typical day @ Blizzard
Most of the day is spent in communication of some sort. We'll have formal meetings where we review a current talent tree. We have just tons and tons of discussions of "Hey, guys, I had an idea," or "Hey, I can't solve this problem. Any thoughts?" We do work quite closely with the programmers implementing things like the new talent UI or the new scaling spell model. We also work closely with the artists coming up with new spell visuals. Our QA department is constantly trying to sort through what the design of the moment is, and they do a great job of triaging the totally broken things from the "fix this before we ship" things. The community team brings us concerns that they have seen on the forums or from their interactions with players. This is particularly true for the non-English forums, because my non-English for one is sadly lacking. History geek that I am, I studied Ancient Greek in college, which serves me about as well in day to day life as you probably imagine.

GC's got friends in every town and village from here to the Sudan. He speaks a dozen languages, knows every local custom. He'll blend in -- disappear -- you'll never see him again. With any luck... he's got the Grail already.

GC: Does anyone here speak English? Or even Ancient Greek?


There aren't many typical days. Sometimes we will spend literally hours discussing one problem. The last few days it has been the paladin rotations. We'll throw things on white boards, send out some ideas to guys not actually in the office, try out some stuff in game to see how it feels, and get feedback from anyone who has recently run one of the new dungeons or tried a new BG. We interact a lot with the community outside of the building, visibly on forums like this one, but through email, IRC and even in game. There are a lot of excellent PvP and PvE players with whom I regularly correspond, and I want to call out any of you reading this and thank you publically.

Overall the environment is very collaborative. The team as a whole (by which I mean the artists, programmers, producers and everyone else) don't get enough credit for the design decisions that go into the game. In many cases, my guys are just the implementers, but the ideas and feedback come from everyone working on WoW. (Source)

Beta Testing
Deepholm - Alliance Gunship crash
If you are experiencing client crashes in the area near the Alliance Gunship, temporarily turn your graphic settings to low and set your view distance to the minimum setting. After you’ve completed the quests at the gunship, feel free to restore your settings.

The fix for this issue has already been implemented in the next build. (Source)

Deepholm - Temple of Earth
The Temple of Earth should be a sanctuary, if that's what you're talking about. Everything else is fair game for PVP. This area should be flagged correctly in the next build. (Source)

Player vs. Player
Anti-Crowd Control Talents
We are getting rid of a lot of the "being CC'd doesn't really counter you" talents, because we think they have led to classes not having weaknesses. The fact that instant casts are so important in PvP we think is a direct result from mobility being so important which is a direct result of nobody being controlled. We just need to chill all of that stuff out. If CCs are too potent, we want to nerf the CCs, not give everyone "CCs are impotent" talents. (Source)

Classes
This is a first pass
While this is a first pass on all of the talent trees, death knight, druid, paladin, warlock, Arcane mage, and Assassination rogue trees are not as far along as other specializations. (Source)

Damage vs. Utility Talents
Those are actually the decisions we're looking for. Trying to decide between dps and utility isn't a decision (for PvE anyway) and choosing damage vs. damage is a decision most players make by going to third party sites. We want you to be able to get all of the damage talents you reasonably can, and be making decisions over the utility talents. (Source)

Damage / PvP Talents loss
Yes. Every class lost "PvP isn't so hard on me" talents and every class lost passive damage. (Source)

Stats / Damage Loss
In any case, many of the trees lost passive stat bonuses like this. If you want Strength, gear for it. The damage of every class will be adjusted according to the new talent trees. (Source)

Passive talents in early tiers
I did say that the first two tiers were liable to contain passive talents. This is for three reasons. First, these are available at very low level where you have few abilities to make a real rotation. Second, they need to be pretty understandable to new players (including experienced players trying a new class for the first time). Third, they need to be attractive to subspecs at high level.

There are placeholder talents in various places in the trees though, and we'll keep iterating on all of them throughout beta. This is a pretty big change to every class. (Source)

Modifying spell coefficients
We're probably not going to have any talents that modify coefficients. Those are really mathy talents and super-confusing for non hardcore players. It also means the talents aren't useful until you have end-game levels of stats on your gear. We'll just increase the damage or healing total, which affects the flat points as well as the coefficients. (Source)

Death Knight (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
No posts today.

