Update #5
Important blue posts.


Cataclysm Beta - Build 13241 (Codename Unicorn)
A new build will be deployed on beta realms soon.

Companion Pets Icons
Icons for the Lil' Ragnaros and Moonkin Hatchling. The Moonkin Hatchling's companion pet was announced to be the next Charity Pet during Blizzcon. And before you ask, I'll double check but I didn't see any model for those pets yet.



Achievement Changes
Originally Posted by Blizzard Entertainment
World Events

Raids & Dungeons

Player vs. Player

Spell Changes
Originally Posted by Blizzard Entertainment
Companion Pets

Death Knight (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Frost
  • Rune Strike now scales from 15% of Attack Power, down from 20%.
  • Icebound Fortitude now reduces damage taken by 20%, down from 30%. Cooldown increased from 2 min to 3 min.

Unholy
  • Mastery: Blightcaller now increases damage done by your diseases by 40%, up from 32%. Each point of Mastery increases disease damage by an additional 5%, up from 4%.

Druid (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Feral
  • Mangle (Bear Form) now deals 360% normal damage, up from 230%.
  • Bear Form now increases Stamina by 10%, down from 25%.
  • Survival Instincts now reduces damage taken by 50%, down from 60%. Cooldown changed to 3 min, down from 5 min.
  • Savage Defense now reduces damage from the next physical attack that strikes you by 35% of your attack power, down from 65%.

Restoration
  • Rejuvenation now costs 26% of base mana, up from 20% of base mana.
  • Revitalize is now a 2 Ranks talent, down from 3 Ranks. Now has a 20% chance to proc at all ranks, now regenerates 1/2% of your total mana (down from 3%) and cannot occur more than once every 12 sec (up from 6 sec).
  • Heart of the Wild now increases your Stamina in bear form by 2/4/6%, down from 3/7/10%.

Hunter (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Marksmanship
  • Chimera Shot now scales from 48.8% of Ranged Attack Power, up from 28.8%.

Survival
  • Black Arrow base damage increased by 20%, from 3077 to 3685.
  • Explosive Shot now scales from 42% of Ranged Attack Power, up from 22%. Base damage increased by 25%, from 558 to 697.

Mage (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arcane
  • Arcane Blast now increases damage by 10% (down from 20%) and mana cost by 150% (down from 175%) with each cast of Arcane Blast. Now also reduces the casting time by 0.1 sec with each cast. Base cast time reduced from 2.5 sec to 2.35 sec.
  • Arcane Missiles base damage has been increased by 5%, from 341 to 358.
  • Focus Magic tooltip clarified to add the 30 min duration and 1 target limit.
  • Arcane Barrage base damage has been increased by 5%, from [ 1004 - 1228 ] to [ 1054 - 1288 ].

Fire
  • Combustion now combines all your damaging periodic Fire effects on the enemy target, but does not consume them.
  • Fire Power damage has been added to the tooltip - [ 1134 to 1336 ].

Frost
  • Shattered Barrier now freezes enemies within 10 yards for 2/4 sec, down from 3/6 sec.
  • Fingers of Frost now has a 7/14/20% chance to proc from your Chill effects, down from 10/20/30%.
  • Early Frost now reduces the cast time of Frostbolt by 0.3/0.6 sec, down from 0.35/0.7 sec.

Paladin (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Holy
  • Holy Radiance 20 yards range added to the tooltip.
  • Light of Dawn now uses Holy Power instead of Mana. Now heals up to 5 targets. No longer has a cooldown - Consumes all Holy Power to send a wave of healing energy before you, healing up to 5 of the most injured targets in your party or raid within a 30 yard frontal cone for 1008.96 to 1124.15 per charge of Holy Power.
  • Blessed Life now cannot occur more than 8 seconds (up from 2 seconds).
  • Protector of the Innocent now affects heals on any target except yourself.

Retribution
  • Sanctity of Battle now also affects Divine Storm.
  • Divine Storm no longer uses Holy Power. Now deals 60% weapon damage, costs 5% of base mana, and has a 4.5 sec cooldown.

