WoW has had competitive aspects for over a decade
since launch youve had some form of "you can only have 1 person get this so you must compete for it"
and today there is no interaction between high end and the median of players
Little Timmy might say "what class is better for raiding?" he can play whatever class he wants to because if you are asking that question then you arent effected
the problem isnt catering to both sides but catering to one side at the detriment of the other and the best example is the m+ gear change made at the beginning of bfa
you had a situation where it was actually required (not required in the same way a majority of players use the term) to have multiple sets for higher level dungeons due to the way mechanics and scaling happened. This was at around a +18 where you stopped getting extra rewards beyond a +15.
The players pushing the higher keys just did it for fun and enjoyed things like building avoidance sets or defensive sets or cleave sets. The community at large however saw this happening so you hadd Timmy thinking since he was doing a +7 he had to have multiple sets. This meant that the community perception was "well we need multiple sets" and blizzard decided to intervene and lock your gear once you enter the dungeon.
They shit on the players that enjoyed it and some quit because at some point you need to have more defensive gear for certain specs. The players uneffected by it because it was not a requirement for them praised the change and insulted all who opposed their view.
This shows there are two sides of this game and they dont really interact.
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no it was nerfed on either legion or bfa launch
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
But its not immersion breaking when 10 guys morph into a gelatinous form of arms and legs phasing into itself as they pile onto you?. If u were surrounded youd only have like 6 or 7 ppl at most around u, if they were really packed in., ypur whirlwind would hurt a few of them before the impact against several bodies covered in mail slowed your spin.
No u cant hurt 20 ppl with a sword swing its physically impossible, but we excuse it cus its just a game mechanic. The change makes it a different game mechanic. Both are unrealistic so dont try to bring realism into this
Romance doesnt detract from a story. Its a Genre, like horror or comedy or adventure. The game was ruined when we got Horror in drustvar or nazmir. It wasnt ruined when we had funny quests. So if you think a little man on man love ruins the game, then yes you are either a homophobe or just a spoil sport that goes "ewww kissing is yucky" like a baby. Furthermore, if a character has never expressed interest in any gender, then its not proof they are straight. straight people are not the default
Ye, don't bring immersion into this, because there are SO MANY inconsistencies like that in WoW in the name of the gameplay.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
Every race to first max level for every expansion has included pre-questing. Its part of the strategy. Yes, after +1 level it should see diminishing returns on xp, but for the at level, it typically holds full xp. They weigh the pros and cons of being behind the "wall" of players doing early quests and getting a bump on XP. Example: WOD garrison or Mist planes.
Before the wipe, this was how it worked and quests gave full xp until 51, however I noticed that the quests in the intro and into SL saw the same DR which meant they had applied to all quests at +1 over level to be 1/11th or 1/12th xp rate. This would be game-breaking for anyone who didn't want to quest by levels. If you did a few dungeons with friends, you would then have to follow the mandatory linear quest chain to get to the appropriate zone to "catch up" at a 1/12th xp rate.
When they wiped the server most recently, it appears that they have made quests work appropriately in the intro and SL (not so aggressive DR), but its destroyed the xp of BFA quests that are technically tier 50. I am hopeful this will be adjusted again to allow that pre-questing strategy if someone wants to go that route since the story is mandatory and getting 60 just means you will have to quest through the last zones as a 60.
These "Anduin will turn into Arthas" theories remind me of early BfA, when people thought Anduin would turn into Arthas because he slammed the Lordaeron door the same way he did.
People don't want evil Anduin. People want Arthas. I'm sure Blizzard is aware of that. They know what their fanbase wants, at least from a story perspective.
The Void. A force of infinite hunger. Its whispers have broken the will of dragons... and lured even the titans' own children into madness. Sages and scholars fear the Void. But we understand a truth they do not. That the Void is a power to be harnessed... to be bent by a will strong enough to command it. The Void has shaped us... changed us. But you will become its master. Wield the shadows as a weapon to save our world... and defend the Alliance!
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.
They have already done it in the past. There is a precedent. They turned Garrosh into a villain because a lot of Horde players did not accept him as warchief. They brought Illidan back even though he died a psycho because many players wanted to see him again.
I'm pretty sure Blizzard wants to bring Arthas back anyway, fans or not. They might say they want to leave his storyline alone, but in my opinion the current writers would cherish the opportunity to write their own character arc for Arthas. That's why there have been so many Arthas callbacks in BfA, and in Shadowlands we are literally going to the afterlife.
The Void. A force of infinite hunger. Its whispers have broken the will of dragons... and lured even the titans' own children into madness. Sages and scholars fear the Void. But we understand a truth they do not. That the Void is a power to be harnessed... to be bent by a will strong enough to command it. The Void has shaped us... changed us. But you will become its master. Wield the shadows as a weapon to save our world... and defend the Alliance!
I don't think we are headed to a definite Anduin is Arthas point. But Anduin is definitely given a fair share of similar moments to Arthas, which leads us to believe that the writers do tend to consider opportunities where Anduin could become more like Arthas, if not in personality then in actions, at least superficially.
Take for instance the important moment in both their lives where they pick up a magical sword that in a way ends up defining their legacy afterwards. Arthas and his descent into evil for Frostmourne and Anduin and his ascent to true king with Shalamayne.
Anduin slamming hte doors open is similarly a moment which reveals the writers intentions. Because when Arthas did it, it was to destroy a lively city for selfish reasons, but when Anduin does it, it is to reclaim that city from a megalomanical tyrant for mostly selfless reasons.
In the latest book we have also seen Anduin start to delve into Shadow, most likely because of the strain of being king. And then similarly to Arthas he is headed for a pivotal moment where he is made to choose whether to take the easy route or the route where he holds onto his morals.
Obviously not in the same way as Arthas considering his current situation on the Beta, but still.
The world revamp dream will never die!
Which is why I predict Anduin will meet Arthas in the Maw. Initially Anduin will be disgusted by Arthas, then the two will cooperate against Jailer/Sylvanas to find freedom, and in the end Anduin will start to understand Arthas or some shit like that.
Either way, Anduin is suspiciously MIA in the Maw, the place where Arthas' soul is... the writing is literally on the wall.
The Void. A force of infinite hunger. Its whispers have broken the will of dragons... and lured even the titans' own children into madness. Sages and scholars fear the Void. But we understand a truth they do not. That the Void is a power to be harnessed... to be bent by a will strong enough to command it. The Void has shaped us... changed us. But you will become its master. Wield the shadows as a weapon to save our world... and defend the Alliance!
We don't know what was the reason for Garrosh being written like that in MoP (well, the obvious WoD tie-in). Majority of people being mad at him doesn't make much sense, considering the Thrall exhaustion and him showing his better side during Cata. Illidan was utterly wasted in BC and didn't finish his story, Blizz admitted that, and that they screwed up Black Temple release, having to make emergency Sunwell Plateau final raid. Athas story was fully done. Major char of W3, protagonist of 3 campaigns, had entire xpac devoted to him with satisfactory pay-off. That's why they shouldn't touch him, even if the environment suits it. Even when people want it. Give him small, somewhat imprtant role and it's all good.
Last edited by Makabreska; 2020-08-06 at 08:32 PM.
Sometimes, the light of the moon is a key to other spaces. I've found a place where, for a night or two, the streets curve in unfamiliar ways. If I walk here, I might find insight, or I might be touched by madness.