Druid (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Moonkin Form missing from the Talent Tree
We are experimenting between Moonkin Form and Starsurge being the level 10 bonus (the other will be the first active ability in the talent tree). (Source)

Hunter (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Cobra Shot
Marks and Survival generally won't use Cobra Shot in PvE -- mobs don't change their armor. BM will use Cobra Shot in PvP and PvE. (Source)

Mage (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
Arcane has two passive talents early right now, Torment the Weak and Netherwind Presence. We would like to replace one of them. We do want the early talents to be relatively simple, useful at low level and attractive for subspec though. (Source)

Paladin (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Warning: Paladin Skills/Talents in current beta build
These are old talents. This is not the paladin revamp that we said was coming. Sorry, you'll just have to wait a little bit longer. (Source)

Removal of Judgement of Wisdom
This is true. JoW was really only a big deal for hunters, shaman and paladins themselves, and those are all solvable in other ways. (Source)

Divine Illumination
There is no Divine Illumination. Divine Favor is 100% chance to crit on your next heal with a 1 min cooldown. [...] It is still called Divine Favor, still grants a 100% crit chance to the direct heals and Holy Shock (to tie into all the "on crit" mechanics in the tree) and has a 1 min cooldown. (Source)

Paladin Questions (Source)
1. Are Sanctified Ret, Swift Ret, Sanctuary, and Imp Dev Aura going to remain 3-pt talents? They feel too expensive this way. Maybe they can be rolled into individual talents, or changed to cost 2-pts each.
One of Sanctified and Swift is 2 points and the other is 1 point. I can't remember which without looking. Imp Dev Aura is dead.

2. The whole reactive Judgement thing feels weird to me. If a Ret is taking a lot of damage in PvP, he no longer has to worry about mana? I'm all for new mechanics and making E4E a strong talent, but I'm not sure I like this. On the same note, how about Purifying Power -- if a Holy Paladin dispels his teammate, will it break CC on the enemy who applied the debuff?
Reactive Judgements is also dead.

I'm going to regret saying this, but the paladin trees are the most changed in the game. There are only a few of the current beta talents that survived the, um, cleansing.

Holy Shield
We are going to turn both Holy Shield and Shield Block into short cooldowns. A short cooldown is an ability that you don't save for an absolute emergency (like Shield Wall) but we also don't want it to be on such a short cooldown that it feels maintenance-y. It's a tricky number to get right, but something in the 30 sec to 1 min zone feels about right. Then you might use Holy Shield one GCD instead of SoR or you can choose to save it until the next big boss attack. (Source)

Pushback Resistance
Holy paladins get pushback resistance too. (Source)

Paladin Rotations
If we do one thing for class design in Cataclysm, it will be changing the paladin (all 3 specs) rotation up a bit! (Source)

Holy Shock
Holy Shock is Holy only again. We wanted an ability that did healing and damage for Holy, and Holy Shock fit that bill.

We have plenty of other ideas to get more interest into the Prot and Ret rotations. (Source)

Retribution
In the Ret case, we started with a basic question: what is it they should be managing? There are a lot of things they *could* be managing. Today it's cooldowns. It could be mana or procs or a lot of things. There was one Ret talent in particular we really liked, and we started building a rotation around it. Then we decided the mechanic was good enough to flesh out for Holy and Prot too.

We're not ready to share the design just yet, and like all changes of this sort, it will be controversial. Some players crave a more interactive rotation. Some like their paladins the way they are. Some are only attracted to the class because it can be overpowered and they like to feel like a superhero. (Source)

Priest (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Lightwell
In the current beta build (or possibly the next one), clicking Lightwell no longer switches your target to it. That was one of the changes we've been waiting for to reevaluate the talent. (Enemies can still target it normally.) (Source)

Desperate Prayer
Desperate Prayer is a pretty different ability. They really only have the name in common. In Cataclysm, Desperate Prayer has a 45 sec cooldown (down from 2 min). The lower cooldown will let you use it often as leveling.