Protection
  • Mastery: Divine Bulwark now increases your chance to block melee attacks by 18%, down from 24%. Each point of Mastery increases block chance by an additional 2.25%, down from 3%.
  • Shield of the Templar now reduces the cooldown of Guardian of Ancient Kings by 45/80/120 sec, down from 1/2/3 min.
  • Holy Shield now increases the amount your shield blocks by an additional 10% for 20 sec instead of increasing your block chance by 15%.

Priest (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Discipline
  • Rapture now cannot occur more than once every 12 sec, down from 6 sec.
  • Atonement (Rank 1) now heals for 50% of the damage dealt, down from 100%. Rank 2 remains unchanged.
  • Inner Focus no longer affects Heal. Now affects Binding Heal.

Holy

Shadow
  • Mastery: Shadow Orb has been renamed to Mastery: Shadow Orb Power - Increases the damage done by your Shadow Orbs. Each point of Mastery increases damage by an additional 1.25%
  • Shadow Orbs *New* - You have a 10% chance for your Shadow Word: Pain and Mind Flay spells to grant you a Shadow Orb each time they deal damage. Casting your Mind Blast or Mind Spike spell consumes all Shadow Orbs, increasing damage of that spell by 0% per Shadow Orb, and granting 0% increased damage on your periodic Shadow spells for until cancelled. You can have up to a maximum of 3 orbs.
  • Mind Spike now stacks up to 3 times (Tooltip fix)

Rogue (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Assassination

Combat
  • Backstab now deals 150% weapon damage, down from 200%.
  • Bandit's Guile now increases damage to the target by up to 30%. (Up from 15%)
  • Aggression now increases damage of Sinister Strike, Backstab, and Eviscerate by 7/14/20%, up from 5/10/15%.

Subtlety
  • Redirect now also redirects any insight gained from Bandit's Guile.
  • Mastery: Executioner now increases damage done by all your finishing moves, and the effectiveness of your Slice and Dice and Recuperate abilities, by 16%, down from 20%.

Glyph
  • Slice and Dice now increases the duration of Slice and Dice by 6 sec, up from 3 sec.

Shaman (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Elemental
  • Elemental Reach now also increases the range of Searing Totem by 7/15 yards.

Enhancement
  • Windfury Weapon now deals 40% of weapon damage when Unleash Elements is used, up from 20%.

Warlock (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Affliction
  • Bane of Doom base damage has been reduced by 12%, from 2213 to 1948.
  • Bane of Agony base damage has been reduced by 12%, from 1743 to 1535.
  • Drain Soul base damage has been reduced by 12%, from 437 to 384.
  • Drain Life base damage has been reduced by 12%, from 125 to 109.
  • Corruption base damage has been reduced by 12%, from 1004 to 883.
  • Jinx now affects up to 15 nearby targets.

Demonology
  • Hand of Gul'dan base damage has been reduced by 12%, from [ 1597 - 1886 ] to [ 1405 - 1660 ]

Destruction
  • Chaos Bolt base damage has been reduced by 12%, from [ 1490 - 1893 ] to [ 1311 - 1665 ]
  • Shadowburn base damage has been reduced by 12%, from [ 737 - 823 ] to [ 649 - 724 ]
  • Fel Flame base damage has been reduced by 12%, from [ 251 - 291 ] to [ 220 - 256 ]
  • Shadowflame cooldown has been changed to 12 sec, down from 25 sec.
  • Incinerate base damage has been reduced by 12%, from [ 579 - 673 ] to [ 510 - 592 ]
  • Soul Fire base damage has been reduced by 12%, from [ 2468 - 3094 ] to [ 2171 - 2722 ].
  • Searing Pain base damage has been reduced by 12%, from [ 322 - 382 ] to [ 283 - 336 ].
  • Immolate base damage has been reduced by 12%, from [ 756 + 2401 over 15 sec ] to [ 665 + 2112 over 15 sec ].
  • Shadow Bolt base damage has been reduced by 12%, from [ 640 to 714 ] to [ 563 to 629 ].