Holy also has a talent that when you use Desperate Prayer (to heal yourself), it also heals the most injured ally (a portion of the healing done to you), turning it into an instant, smart Binding Heal. (Source)

Shadow Priest - Hit from Spirit
No, we said that hybrids who share gear will be able to convert Spirit to hit. We originally were only going to do it for druids and shaman, but priests argued that it should apply to them too (even though they do have they do have access to actual hit gear). (Source)

Rogue (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
No posts today.

Shaman (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
No posts today.

Warlock (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
No posts today.

Warrior (Forums / 3.3.5 Talent Calculator / Cataclysm Talent Calculator / Beta Skills/Talents)
Damage loss / 2H Weapon Specialization
[...] You didn't lose any damage. Talents that grant nothing but armor pen or Strength are not the kind of talents we want to offer any more, at least below the first couple of tiers. You won't be doing any less damage when you log in for Cataclysm than you do today.

Imagine the Two-Handed Weapon Specialization from Arms is +28% to damage with two-handed weapons or whatever it needs to be to make up for losing talents. (Source)

Stats loss
Most trees are losing free stats such as Strength, hit and expertise. If you want it, you'll have to gear it. The dual-wield trees will keep some free hit. (Source)

Tactical Mastery
Tactical Mastery is now baked into Stance Mastery (so you retain 25 rage when swapping).(Source)

Piercing Howl
Well, we'd like for Fury to be usable in PvP and there is a certain attraction to Arms having Juggernaut and Bladestorm, but Fury having Piercing Howl. As it is now, it's easy to make a hybrid build that scoops up the best of both talent trees. Rather than having Fury play differently than Arms, you just have Arms with the best of Fury.

That aside, we're not sure yet how we're going to handle Piercing Howl. One option is to put it in the second tier, the same way we did with Lichborne for DKs. My fear is that opening that door wider leads to a future full of "what is wrong with my class" manifestos from other classes that start off with bullet number one as"Lack of a 6 point talent." Other options include making it a class-wide ability. (Source)

Furious Attacks and Piercing Howl are both PVP exclusive abilities. Furious attacks I'll wait to see if the proc rate got buffed significantly, which may help fury pvp, but as of now it looks unchanged. Piercing Howl is useless to a raider baring a few specific fights.
Furious Attacks I grant you has very limited use in PvE. I disagree about Piercing Howl though. Once upon a time, groups had to control mobs instead of just AE'ing them all down. Someone who wants a build solely focused on killing single-target raid bosses (which to be fair, we don't have many of these days) might skip over Piercing Howl, but we are trying to structure the trees such that you don't have an option to get dps elsewhere even if you do. (Source)

Shield Block
We are going to turn both Holy Shield and Shield Block into short cooldowns. A short cooldown is an ability that you don't save for an absolute emergency (like Shield Wall) but we also don't want it to be on such a short cooldown that it feels maintenance-y. It's a tricky number to get right, but something in the 30 sec to 1 min zone feels about right. Then you might use Holy Shield one GCD instead of SoR or you can choose to save it until the next big boss attack. (Source)

AE Rotation
I agree. We tried making warrior AE "rotations" just one button, but we didn't like it. We'll change the other classes instead. (Source)

Heroic Leap - NYI
Heroic Leap isn't implemented yet. The level cap isn't at 85. (Source)

Heroic Strike
Heroic Strike is off of the GCD but with a short cooldown so it isn't in danger of competing with Execute (which hits considerably harder now). (Source)

Disarming Glare
Disarming Glare isn't likely to make it. (Source)

Impending Victory
As promised, we have cut Impending Victory and given Fury a new attack that they can used only when Enraged (but does not consume the Enrage). (Source)

Enrage
Enrage procs on all damage (including raid AE damage). We also want Fury to be a viable PvP spec in any case. (Source)

Unbridled Wrath/Rage in LK
You're operating under the "rage doesn't matter" mindset of Lich King. In Cataclysm, the ability to get rage from talents is going to be pretty attractive.

The issue isn't that it gives rage, but that it gives so little of it.
That's a tuning issue, not a fundamental flaw with the design of the talent. If you find yourself low on rage, you can get this talent in the same way a mage might get a talent to make nukes cheaper. If you find you don't need the rage -- perhaps you have Booming Voice or get it from Charge or something -- then you can take another talent instead. (Source)
This article was originally published in forum thread: Talent UI, Pets' Move To, Blue posts started by Boubouille View original post
Comments 108 Comments
  1. Jasyn's Avatar
    Kind of funny, most of the complaining I see comes from the younger "leet" crowd, who don't seem to be able to grasp the concept and reason for the talent change.