Warrior (Forums / Cataclysm Talent Calculator / Beta Skills/Talents)
Arms
  • Mastery: Strikes of Opportunity's additional attack now deals 100% normal damage, down from 115%.
  • Overpower now deals 125% weapon damage, up from 100%.
  • Heroic Strike now scales from 75% of Attack Power, up from 60%.
  • Rend base damage has been reduced by 17%, from 635 to 528. Additional bleed damage increased by 25%, from [ 8.57% of MWS * AP + 60% of MWB + 60% of mwb ] over 15 sec to [ 10.71% of MWS * AP + 75% of MWB + 75% of mwb ].
  • Mortal Strike now deals 150% weapon damage, down from 185%.

Fury
  • Mastery: Unshackled Fury now increases the benefit of abilities that cause or require you to be enraged by 37.6%, up from 25%. Each point of Mastery increases enrage effects by an additional 4.7%, up from 3.13%.
  • Bloodthirst now scales from 62% of Attack Power, down from 75%.
  • Raging Blow now deals 110% weapon damage, down from 150%.
  • Slam now deals 125% weapon damage, down from 150%. Additional damage increased by 55%, from 277 to 430.
  • Whirlwind now deals 65% weapon damage, down from 75%.
  • Cleave now scales from 56.2% of Attack Power, up from 45%.
  • Victory Rush now scales from 56% of Attack Power, up from 45%.

Protection
  • Shield Block (Passive) now increases your chance to block by 25%, down from 100%. In addition, if your total chance to block or avoid an attack exceeds 100%, your chance to critically block is increased by the excess.
  • Vigilance no longer reduces damage taken by the target by 3%.
  • Mastery: Critical Block now increases your chances to block by 12%, up from 10%. Increases your chance to critically block by 12%, down from 20%. Each point of mastery now increases your chance to block by an additional 1.5%, and your chance to critically block by an additional 1.5% (Down from 2.5%).
This article was originally published in forum thread: Cataclysm Beta - Build 13242 started by Boubouille View original post
Comments 334 Comments
  1. artemisthemp's Avatar
    Finaly DS no longer need holy power, but they nerf my favorit holy abilty...
  1. mööh's Avatar
    Nawww boub you made a mistake...shit happens
  1. mmoc09d4c6aaa6's Avatar
    What the.. heroic strike and cleave buffed ? After warriors are topping single and aoe fights already? R they f serious?

    And yes they're topping those at lvl 85 in relevant content in guilds like Paragon.
  1. McFrotton's Avatar
    Quote Originally Posted by Aturbus View Post
    WTT warlock nerfs for mage buffs plox!

    Lol read well mage arcane was just a dmg trade between Arcane blast and other spells

    Frost got nerfed across the board, QQ more

    Oh and stop complaining those are for 85 not 80 atm

    But i belive they should have reduced finger of frost proc to 25% 20% seems lil too much. 15% wsnt enough 30% OP, 20 invvolve way too hard RNG (1 out of 5 instead of 1 out of 3 its a 30%-40% reduction to a core talent)
  1. Snes's Avatar
    Quote Originally Posted by kolixela View Post
    Base damage - 12%, no additional change still = a small nerf.

    Stop reading only half the message to make your own rebuttal sound warranted.
    I wasn't saying that they weren't nerfed. It's just incorrect to say "Warlocks got nerfed by 12%" But yeah let's spread misleading statements in this thick slurry of tears on this thread.
  1. Tokas's Avatar
    well shadow orbs sounds odd.
  1. Rick987's Avatar
    I have to agree with some changes, warlocks is kind of op, but where is the nerf in the mages? 23k in a ice lance? fel flame could hit 8k, why don't blizz make a skill for mage: One hit I kill you, isn't that more easy to facepalm u.u
  1. Xsus's Avatar
    BYE SHOCK PALADIN wtf does the support class mean?
  1. Harith's Avatar
    hmm they just buffed prot warriors AoE and made is so singel target rend is valid thing to use. yay for a harder rotaions for threat as a warrior
  1. mmoc14d4663a90's Avatar
    Quote Originally Posted by kolixela View Post
    Base damage - 12%, no additional change still = a small nerf.