    It's a brilliant move, and will make the leveling experience much better without adversely affecting endgame.

    There's been some boo-hooing about losing a pvp ability here and there, but the fact of the matter is they are trying to make the classes more balanced so that every spec doesn't get every pvp ability/talent.
  1. mmocf11b357654's Avatar
    if they are going to rail road us into one tree only, then perhaps adding a little variety would be nice.

    The only saving grace is the baseline abilities gained from "choosing" a primary tree.

    Why bother with talents at all, why not just have 6 buttons, one for pve/pvp for each spec.
  1. Wizler's Avatar
    "Some are only attracted to the [paladin] class because it can be overpowered and they like to feel like a superhero."

    It's good to be king!
  1. towelliee's Avatar
    .xfire.com/live_video/bertybert80/
  1. Jokerjesus's Avatar
    Quote Originally Posted by Maeno View Post
    Anyone know if they completely dropped the mastery system? I was looking forward to that. These talent trees are really lacking. Most of the trees are too bloated to get what you want out of another tree. Also having to pick up pvp talents for a pve build only to have to spend another 5 points over that 31 point talent really is annoying.
    I have been asking for this for a long time, not having to have a separate spec for PvP and PvE, if they want to balance them together they should make all the PvP oriented abilities baseline and take PvP out of the talent trees and just focus on damage. It baffles my mind why they wouldn't do it that way becasue they could adjust the abilities themselves instead of messing with the talents all the time. OR have a tri spec ONLY for PvP builds.
  1. Duster505's Avatar
    There is one thing pretty obvious. There is nothing exiting about those talent trees. Alot of the unintresting talents are still there. Some even worth 3 talent points.

    I really can see WOW go badly downhill after Cata. These talent tree changes take alot out of the game. Freedom of your own builds have been removed and you are litterally forced to pick one of two possible talents almost the entire leveling up process. At the same time many are looking at the other 2 trees and seeing some really intresting abilities that all would take and would increase the enjoyment of leveling up.

    And no... Blizzard will not be able to create 30 talent trees that are intresting to level up in. I Even doubt they will be able to create more than 10-12.
  1. Second's Avatar
    Quote Originally Posted by Ikkatsu View Post
    It might just be me being ignorant, but could you give me an example? lol
    ofc you are atm. for example lock in pvp with felguard would die for "go to" button, becouse with fel on follow and melee attacking him he cant use his charge
  1. Daez's Avatar
    Quote Originally Posted by pickley View Post
    ...Better make Dispersion baseline then, I dont want to have to skip it so i can get the most out of my spec, its really lame.
    Its a 31 point talent you can't skip it. Under the specialization model Blizzard forces you to take the 31 point talent before you can get to any of the other trees.
  1. Rukari's Avatar
    Quote Originally Posted by Maeno View Post
    Anyone know if they completely dropped the mastery system? I was looking forward to that. These talent trees are really lacking. Most of the trees are too bloated to get what you want out of another tree. Also having to pick up pvp talents for a pve build only to have to spend another 5 points over that 31 point talent really is annoying.
    The first two masteries were changed into the passive bonuses given as part as one's specialization at level 10. They no longer scale with talent points.

    The third 'special' mastery is now given much later (Trained at level 75ish I think they said). It scales with the Mastery stat, but not talent points.
  1. Daez's Avatar
    Quote Originally Posted by SadWarrior View Post
    Oh boy, i smell good ol' Roguecraft
    Really because if you read the last part, the important part, you would understand that what you should be smelling is a huge incoming nerf to stun lock, fear and all other forms of CC. There will be no need for cc counter talents if the ccs aren't overly powerful to begin with.

    ---------- Post added 2010-07-15 at 06:25 PM ----------

    Quote Originally Posted by Statix View Post
    The higher tiers need some work, because as a PVE Arcane Mage you need to spend atleast 4 points on more PVP oriented talents in order to move to higher tiers and reach 31 points.
    That is the goal they currently have for all of the trees.