    Stop reading only half the message to make your own rebuttal sound warranted.
    Stop thinking that 12% base damage is even near what warlocks need just to retain your spot in the top 3 most overpowered classes.
  1. nevina's Avatar
    I just hope when 85 hits that nerf on attonment isn't going to gimp disc priest too hard i could care less as it stands right now cause I dont use it all that much.
  1. Nekosom's Avatar
    It's funny, I went from panicking when this post first went up (anyone who tuned in late would have panicked too if they saw what was up) to actually being very pleased. Not only did my hunters actually get buffed (as opposed to the previous assumption that they nerfed EVERY ability down to the ground) but they actually realized that players were WAAAAAY too powerful for their levels from 1-79. When you can solo level-appropriate instances, you know something is amiss.

    Good job Blizzard!
  1. Findus707's Avatar
    Hmm, Bear druids shield gets nerfed(currently absorbing 4,6k damage), comparing it to DK's shield they absorb over 10k, that is really balanced, + stamina and avoidance nerf, ftw!
  1. Sollace's Avatar
    Quote Originally Posted by Findus707 View Post
    Hmm, Bear druids shield gets nerfed(currently absorbing 4,6k damage), comparing it to DK's shield they absorb over 10k, that is really balanced, + stamina and avoidance nerf, ftw!

    They are two completely different mechanics. Dk shield actually requires us to take a large amount of damage for our shield to be effective.
  1. Askada's Avatar
    Uhm, the traitor king achiev currently requires 40 scarabs on both difficulties. Its not even possible to gather 100, where you took that number from o.O
  1. Lowangel's Avatar
    Dude don't beat your self up, your site has the most cutting edge information on Wow. Most of us check your site three times a day. Data mining makes you a true researcher and reporter, and we love it. You know Blizzard loves it too, it gets the players psyched up, and they haven't sued you (to many times anyhow). Start selling Boubouille Garfield T shirts at MMO champ, you'll see how much we love ya : P You'll be a millioniare by the end of the week. Curse give this man a raise!
  1. iorcedurmother's Avatar
    Quote Originally Posted by mordras View Post
    Are you sure you aren't picking up the changes mentioned in this post regarding abilities scaling as you level?

    http://forums.worldofwarcraft.com/th...74&pageNo=1#14

    You are saying Sinister Strike now only deals 42% damage down from 100%. That corresponds to the link above...


    "So as an example, Sinister Strike is currently planned to do 42% weapon damage at level 1, with the percentage of weapon damage rising per level up to its maximum potential at 80. "
    props to this guy for catching it first
  1. Sny's Avatar
    So, instead of doing a numbers pass on weapon damage/spellpower values from 1-79 they come up with this convoluted mess? leveling a melee character is going to be painful...
  1. Ekeln's Avatar
    I like how the changes to every class but Warlock were targeted and seemingly deliberated changes, whereas the Warlock just got a 12% nerf across the board on base damage (except Shadowflame, lol). Clearly Blizzard has fewer people inhouse that give a shit about Warlocks if they simply decided the entire class was 12% too good at 85.
  1. vexacus's Avatar
    Quote Originally Posted by Sollace View Post
    They are two completely different mechanics. Dk shield actually requires us to take a large amount of damage for our shield to be effective.
    personally i care less about that shield it's the stamina that im most worries about loosing 700 stamina is seriously gonna hurt my chances of tanking dungeons as soon as patch 4.0.3 hits. this balancing is probably needed at level 85 but until i have that level 85 dungeon/herioc/raid gear im gonna be the worst of the 4 tanking classes.

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