    ---------- Post added 2010-07-15 at 06:36 PM ----------

    Quote Originally Posted by Duster505 View Post
    And ofc... is STILL becomes really obvious what classes are loved and what classes are left last. Druids and paladins are yet again the classes that are miles behind.
    Blizzard simply hates paladins. They hate them so much that they have left them completely overpowered for 5 years. I wish I got hate like from my boss, I'd be rich!
  1. MusikDisaster's Avatar
    Nooo. Does this mean we mages lose our two hit talents? Q_Q
  1. Luris's Avatar
    Beta Testing
    Deepholm - Alliance Gunship crash

    Did anyone else not having a beta thought the alliance gunship had crashed?
    Ha! Ch-loppy!
  1. cogzwell's Avatar
    Move to?

    Awesome! I'm buying Cataclysm now f'shizzle!
  1. tusker's Avatar
    Seriously.... warriors get like 20-30 blue posts a week... for the past, what, 2-3 months? You'd think they were a new class or something...
  1. NOLNemesis's Avatar
    I think Blizzard can crreate more diversity in talent trees by lets say, you have 15 points in assassination for a rogue, one of those talents at tier3 if you place points into a certain talent can allow you to unlock a 2nd 3rd or 4th tier of say the combat tree if you so choose.
  1. TwistedCross's Avatar
    If you are having mana troubles now, I don't even know how to respond. Like I said, any Priest who played Vanilla will have no problems going back to the things we did back then to conserve mana. Namely, cast-canceling. A single cast-cancel will save more mana than any conservation talent you took in that build. It's like stacking your gear with Luminous gems, instead of Reckless when you don't OOM. It just makes no sense. I'm not sure what you mean about Disc healing. The build grabs Inner fire and uses minimum points to get there. The skipped talents, namely Improved Healing and Choir leader are a joke. BaS, while fun, isn't worth losing anything else in the build. Meditation is the only mandatory regeneration talent, and it's baseline now. Problem solved. You can run any build you want. If you just cant resist finishing casts and have no clue what overheal is, by all means, take 10 regen talents and finish encounters with a full mana bar. Meanwhile, everyone else will be carrying you with my build. If the trees stay the same, I guarantee you will see this as the standard build come Cataclysm. Improved Healing is already skipped by 99% of the community, yet they still go 12/12 in ICC and down RS within hours of opening. Actually surprised the talent made it past Alpha. Mental Agility is a great talent for Shield or Renew spamming. If you are Disc, by all means. If you are spamming Renew, let me introduce your guild to this thing called Druids. They are a really cool class who will make your raids better... and your Renew worthless.
  1. Tygerlily177's Avatar
    Lightwell better not be connected to Chakra at the release of Cataclysm or I will be very unhappy.
  1. Geckomayhem's Avatar
    I learned Ancient Greek too! Ghostcrawler and I could be pals.

    Looking good so far. Let's see what gets discussed during the developer chat tomorrow night. I'm going to try and think of a decent question to tweet.
  1. baruch's Avatar
    Damn, can't post images here. Would have loved to show you the new talent trees
  1. Cubcake's Avatar
    w00t for the Pet Move! That should be fun (and useful). I am glad to see that they announced the lock trees aren't finish. I was pretty annoyed with the destro tree since I had to dump points in 2 of 3 talents that did nothing for me to progress further. I don't need searing pain as a pve-er, I definitely don't need Imp Shadowbolt for destro, and I can't think of a single destro lock that uses soulfire in pve (I also can't think of many that use it often enough in pvp to make it a worthwhile cast). Now reading the tooltip it seems once an enemy is below 80% the points I spent there are wasted anyways. If they are trying to make it so we can add another spell to our rotation I find this to be a flaw that they chose soulfire as the spell, especially since we are already getting new spells that will accomplish this. You would either have to burn a soulshard to get it to be an instant cast which would in turn generate a shit ton of threat (and we all know locks have more than enough threat gen as is), or we would have to sacrifice starting dps for the long castime of soulfire (and I doubt the haste would make up for that... plus I have the feeling we would have to cast it a few times before a boss falls below 80%). I don't know, I may not be thinking about those correctly but I hope those talents are up for changing when they DO revamp the lock trees.

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